IndustrialWires/src/main/java/malte0811/industrialWires/blocks/converter/BlockMechanicalConverter.java

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/*******************************************************************************
* This file is part of Industrial Wires.
* Copyright (C) 2016 malte0811
*
* Industrial Wires is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Industrial Wires is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Industrial Wires. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
package malte0811.industrialWires.blocks.converter;
import java.util.List;
import blusunrize.immersiveengineering.api.IEProperties;
import blusunrize.immersiveengineering.common.blocks.IEBlockInterfaces.IDirectionalTile;
import malte0811.industrialWires.IndustrialWires;
import malte0811.industrialWires.blocks.IMetaEnum;
import malte0811.industrialWires.blocks.ItemBlockIW;
import net.minecraft.block.Block;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.registry.GameRegistry;
public class BlockMechanicalConverter extends Block implements IMetaEnum, ITileEntityProvider {
PropertyEnum<MechanicalBlockType> type;
public BlockMechanicalConverter() {
super(Material.IRON);
setHardness(3.0F);
setResistance(15.0F);
String name = "mechanicalConverter";
GameRegistry.register(this, new ResourceLocation(IndustrialWires.MODID, name));
GameRegistry.register(new ItemBlockIW(this), new ResourceLocation(IndustrialWires.MODID, name));
setUnlocalizedName(name);
setCreativeTab(IndustrialWires.creativeTab);
}
@Override
public void getSubBlocks(Item itemIn, CreativeTabs tab, List<ItemStack> list) {
for (int i = 0;i<3;i++) {
list.add(new ItemStack(itemIn, 1, i));
}
}
@Override
protected BlockStateContainer createBlockState() {
type = PropertyEnum.create("type", MechanicalBlockType.class);
BlockStateContainer container = new BlockStateContainer(this,
new IProperty[]{
type,
IEProperties.FACING_ALL
});
return container;
}
@Override
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) {
return getExtendedState(state, worldIn, pos);
}
@Override
public IBlockState getExtendedState(IBlockState state, IBlockAccess world, BlockPos pos) {
IBlockState ret = super.getExtendedState(state, world, pos);
TileEntity te = world.getTileEntity(pos);
if (te instanceof IDirectionalTile) {
ret = ret.withProperty(IEProperties.FACING_ALL, ((IDirectionalTile) te).getFacing());
}
return ret;
}
@Override
public IBlockState getStateFromMeta(int meta) {
return getDefaultState().withProperty(type, MechanicalBlockType.values[meta]);
}
@Override
public Object[] getValues() {
return MechanicalBlockType.values;
}
@Override
public TileEntity createNewTileEntity(World worldIn, int meta) {
switch (MechanicalBlockType.values[meta]) {
case IE_MOTOR:
return new TileEntityIEMotor();
case IE_TO_IC2:
return new TileEntityMechIEtoIC();
case IC2_TO_IE:
return new TileEntityMechICtoIE();
}
return null;
}
@Override
public int getMetaFromState(IBlockState state) {
return state.getValue(type).ordinal();
}
@Override
public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY,
float hitZ, int meta, EntityLivingBase placer, ItemStack stack) {
IBlockState base = super.getStateForPlacement(world, pos, facing, hitX, hitY, hitZ, meta, placer, stack);
base = base.withProperty(type, MechanicalBlockType.values[meta]);
return base.withProperty(IEProperties.FACING_ALL, facing.getOpposite());
}
@Override
public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer,
ItemStack stack) {
super.onBlockPlacedBy(worldIn, pos, state, placer, stack);
TileEntity te = worldIn.getTileEntity(pos);
if (te instanceof IDirectionalTile) {
((IDirectionalTile)te).setFacing(state.getValue(IEProperties.FACING_ALL));
}
}
@Override
public int damageDropped(IBlockState state) {
return state.getValue(type).ordinal();
}
@Override
public ItemStack getPickBlock(IBlockState state, RayTraceResult target, World world, BlockPos pos,
EntityPlayer player) {
return new ItemStack(this, 1, damageDropped(state));
}
}