Added documentation on the key ring and fixed some bugs with it
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304c5e50a6
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74c0115102
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@ -179,6 +179,7 @@ public class ClientProxy extends CommonProxy {
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);
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}
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Config.manual_doubleA.put("iwJacobsUsage", IWConfig.HVStuff.jacobsUsageEU);
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Config.manual_int.put("iwKeysOnRing", IWConfig.maxKeysOnRing);
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m.addEntry("industrialwires.jacobs", "industrialwires",
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new ManualPages.CraftingMulti(m, "industrialwires.jacobs0", new ItemStack(IndustrialWires.jacobsLadder, 1, 0), new ItemStack(IndustrialWires.jacobsLadder, 1, 1), new ItemStack(IndustrialWires.jacobsLadder, 1, 2)),
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new ManualPages.Text(m, "industrialwires.jacobs1"));
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@ -211,6 +212,7 @@ public class ClientProxy extends CommonProxy {
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new ManualPages.Text(m, "industrialwires.toggle_switch1"),
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new ManualPages.Crafting(m, "industrialwires.variac", new ItemStack(IndustrialWires.panelComponent, 1, 4)),
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new ManualPages.CraftingMulti(m, "industrialwires.lock", new ItemStack(IndustrialWires.panelComponent, 1, 7), new ItemStack(IndustrialWires.key)),
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new ManualPages.Crafting(m, "industrialwires.lock1", new ItemStack(IndustrialWires.key, 1, 2)),
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new ManualPages.Crafting(m, "industrialwires.panel_meter", new ItemStack(IndustrialWires.panelComponent, 1, 8))
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);
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}
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@ -113,6 +113,8 @@ public class RecipeKeyRing extends IForgeRegistryEntry.Impl<IRecipe> implements
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keys.removeTag(keys.tagCount()-1);
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if (keys.tagCount() > 0) {
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NBTTagCompound first = keys.getCompoundTagAt(0);
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keys.removeTag(0);
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keys.appendTag(first);
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nbt.setInteger(LOCK_ID, first.getInteger(LOCK_ID));
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nbt.setString(NAME, first.getString(NAME));
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} else {
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@ -146,7 +148,7 @@ public class RecipeKeyRing extends IForgeRegistryEntry.Impl<IRecipe> implements
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if (addToRing) {
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return hasKey&&hasRing;
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} else {
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return hasKey&&!hasRing;
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return !hasKey&&hasRing;
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}
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}
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@ -20,6 +20,7 @@ package malte0811.industrialWires.items;
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import malte0811.industrialWires.IndustrialWires;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.client.util.ITooltipFlag;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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@ -33,6 +34,8 @@ import net.minecraft.world.World;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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import java.util.List;
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public class ItemKey extends Item implements INetGUIItem {
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public static final String LOCK_ID = "lockId";
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@ -59,6 +62,17 @@ public class ItemKey extends Item implements INetGUIItem {
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return super.getItemStackDisplayName(stack);
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}
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@Override
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public void addInformation(ItemStack stack, @Nullable World worldIn, List<String> tooltip, ITooltipFlag flagIn) {
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super.addInformation(stack, worldIn, tooltip, flagIn);
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if (stack.getMetadata()==2&&stack.getTagCompound()!=null) {
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NBTTagList keys = stack.getTagCompound().getTagList(RING_KEYS, 10);
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for (int i = 0;i< keys.tagCount()-1;i++) {
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tooltip.add(I18n.format("item."+IndustrialWires.MODID+".key.key_named.name")+" "+keys.getCompoundTagAt(i).getString(NAME));
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}
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}
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}
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@Override
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public void getSubItems(@Nonnull CreativeTabs tab, @Nonnull NonNullList<ItemStack> subItems) {
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if (isInCreativeTab(tab)) {
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@ -142,4 +142,5 @@ ie.manual.entry.industrialwires.toggle_switch=A switch to turn a signal on or of
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ie.manual.entry.industrialwires.toggle_switch1=the switch. The color of the cover can be configured.
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ie.manual.entry.industrialwires.variac=A Variac® is a variable autotransformer. The output signal of the transformer increases as the knob is turned to the right. The signal strenght can only be increased by one unit per click.
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ie.manual.entry.industrialwires.lock=A lock switch activates a redstone signal when a key is inserted and turned. A newly crafted lock will have a unique key configuration. By placing a blank key and a lock in a crafting table a key for the lock can be created. Multiple locks fitting the same key can be created using component copying (see page 1). Keys can be named in a GUI opened by right-clicking with them.
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ie.manual.entry.industrialwires.lock1=Up to <config;I;iwKeysOnRing> can be combined on a key ring. Keys are added to the ring by placing both in a crafting table. Shift-right-click the key ring to cycle through the keys on the ring. The selected key can be removed from the ring by placing the ring in a crafting table. The key ring will work just as the selected key would on lock switches.
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ie.manual.entry.industrialwires.panel_meter=A panel meter can be used to show display analog redstone signals with some accuracy. Panel meters are available in two different formats, wide and narrow. The wide format gives a slightly bigger angle between redstone level 0 and 15, but is more typical for Multimeters that for panel meters.
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