124 lines
4.8 KiB
Java
124 lines
4.8 KiB
Java
package com.simibubi.create.modules.contraptions.components.contraptions.glue;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import com.simibubi.create.AllItems;
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import com.simibubi.create.Create;
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import com.simibubi.create.config.AllConfigs;
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import com.simibubi.create.foundation.utility.VecHelper;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.entity.EntityRenderer;
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import net.minecraft.client.renderer.entity.EntityRendererManager;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Direction.Axis;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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@OnlyIn(Dist.CLIENT)
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public class SuperGlueRenderer extends EntityRenderer<SuperGlueEntity> {
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private ResourceLocation regular = new ResourceLocation(Create.ID, "textures/entity/super_glue/slime.png");
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private ResourceLocation ghostly = new ResourceLocation(Create.ID, "textures/entity/super_glue/ghostly.png");
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private Vec3d[] quad1;
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private Vec3d[] quad2;
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public SuperGlueRenderer(EntityRendererManager renderManager) {
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super(renderManager);
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initQuads();
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}
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@Override
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public ResourceLocation getEntityTexture(SuperGlueEntity entity) {
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return isVisible(entity) ? regular : ghostly;
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}
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@Override // TODO what are these floats for?
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public void render(SuperGlueEntity entity, float p_225623_2_, float p_225623_3_, MatrixStack ms,
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IRenderTypeBuffer buffer, int light) {
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super.render(entity, p_225623_2_, p_225623_3_, ms, buffer, light);
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IVertexBuilder builder = buffer.getBuffer(RenderType.getEntityCutout(getEntityTexture(entity)));
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PlayerEntity player = Minecraft.getInstance().player;
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boolean visible = isVisible(entity);
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boolean holdingGlue = AllItems.SUPER_GLUE.typeOf(player.getHeldItemMainhand())
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|| AllItems.SUPER_GLUE.typeOf(player.getHeldItemOffhand());
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holdingGlue = holdingGlue && AllConfigs.CLIENT.showHiddenSuperGlue.get();
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if (!visible && !holdingGlue)
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return;
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// GlStateManager.pushMatrix(); TODO find equivalent
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// GlStateManager.translated(x, y, z);
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// GlStateManager.rotated(AngleHelper.horizontalAngle(facing), 0, 1, 0);
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// GlStateManager.rotated(AngleHelper.verticalAngle(facing), 1, 0, 0);
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// if (!visible) {
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// GlStateManager.color4f(1, 1, 1, 0.375f);
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// GlStateManager.enableBlend();
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// GlStateManager.disableDepthTest();
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// }
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// TODO use quad1 & quad2 to render the glue texture
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// GlStateManager.disableBlend();
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// GlStateManager.enableDepthTest();
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// GlStateManager.color4f(1.0F, 1.0F, 1.0F, 1.0F);
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// GlStateManager.popMatrix();
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}
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private boolean isVisible(SuperGlueEntity entity) {
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if (!entity.isAlive())
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return false;
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BlockPos pos = entity.hangingPosition;
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BlockPos pos2 = pos.offset(entity.getFacingDirection().getOpposite());
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return !SuperGlueEntity.isValidFace(entity.world, pos2, entity.getFacingDirection()) || !SuperGlueEntity.isValidFace(entity.world, pos, entity.getFacingDirection().getOpposite());
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}
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private void initQuads() {
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Vec3d diff = new Vec3d(Direction.SOUTH.getDirectionVec());
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Vec3d extension = diff.normalize().scale(1 / 32f - 1 / 128f);
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Vec3d plane = VecHelper.planeByNormal(diff);
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Axis axis = Direction.getFacingFromVector(diff.x, diff.y, diff.z).getAxis();
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Vec3d start = Vec3d.ZERO.subtract(extension);
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Vec3d end = Vec3d.ZERO.add(extension);
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plane = plane.scale(1 / 2f);
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Vec3d a1 = plane.add(start);
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Vec3d b1 = plane.add(end);
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plane = VecHelper.rotate(plane, -90, axis);
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Vec3d a2 = plane.add(start);
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Vec3d b2 = plane.add(end);
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plane = VecHelper.rotate(plane, -90, axis);
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Vec3d a3 = plane.add(start);
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Vec3d b3 = plane.add(end);
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plane = VecHelper.rotate(plane, -90, axis);
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Vec3d a4 = plane.add(start);
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Vec3d b4 = plane.add(end);
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quad1 = new Vec3d[] { a1, a2, a3, a4 };
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quad2 = new Vec3d[] { b1, b2, b3, b4 };
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// PositionTextureVertex v11 = new PositionTextureVertex(a1, 1, 0);
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// PositionTextureVertex v12 = new PositionTextureVertex(a2, 1, 1);
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// PositionTextureVertex v13 = new PositionTextureVertex(a3, 0, 1);
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// PositionTextureVertex v14 = new PositionTextureVertex(a4, 0, 0);
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//
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// PositionTextureVertex v21 = new PositionTextureVertex(b1, 1, 0);
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// PositionTextureVertex v22 = new PositionTextureVertex(b2, 1, 1);
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// PositionTextureVertex v23 = new PositionTextureVertex(b3, 0, 1);
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// PositionTextureVertex v24 = new PositionTextureVertex(b4, 0, 0);
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//
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// quad1 = new TexturedQuad(new PositionTextureVertex[] { v14, v11, v12, v13 }, 0, 0, 16, 16, 16, 16);
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// quad2 = new TexturedQuad(new PositionTextureVertex[] { v21, v24, v23, v22 }, 0, 0, 16, 16, 16, 16);
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}
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}
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