2016-09-29 16:19:16 +02:00
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/*******************************************************************************
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* This file is part of Industrial Wires.
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* Copyright (C) 2016 malte0811
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*
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* Industrial Wires is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Industrial Wires is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Industrial Wires. If not, see <http://www.gnu.org/licenses/>.
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*******************************************************************************/
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2016-09-15 20:43:18 +02:00
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package malte0811.industrialWires.blocks;
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import blusunrize.immersiveengineering.api.energy.wires.IImmersiveConnectable;
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import blusunrize.immersiveengineering.api.energy.wires.ImmersiveNetHandler.Connection;
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import blusunrize.immersiveengineering.api.energy.wires.WireType;
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import malte0811.industrialWires.wires.IC2Wiretype;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.Vec3d;
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public class TileEntityIC2ConnectorGold extends TileEntityIC2ConnectorTin {
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public TileEntityIC2ConnectorGold(boolean rel) {
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super(rel);
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}
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public TileEntityIC2ConnectorGold() {}
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{
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tier = 3;
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maxStored = IC2Wiretype.IC2_TYPES[2].getTransferRate()/8;
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}
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@Override
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public boolean canConnect(WireType t) {
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return t==IC2Wiretype.IC2_TYPES[2];
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}
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@Override
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public Vec3d getRaytraceOffset(IImmersiveConnectable link) {
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EnumFacing side = f.getOpposite();
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return new Vec3d(.5+side.getFrontOffsetX()*.125, .5+side.getFrontOffsetY()*.125, .5+side.getFrontOffsetZ()*.125);
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}
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@Override
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public Vec3d getConnectionOffset(Connection con) {
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EnumFacing side = f.getOpposite();
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double conRadius = con.cableType.getRenderDiameter()/2;
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return new Vec3d(.5+side.getFrontOffsetX()*(.0625-conRadius), .5+side.getFrontOffsetY()*(.0625-conRadius), .5+side.getFrontOffsetZ()*(.0625-conRadius));
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}
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}
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