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FortressNebula f86149b66a Change the way CopperBlockSet generates block models
- If the specified name and end texture name are equal, then generate a cube_all model instead. Purely for neatness' sake.
2022-02-03 20:18:27 +00:00
.github Update bug_report.yml 2022-01-20 17:51:37 -05:00
gradle/wrapper SmarterTileEntity 2021-12-10 16:58:05 -08:00
src Change the way CopperBlockSet generates block models 2022-02-03 20:18:27 +00:00
.editorconfig merge & comment cleanup 2021-05-03 18:25:57 +02:00
.gitattributes Force generated jsons to check out with LF line endings on Windows 2020-05-14 21:12:58 -04:00
.gitignore add netherrack farming machine (harsh recipe) 2021-12-23 21:15:08 -05:00
build.gradle Client only flywheel 2022-01-24 13:41:34 -08:00
gradle.properties Update to Flywheel 0.6.1 2022-02-02 21:43:23 -08:00
gradlew Move to official class names 2021-11-02 00:08:20 +01:00
gradlew.bat Update Gradle wrapper files 2021-07-15 11:52:19 -07:00
LICENSE Setup Infrastructure 2019-07-11 09:03:08 +02:00
README.md Update README.md 2021-12-10 03:33:40 +01:00
settings.gradle Setup build script for maven 2021-08-05 15:09:00 -07:00

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Create
Patreon Supported Versions License Discord CF

Welcome to Create, a mod offering a variety of tools and blocks for Building, Decoration and Aesthetic Automation.

The added elements of tech are designed to leave as many design choices to the player as possible, where item processing doesn't happen inside a single block with funny textures, it requires a set of actors working together in many possible arrangements.

Check out the wiki and in-game Tool-tips for further info on how to use these features, and stay tuned for an ever-growing selection of possibilities for Creative and Survival Minecraft.

  • Support for Minecraft 1.12: Not planned
  • Support for Fabric: Not planned

Find out more about Create on our Project Page