Build 1.7-32
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import groovy.json.JsonOutput
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def mainVersion = "1.7"
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def buildNumber = "31"
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def buildNumber = "32"
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// For those who want the bleeding edge
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buildscript {
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"1.10.2-recommended": "1.4-18",
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"1.11.2-latest": "1.5-19",
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"1.11.2-recommended": "1.5-19",
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"1.12.2-latest": "1.7-31",
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"1.12.2-recommended": "1.7-31"
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"1.12.2-latest": "1.7-32",
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"1.12.2-recommended": "1.7-32"
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},
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"1.10.2": {
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"1.1-3": " - fixed incompatibility with IE build 48\n - reduced the amount of calls to core IE classes to make such incompatibilities less likely\n - fixed localization of the creative tab",
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"1.7-26": " - Added Mechanical Multiblocks (energy storage and EU<->FE conversion)\n - There will be an explanation video for these once I have time to make one\n - Fixed the small mechanical converter blowing up tin wires\n - Fixed wires not joining their outputs correctly\n - Fixed wire connectors not breaking when the block they're on is broken",
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"1.7-27": " - Fixed panel components causing issues on dedicated servers\n - Added an automatic update checker (Using the Forge update JSON)",
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"1.7-28": " - Added the Redstone Controller: Others, it allows control panels to interface with Project:Red and Charset wires\n - Rewrote the control panel redstone code\n - Added localization for IW's multiblocks\n - Fixed issues with zero-length mechanical multiblocks",
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"1.7-29": " - The wires can now transmit FE as well as EU, but not both at once\n - Fixed the Marx generator not charging beyond a quite low voltage",
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"1.7-30": " - Fixed crashes when IC2 isn't installed\n - Fixed connectors allowing too much power output\n - Added a config option for some of the wires' properties\n - Updated chinese translation (thanks @DepletedPrism)",
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"1.7-31": " - Fixed accidental conversion from FE to EU\n - Fixed connectors not blowing up as intended\n "
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"1.7-29": " - The wires can now transmit FE as well as EU, but not both at once\n - Fixed the Marx generator not charging beyond a quite low voltage",
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"1.7-30": " - Fixed crashes when IC2 isn't installed\n - Fixed connectors allowing too much power output\n - Added a config option for some of the wires' properties\n - Updated chinese translation (thanks @DepletedPrism)",
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"1.7-31": " - Fixed accidental conversion from FE to EU\n - Fixed connectors not blowing up as intended\n ",
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"1.7-32": " - Fixed connectors not rendering properly without IC2\n - Fixed parts of the mechanical multiblocks not rendering when Optifine is installed\n - Changed some values for the mechanical multiblock sound"
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}
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}
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###Minecraft 1.12.2
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####Version 1.7-32
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- Fixed connectors not rendering properly without IC2
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- Fixed parts of the mechanical multiblocks not rendering when Optifine is installed
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- Changed some values for the mechanical multiblock sound
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####Version 1.7-31
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- Fixed accidental conversion from FE to EU
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- Fixed connectors not blowing up as intended
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@ -81,7 +81,7 @@ package malte0811.industrialwires;
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import static malte0811.industrialwires.mech_mb.MechMBPart.EXAMPLE_MECHMB_LOC;
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import static malte0811.industrialwires.wires.MixedWireType.*;
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@Mod(modid = IndustrialWires.MODID, version = IndustrialWires.VERSION, dependencies = "required-after:immersiveengineering@[0.12-77,);after:ic2;required-after:forge@[14.23.3.2694,)",
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@Mod(modid = IndustrialWires.MODID, version = IndustrialWires.VERSION, dependencies = "required-after:immersiveengineering@[0.12-86,);after:ic2;required-after:forge@[14.23.3.2694,)",
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certificateFingerprint = "7e11c175d1e24007afec7498a1616bef0000027d",
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updateJSON = "https://raw.githubusercontent.com/malte0811/IndustrialWires/MC1.12/changelog.json")
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@Mod.EventBusSubscriber
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