130 lines
5.2 KiB
Java
130 lines
5.2 KiB
Java
package com.simibubi.create.content.kinetics.flywheel;
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import static com.simibubi.create.content.kinetics.base.HorizontalKineticBlock.HORIZONTAL_FACING;
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import com.jozufozu.flywheel.backend.Backend;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.VertexConsumer;
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import com.simibubi.create.AllPartialModels;
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import com.simibubi.create.content.kinetics.base.KineticBlockEntity;
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import com.simibubi.create.content.kinetics.base.KineticBlockEntityRenderer;
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import com.simibubi.create.content.kinetics.flywheel.FlywheelBlock.ConnectionState;
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import com.simibubi.create.foundation.render.CachedBufferer;
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import com.simibubi.create.foundation.render.SuperByteBuffer;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import net.minecraft.client.renderer.LevelRenderer;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider;
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import net.minecraft.core.Direction;
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import net.minecraft.core.Direction.Axis;
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import net.minecraft.core.Direction.AxisDirection;
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import net.minecraft.util.Mth;
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import net.minecraft.world.level.block.Rotation;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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public class FlywheelRenderer extends KineticBlockEntityRenderer<FlywheelBlockEntity> {
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public FlywheelRenderer(BlockEntityRendererProvider.Context context) {
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super(context);
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}
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@Override
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protected void renderSafe(FlywheelBlockEntity te, float partialTicks, PoseStack ms, MultiBufferSource buffer,
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int light, int overlay) {
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super.renderSafe(te, partialTicks, ms, buffer, light, overlay);
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if (Backend.canUseInstancing(te.getLevel())) return;
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BlockState blockState = te.getBlockState();
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FlywheelBlockEntity wte = (FlywheelBlockEntity) te;
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float speed = wte.visualSpeed.getValue(partialTicks) * 3 / 10f;
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float angle = wte.angle + speed * partialTicks;
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VertexConsumer vb = buffer.getBuffer(RenderType.solid());
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if (FlywheelBlock.isConnected(blockState)) {
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Direction connection = FlywheelBlock.getConnection(blockState);
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light = LevelRenderer.getLightColor(te.getLevel(), blockState, te.getBlockPos()
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.relative(connection));
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float rotation =
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connection.getAxis() == Axis.X ^ connection.getAxisDirection() == AxisDirection.NEGATIVE ? -angle
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: angle;
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boolean flip = blockState.getValue(FlywheelBlock.CONNECTION) == ConnectionState.LEFT;
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transformConnector(
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rotateToFacing(CachedBufferer.partial(AllPartialModels.FLYWHEEL_UPPER_ROTATING, blockState), connection), true, true,
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rotation, flip).light(light)
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.renderInto(ms, vb);
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transformConnector(
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rotateToFacing(CachedBufferer.partial(AllPartialModels.FLYWHEEL_LOWER_ROTATING, blockState), connection), false, true,
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rotation, flip).light(light)
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.renderInto(ms, vb);
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transformConnector(rotateToFacing(CachedBufferer.partial(AllPartialModels.FLYWHEEL_UPPER_SLIDING, blockState), connection),
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true, false, rotation, flip).light(light)
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.renderInto(ms, vb);
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transformConnector(rotateToFacing(CachedBufferer.partial(AllPartialModels.FLYWHEEL_LOWER_SLIDING, blockState), connection),
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false, false, rotation, flip).light(light)
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.renderInto(ms, vb);
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}
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renderFlywheel(te, ms, light, blockState, angle, vb);
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}
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private void renderFlywheel(KineticBlockEntity te, PoseStack ms, int light, BlockState blockState, float angle, VertexConsumer vb) {
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BlockState referenceState = blockState.rotate(Rotation.CLOCKWISE_90);
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Direction facing = referenceState.getValue(BlockStateProperties.HORIZONTAL_FACING);
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SuperByteBuffer wheel = CachedBufferer.partialFacing(AllPartialModels.FLYWHEEL, referenceState, facing);
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kineticRotationTransform(wheel, te, blockState.getValue(HORIZONTAL_FACING)
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.getAxis(), AngleHelper.rad(angle), light);
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wheel.renderInto(ms, vb);
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}
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@Override
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protected SuperByteBuffer getRotatedModel(FlywheelBlockEntity te, BlockState state) {
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return CachedBufferer.partialFacing(AllPartialModels.SHAFT_HALF, state, state
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.getValue(BlockStateProperties.HORIZONTAL_FACING)
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.getOpposite());
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}
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protected SuperByteBuffer transformConnector(SuperByteBuffer buffer, boolean upper, boolean rotating, float angle,
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boolean flip) {
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float shift = upper ? 1 / 4f : -1 / 8f;
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float offset = upper ? 1 / 4f : 1 / 4f;
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float radians = (float) (angle / 180 * Math.PI);
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float shifting = Mth.sin(radians) * shift + offset;
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float maxAngle = upper ? -5 : -15;
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float minAngle = upper ? -45 : 5;
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float barAngle = 0;
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if (rotating)
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barAngle = Mth.lerp((Mth.sin((float) (radians + Math.PI / 2)) + 1) / 2, minAngle, maxAngle);
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float pivotX = (upper ? 8f : 3f) / 16;
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float pivotY = (upper ? 8f : 2f) / 16;
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float pivotZ = (upper ? 23f : 21.5f) / 16f;
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buffer.translate(pivotX, pivotY, pivotZ + shifting);
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if (rotating)
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buffer.rotate(Direction.EAST, AngleHelper.rad(barAngle));
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buffer.translate(-pivotX, -pivotY, -pivotZ);
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if (flip && !upper)
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buffer.translate(9 / 16f, 0, 0);
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return buffer;
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}
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protected SuperByteBuffer rotateToFacing(SuperByteBuffer buffer, Direction facing) {
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buffer.rotateCentered(Direction.UP, AngleHelper.rad(AngleHelper.horizontalAngle(facing)));
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return buffer;
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}
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}
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