package ley.anvil.exposer; import ley.anvil.exposer.block.BlockExposer; import ley.anvil.exposer.tile.TileExposer; import net.minecraft.block.Block; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraft.util.ResourceLocation; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.registry.GameRegistry; @Mod( modid = Exposer.MOD_ID, name = Exposer.MOD_NAME, version = Exposer.VERSION, dependencies = "required-after:refinedstorage" ) public class Exposer { public static final String MOD_ID = "exposer"; public static final String MOD_NAME = "Exposer"; public static final String VERSION = "${version}"; /** * This is the instance of your mod as created by Forge. It will never be null. */ @Mod.Instance(MOD_ID) public static Exposer INSTANCE; /** * This is the first initialization event. Register tile entities here. * The registry events below will have fired prior to entry to this method. */ @Mod.EventHandler public void preinit(FMLPreInitializationEvent event) { GameRegistry.registerTileEntity(TileExposer.class, new ResourceLocation(MOD_ID, "exposer")); } /** * This is the second initialization event. Register custom recipes */ @Mod.EventHandler public void init(FMLInitializationEvent event) { } /** * This is the final initialization event. Register actions from other mods here */ @Mod.EventHandler public void postinit(FMLPostInitializationEvent event) { } /** * Forge will automatically look up and bind blocks to the fields in this class * based on their registry name. */ @GameRegistry.ObjectHolder(MOD_ID) public static class Blocks { public static final BlockExposer exposer = null; } /** * Forge will automatically look up and bind items to the fields in this class * based on their registry name. */ @GameRegistry.ObjectHolder(MOD_ID) public static class Items { /* public static final ItemBlock mySpecialBlock = null; // itemblock for the block above public static final MySpecialItem mySpecialItem = null; // placeholder for special item below */ public static final ItemBlock exposer = null; } /** * This is a special class that listens to registry events, to allow creation of mod blocks and items at the proper time. */ @Mod.EventBusSubscriber public static class ObjectRegistryHandler { /** * Listen for the register event for creating custom items */ @SubscribeEvent public static void addItems(RegistryEvent.Register event) { /* event.getRegistry().register(new ItemBlock(Blocks.myBlock).setRegistryName(MOD_ID, "myBlock")); event.getRegistry().register(new MySpecialItem().setRegistryName(MOD_ID, "mySpecialItem")); */ event.getRegistry().register(new ItemBlock(Blocks.exposer).setRegistryName(new ResourceLocation(MOD_ID, BlockExposer.ID))); } /** * Listen for the register event for creating custom blocks */ @SubscribeEvent public static void addBlocks(RegistryEvent.Register event) { /* event.getRegistry().register(new MySpecialBlock().setRegistryName(MOD_ID, "mySpecialBlock")); */ event.getRegistry().register(new BlockExposer()); } } }