General refactoring, IC2 connectors no longer use BlockIEBase!
This commit is contained in:
parent
12e18534fe
commit
b36e5c2623
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@ -1,5 +1,5 @@
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def mainVersion = "1.3"
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def buildNumber = "7"
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def buildNumber = "8"
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/*
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* This file is part of Industrial Wires.
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@ -1,3 +1,5 @@
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#####Version 1.3-8
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- the converters and the motor don't have missing textures any more when using Chisel
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#####Version 1.3-7
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- added Jacob's Ladders/High voltage travelling arcs
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- they don't have a particular purpose aside from looking nice
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184
src/main/java/malte0811/industrialWires/blocks/BlockIWBase.java
Normal file
184
src/main/java/malte0811/industrialWires/blocks/BlockIWBase.java
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@ -0,0 +1,184 @@
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/*
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* This file is part of Industrial Wires.
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* Copyright (C) 2016-2017 malte0811
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*
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* Industrial Wires is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Industrial Wires is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Industrial Wires. If not, see <http://www.gnu.org/licenses/>.
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*/
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package malte0811.industrialWires.blocks;
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import blusunrize.immersiveengineering.api.IEProperties;
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import blusunrize.immersiveengineering.common.blocks.IEBlockInterfaces;
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import blusunrize.immersiveengineering.common.util.Utils;
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import malte0811.industrialWires.IndustrialWires;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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import javax.annotation.Nullable;
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import java.util.Arrays;
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import java.util.List;
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public abstract class BlockIWBase extends Block {
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private IProperty[] properties;
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public BlockIWBase(Material mat, String name) {
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super(mat);
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setHardness(3.0F);
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setResistance(15.0F);
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GameRegistry.register(this, new ResourceLocation(IndustrialWires.MODID, name));
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GameRegistry.register(new ItemBlockIW(this), new ResourceLocation(IndustrialWires.MODID, name));
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setUnlocalizedName(IndustrialWires.MODID+"."+name);
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setCreativeTab(IndustrialWires.creativeTab);
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}
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@Override
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protected BlockStateContainer createBlockState() {
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if (properties==null) {
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properties = getProperties();
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}
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BlockStateContainer cont = super.createBlockState();
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IProperty[] props = cont.getProperties().toArray(new IProperty[0]);
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int oldLength = props.length;
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props = Arrays.copyOf(props, oldLength + properties.length);
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System.arraycopy(properties, 0, props, oldLength, properties.length);
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return new BlockStateContainer(this, props);
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}
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@Override
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public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) {
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state = super.getActualState(state, worldIn, pos);
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TileEntity tile = worldIn.getTileEntity(pos);
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if (tile instanceof IHasDummyBlocksIW) {
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state = applyProperty(state, IEProperties.MULTIBLOCKSLAVE, ((IHasDummyBlocksIW) tile).isDummy());
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}
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if (tile instanceof IEBlockInterfaces.IDirectionalTile) {
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state = state.withProperty(IEProperties.FACING_ALL, ((IEBlockInterfaces.IDirectionalTile) tile).getFacing());
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}
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return state;
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}
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protected <V extends Comparable<V>> IBlockState applyProperty(IBlockState in, IProperty<V> prop, V val) {
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return in.withProperty(prop, val);
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}
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@Override
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public void breakBlock(World worldIn, BlockPos pos, IBlockState state) {
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TileEntity te = worldIn.getTileEntity(pos);
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if (te instanceof IHasDummyBlocksIW) {
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((IHasDummyBlocksIW) te).breakDummies();
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}
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super.breakBlock(worldIn, pos, state);
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worldIn.removeTileEntity(pos);
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}
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@Override
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public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer,
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ItemStack stack) {
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super.onBlockPlacedBy(worldIn, pos, state, placer, stack);
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TileEntity te = worldIn.getTileEntity(pos);
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if (te instanceof IEBlockInterfaces.IDirectionalTile) {
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((IEBlockInterfaces.IDirectionalTile)te).setFacing(state.getValue(IEProperties.FACING_ALL));
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}
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if (te instanceof IHasDummyBlocksIW) {
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((IHasDummyBlocksIW) te).placeDummies(state);
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}
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}
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@Nullable
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@Override
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public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, World worldIn, BlockPos pos) {
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return getBoundingBox(blockState, worldIn, pos);
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}
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@Override
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public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn) {
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AxisAlignedBB axisalignedbb = getBoundingBox(state, worldIn, pos).offset(pos);
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if (entityBox.intersectsWith(axisalignedbb)) {
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collidingBoxes.add(axisalignedbb);
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}
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}
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@Override
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) {
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TileEntity te = source.getTileEntity(pos);
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if (te instanceof IBlockBoundsIW) {
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AxisAlignedBB ret = ((IBlockBoundsIW) te).getBoundingBox();
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if (ret!=null) {
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return ret;
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}
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}
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return super.getBoundingBox(state, source, pos);
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}
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//mostly copied from IE
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@Override
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public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player,
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EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) {
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TileEntity te = world.getTileEntity(pos);
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if(te instanceof IEBlockInterfaces.IDirectionalTile && Utils.isHammer(heldItem) && !world.isRemote) {
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IEBlockInterfaces.IDirectionalTile directionalTe = (IEBlockInterfaces.IDirectionalTile) te;
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if (directionalTe.canHammerRotate(side, hitX, hitY, hitZ, player)) {
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EnumFacing f = directionalTe.getFacing();
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final EnumFacing original = f;
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int limit = directionalTe.getFacingLimitation();
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if(limit==0) {
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f = EnumFacing.VALUES[(f.ordinal() + 1) % EnumFacing.VALUES.length];
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} else if(limit==1) {
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f = player.isSneaking()?f.rotateAround(side.getAxis()).getOpposite():f.rotateAround(side.getAxis());
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} else if(limit == 2 || limit == 5) {
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f = player.isSneaking()?f.rotateYCCW():f.rotateY();
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}
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if (f!=original) {
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directionalTe.setFacing(f);
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te.markDirty();
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world.notifyBlockUpdate(pos,state,state,3);
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world.addBlockEvent(pos, this, 255, 0);
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}
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return true;
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}
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} else if (te instanceof IEBlockInterfaces.IPlayerInteraction) {
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((IEBlockInterfaces.IPlayerInteraction) te).interact(side, player, hand, heldItem, hitX, hitY, hitZ);
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}
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return false;
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}
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@Override
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public boolean eventReceived(IBlockState state, World worldIn, BlockPos pos, int id, int param) {
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boolean def = super.eventReceived(state, worldIn, pos, id, param);
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if ((id&255)==255) {
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IBlockState s = worldIn.getBlockState(pos);
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worldIn.notifyBlockUpdate(pos, s, s, 3);
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return true;
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}
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return def;
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}
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protected abstract IProperty[] getProperties();
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}
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@ -50,56 +50,29 @@ import javax.annotation.Nullable;
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import java.util.Arrays;
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import java.util.List;
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public class BlockJacobsLadder extends Block implements IMetaEnum, IPlacementCheck {
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static PropertyEnum<LadderSize> size_property = PropertyEnum.create("size", LadderSize.class);
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public class BlockJacobsLadder extends BlockIWBase implements IMetaEnum, IPlacementCheck {
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private static PropertyEnum<LadderSize> size_property = PropertyEnum.create("size", LadderSize.class);
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public BlockJacobsLadder() {
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super(Material.IRON);
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setHardness(3.0F);
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setResistance(15.0F);
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String name = "jacobs_ladder";
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GameRegistry.register(this, new ResourceLocation(IndustrialWires.MODID, name));
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GameRegistry.register(new ItemBlockIW(this), new ResourceLocation(IndustrialWires.MODID, name));
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setUnlocalizedName(IndustrialWires.MODID+"."+name);
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setCreativeTab(IndustrialWires.creativeTab);
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}
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@Override
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public void breakBlock(World worldIn, BlockPos pos, IBlockState state) {
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TileEntity te = worldIn.getTileEntity(pos);
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if (te instanceof IHasDummyBlocksIW) {
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((IHasDummyBlocksIW) te).breakDummies();
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}
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super.breakBlock(worldIn, pos, state);
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worldIn.removeTileEntity(pos);
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}
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@Override
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protected BlockStateContainer createBlockState() {
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BlockStateContainer cont = super.createBlockState();
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IProperty[] props = cont.getProperties().toArray(new IProperty[0]);
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props = Arrays.copyOf(props, props.length + 3);
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props[props.length - 3] = size_property;
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props[props.length - 2] = IEProperties.MULTIBLOCKSLAVE;
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props[props.length - 1] = IEProperties.FACING_HORIZONTAL;
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return new BlockStateContainer(this, props);
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super(Material.IRON, "jacobs_ladder");
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}
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@Override
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public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) {
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state = super.getActualState(state, worldIn, pos);
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TileEntity tile = worldIn.getTileEntity(pos);
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if (tile instanceof IHasDummyBlocksIW) {
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state = applyProperty(state, IEProperties.MULTIBLOCKSLAVE, ((IHasDummyBlocksIW) tile).isDummy());
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}
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if (tile instanceof TileEntityJacobsLadder) {
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state = applyProperty(state, size_property, ((TileEntityJacobsLadder) tile).size);
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state = applyProperty(state, IEProperties.FACING_HORIZONTAL, ((TileEntityJacobsLadder) tile).facing);
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}
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return super.getActualState(state, worldIn, pos);
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return state;
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}
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private <V extends Comparable<V>> IBlockState applyProperty(IBlockState in, IProperty<V> prop, V val) {
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return in.withProperty(prop, val);
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@Override
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protected IProperty[] getProperties() {
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return new IProperty[]{
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size_property, IEProperties.MULTIBLOCKSLAVE, IEProperties.FACING_HORIZONTAL
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};
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}
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@Override
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@ -176,51 +149,6 @@ public class BlockJacobsLadder extends Block implements IMetaEnum, IPlacementChe
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if (te instanceof TileEntityJacobsLadder) {
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((TileEntityJacobsLadder) te).facing = state.getValue(IEProperties.FACING_HORIZONTAL);
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}
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if (te instanceof IHasDummyBlocksIW) {
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((IHasDummyBlocksIW) te).placeDummies(state);
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}
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}
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@Override
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) {
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TileEntity te = source.getTileEntity(pos);
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if (!(te instanceof TileEntityJacobsLadder)) {
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return FULL_BLOCK_AABB;
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}
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TileEntityJacobsLadder tile = (TileEntityJacobsLadder) te;
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if (!tile.isDummy()) {
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//transformer
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return FULL_BLOCK_AABB;
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} else {
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Vec3d min;
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Vec3d max;
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LadderSize size = tile.size;
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double distX = (1 - size.topDistance) / 2;
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double distZ = .5 - .0625 * (size.ordinal() + 1);
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double h = Math.min(1, 1 + size.height - tile.dummy);
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if (tile.facing.getAxis() == EnumFacing.Axis.Z) {
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min = new Vec3d(distX, 0, distZ);
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max = new Vec3d(1 - distX, h, 1 - distZ);
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} else {
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min = new Vec3d(distZ, 0, distX);
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max = new Vec3d(1 - distZ, h, 1 - distX);
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}
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return new AxisAlignedBB(min.xCoord, min.yCoord, min.zCoord, max.xCoord, max.yCoord, max.zCoord);
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}
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}
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@Nullable
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@Override
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public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, World worldIn, BlockPos pos) {
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return getBoundingBox(blockState, worldIn, pos);
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}
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@Override
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public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn) {
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AxisAlignedBB axisalignedbb = getBoundingBox(state, worldIn, pos).offset(pos);
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if (entityBox.intersectsWith(axisalignedbb)) {
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collidingBoxes.add(axisalignedbb);
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}
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}
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@Override
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@ -262,15 +190,4 @@ public class BlockJacobsLadder extends Block implements IMetaEnum, IPlacementChe
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TileEntity te = world.getTileEntity(pos);
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return te instanceof TileEntityJacobsLadder && ((TileEntityJacobsLadder) te).rotate(world, pos, axis);
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}
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@Override
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public boolean eventReceived(IBlockState state, World worldIn, BlockPos pos, int id, int param) {
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boolean def = super.eventReceived(state, worldIn, pos, id, param);
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if ((id&255)==255) {
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IBlockState s = worldIn.getBlockState(pos);
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worldIn.notifyBlockUpdate(pos, s, s, 3);
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return true;
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}
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return def;
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}
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}
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@ -0,0 +1,25 @@
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/*
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* This file is part of Industrial Wires.
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* Copyright (C) 2016-2017 malte0811
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*
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* Industrial Wires is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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*
|
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* Industrial Wires is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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* GNU General Public License for more details.
|
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*
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* You should have received a copy of the GNU General Public License
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* along with Industrial Wires. If not, see <http://www.gnu.org/licenses/>.
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*/
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package malte0811.industrialWires.blocks;
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import net.minecraft.util.math.AxisAlignedBB;
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public interface IBlockBoundsIW {
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AxisAlignedBB getBoundingBox();
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}
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@ -29,6 +29,7 @@ import malte0811.industrialWires.IndustrialWires;
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import malte0811.industrialWires.network.MessageTileSyncIW;
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import malte0811.industrialWires.util.Beziers;
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import malte0811.industrialWires.util.DualEnergyStorage;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.Entity;
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@ -49,7 +50,7 @@ import net.minecraftforge.energy.IEnergyStorage;
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import javax.annotation.Nullable;
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public class TileEntityJacobsLadder extends TileEntityIEBase implements ITickable, IHasDummyBlocksIW, ISyncReceiver, IEnergySink {
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public class TileEntityJacobsLadder extends TileEntityIEBase implements ITickable, IHasDummyBlocksIW, ISyncReceiver, IEnergySink, IBlockBoundsIW {
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public EnumFacing facing = EnumFacing.NORTH;
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private DualEnergyStorage energy;
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public LadderSize size;
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@ -447,6 +448,29 @@ public class TileEntityJacobsLadder extends TileEntityIEBase implements ITickabl
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return new AxisAlignedBB(pos, pos.add(1, 2, 1));
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}
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@Override
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public AxisAlignedBB getBoundingBox() {
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if (!isDummy()) {
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//transformer
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return Block.FULL_BLOCK_AABB;
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} else {
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Vec3d min;
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Vec3d max;
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double distX = (1 - size.topDistance) / 2;
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double distZ = .5 - .0625 * (size.ordinal() + 1);
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double h = Math.min(1, 1 + size.height - dummy);
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if (facing.getAxis() == EnumFacing.Axis.Z) {
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min = new Vec3d(distX, 0, distZ);
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max = new Vec3d(1 - distX, h, 1 - distZ);
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} else {
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min = new Vec3d(distZ, 0, distX);
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max = new Vec3d(1 - distZ, h, 1 - distX);
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}
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return new AxisAlignedBB(min.xCoord, min.yCoord, min.zCoord, max.xCoord, max.yCoord, max.zCoord);
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}
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}
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public enum LadderSize implements IStringSerializable {
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/*
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all on a block (HV transformer)
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|
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@ -21,11 +21,13 @@ import blusunrize.immersiveengineering.api.IEProperties;
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import blusunrize.immersiveengineering.common.blocks.IEBlockInterfaces.IDirectionalTile;
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import blusunrize.immersiveengineering.common.util.Utils;
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import malte0811.industrialWires.IndustrialWires;
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import malte0811.industrialWires.blocks.BlockIWBase;
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import malte0811.industrialWires.blocks.IMetaEnum;
|
||||
import malte0811.industrialWires.blocks.ItemBlockIW;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.ITileEntityProvider;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.block.properties.IProperty;
|
||||
import net.minecraft.block.properties.PropertyEnum;
|
||||
import net.minecraft.block.state.BlockStateContainer;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
|
@ -46,17 +48,10 @@ import net.minecraftforge.fml.common.registry.GameRegistry;
|
|||
|
||||
import java.util.List;
|
||||
|
||||
public class BlockMechanicalConverter extends Block implements IMetaEnum, ITileEntityProvider {
|
||||
PropertyEnum<MechanicalBlockType> type;
|
||||
public class BlockMechanicalConverter extends BlockIWBase implements IMetaEnum {
|
||||
private static PropertyEnum<MechanicalBlockType> type = PropertyEnum.create("type", MechanicalBlockType.class);
|
||||
public BlockMechanicalConverter() {
|
||||
super(Material.IRON);
|
||||
setHardness(3.0F);
|
||||
setResistance(15.0F);
|
||||
String name = "mechanical_converter";
|
||||
GameRegistry.register(this, new ResourceLocation(IndustrialWires.MODID, name));
|
||||
GameRegistry.register(new ItemBlockIW(this), new ResourceLocation(IndustrialWires.MODID, name));
|
||||
setUnlocalizedName(name);
|
||||
setCreativeTab(IndustrialWires.creativeTab);
|
||||
super(Material.IRON, "mechanical_converter");
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -67,20 +62,8 @@ public class BlockMechanicalConverter extends Block implements IMetaEnum, ITileE
|
|||
}
|
||||
|
||||
@Override
|
||||
protected BlockStateContainer createBlockState() {
|
||||
type = PropertyEnum.create("type", MechanicalBlockType.class);
|
||||
BlockStateContainer container = new BlockStateContainer(this, type, IEProperties.FACING_ALL);
|
||||
return container;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IBlockState getActualState(IBlockState state, IBlockAccess world, BlockPos pos) {
|
||||
IBlockState ret = super.getActualState(state, world, pos);
|
||||
TileEntity te = world.getTileEntity(pos);
|
||||
if (te instanceof IDirectionalTile) {
|
||||
ret = ret.withProperty(IEProperties.FACING_ALL, ((IDirectionalTile) te).getFacing());
|
||||
}
|
||||
return ret;
|
||||
protected IProperty[] getProperties() {
|
||||
return new IProperty[]{type, IEProperties.FACING_ALL};
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -94,9 +77,9 @@ public class BlockMechanicalConverter extends Block implements IMetaEnum, ITileE
|
|||
}
|
||||
|
||||
@Override
|
||||
public TileEntity createNewTileEntity(World worldIn, int meta) {
|
||||
switch (MechanicalBlockType.values[meta]) {
|
||||
case IE_MOTOR:
|
||||
public TileEntity createTileEntity(World world, IBlockState state) {
|
||||
switch (state.getValue(type)) {
|
||||
case IE_MOTOR:
|
||||
return new TileEntityIEMotor();
|
||||
case IE_TO_IC2:
|
||||
return new TileEntityMechIEtoIC();
|
||||
|
@ -117,15 +100,6 @@ public class BlockMechanicalConverter extends Block implements IMetaEnum, ITileE
|
|||
return base.withProperty(IEProperties.FACING_ALL, facing.getOpposite());
|
||||
}
|
||||
@Override
|
||||
public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer,
|
||||
ItemStack stack) {
|
||||
super.onBlockPlacedBy(worldIn, pos, state, placer, stack);
|
||||
TileEntity te = worldIn.getTileEntity(pos);
|
||||
if (te instanceof IDirectionalTile) {
|
||||
((IDirectionalTile)te).setFacing(state.getValue(IEProperties.FACING_ALL));
|
||||
}
|
||||
}
|
||||
@Override
|
||||
public int damageDropped(IBlockState state) {
|
||||
return state.getValue(type).ordinal();
|
||||
}
|
||||
|
@ -134,36 +108,6 @@ public class BlockMechanicalConverter extends Block implements IMetaEnum, ITileE
|
|||
EntityPlayer player) {
|
||||
return new ItemStack(this, 1, damageDropped(state));
|
||||
}
|
||||
//mostly copied from IE
|
||||
@Override
|
||||
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player,
|
||||
EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) {
|
||||
TileEntity te = world.getTileEntity(pos);
|
||||
if(te instanceof IDirectionalTile && Utils.isHammer(heldItem) && !world.isRemote) {
|
||||
IDirectionalTile directionalTe = (IDirectionalTile) te;
|
||||
if (directionalTe.canHammerRotate(side, hitX, hitY, hitZ, player)) {
|
||||
EnumFacing f = directionalTe.getFacing();
|
||||
final EnumFacing original = f;
|
||||
int limit = directionalTe.getFacingLimitation();
|
||||
|
||||
if(limit==0) {
|
||||
f = EnumFacing.VALUES[(f.ordinal() + 1) % EnumFacing.VALUES.length];
|
||||
} else if(limit==1) {
|
||||
f = player.isSneaking()?f.rotateAround(side.getAxis()).getOpposite():f.rotateAround(side.getAxis());
|
||||
} else if(limit == 2 || limit == 5) {
|
||||
f = player.isSneaking()?f.rotateYCCW():f.rotateY();
|
||||
}
|
||||
if (f!=original) {
|
||||
directionalTe.setFacing(f);
|
||||
te.markDirty();
|
||||
world.notifyBlockUpdate(pos,state,state,3);
|
||||
world.addBlockEvent(pos, this, 255, 0);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@Override
|
||||
@SuppressWarnings("deprecation")
|
||||
public boolean eventReceived(IBlockState state, World worldIn, BlockPos pos, int id, int param) {
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************
|
||||
/*
|
||||
* This file is part of Industrial Wires.
|
||||
* Copyright (C) 2016 malte0811
|
||||
* Copyright (C) 2016-2017 malte0811
|
||||
*
|
||||
* Industrial Wires is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
|
@ -14,16 +14,19 @@
|
|||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with Industrial Wires. If not, see <http://www.gnu.org/licenses/>.
|
||||
*******************************************************************************/
|
||||
*/
|
||||
package malte0811.industrialWires.blocks.wire;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
import blusunrize.immersiveengineering.api.IEProperties;
|
||||
import blusunrize.immersiveengineering.api.energy.wires.TileEntityImmersiveConnectable;
|
||||
import blusunrize.immersiveengineering.common.blocks.BlockIETileProvider;
|
||||
import blusunrize.immersiveengineering.common.blocks.ItemBlockIEBase;
|
||||
import blusunrize.immersiveengineering.common.util.IELogger;
|
||||
import malte0811.industrialWires.IndustrialWires;
|
||||
import malte0811.industrialWires.blocks.BlockIWBase;
|
||||
import malte0811.industrialWires.blocks.IMetaEnum;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.material.Material;
|
||||
|
@ -31,6 +34,9 @@ import net.minecraft.block.properties.IProperty;
|
|||
import net.minecraft.block.properties.PropertyEnum;
|
||||
import net.minecraft.block.state.BlockStateContainer;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.creativetab.CreativeTabs;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.BlockRenderLayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
|
@ -41,10 +47,10 @@ import net.minecraftforge.common.property.ExtendedBlockState;
|
|||
import net.minecraftforge.common.property.IExtendedBlockState;
|
||||
import net.minecraftforge.common.property.IUnlistedProperty;
|
||||
|
||||
public class BlockIC2Connector extends BlockIETileProvider<BlockTypes_IC2_Connector> implements IMetaEnum {
|
||||
|
||||
public class BlockIC2Connector extends BlockIWBase implements IMetaEnum {
|
||||
private static PropertyEnum<BlockTypes_IC2_Connector> type = PropertyEnum.create("type", BlockTypes_IC2_Connector.class);
|
||||
public BlockIC2Connector() {
|
||||
super("ic2Connector", Material.IRON, PropertyEnum.create("type", BlockTypes_IC2_Connector.class), ItemBlockIEBase.class, IEProperties.FACING_ALL);
|
||||
super(Material.IRON, "ic2Connector");
|
||||
setHardness(3.0F);
|
||||
setResistance(15.0F);
|
||||
lightOpacity = 0;
|
||||
|
@ -61,6 +67,14 @@ public class BlockIC2Connector extends BlockIETileProvider<BlockTypes_IC2_Connec
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getSubBlocks(Item itemIn, CreativeTabs tab, List<ItemStack> list) {
|
||||
for (int i = 0;i<type.getAllowedValues().size();i++) {
|
||||
list.add(new ItemStack(itemIn, 1, i));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockStateContainer createBlockState() {
|
||||
BlockStateContainer base = super.createBlockState();
|
||||
|
@ -69,6 +83,27 @@ public class BlockIC2Connector extends BlockIETileProvider<BlockTypes_IC2_Connec
|
|||
unlisted[unlisted.length-1] = IEProperties.CONNECTIONS;
|
||||
return new ExtendedBlockState(this, base.getProperties().toArray(new IProperty[0]), unlisted);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected IProperty[] getProperties() {
|
||||
return new IProperty[]{type, IEProperties.FACING_ALL};
|
||||
}
|
||||
|
||||
@Override
|
||||
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) {
|
||||
state = super.getActualState(state, worldIn, pos);
|
||||
TileEntity te = worldIn.getTileEntity(pos);
|
||||
if (te instanceof TileEntityIC2ConnectorTin) {
|
||||
state.withProperty(IEProperties.FACING_ALL, ((TileEntityIC2ConnectorTin) te).getFacing());
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IBlockState getStateFromMeta(int meta) {
|
||||
return super.getStateFromMeta(meta).withProperty(type, BlockTypes_IC2_Connector.values()[meta]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public IBlockState getExtendedState(IBlockState state, IBlockAccess world, BlockPos pos) {
|
||||
state = super.getExtendedState(state, world, pos);
|
||||
|
@ -85,34 +120,37 @@ public class BlockIC2Connector extends BlockIETileProvider<BlockTypes_IC2_Connec
|
|||
public boolean isSideSolid(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing side) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public TileEntity createNewTileEntity(World worldIn, int meta) {
|
||||
if (meta==0)
|
||||
return new TileEntityIC2ConnectorTin(false);
|
||||
else if (meta==1)
|
||||
return new TileEntityIC2ConnectorTin(true);
|
||||
else if (meta==2)
|
||||
return new TileEntityIC2ConnectorCopper(false);
|
||||
else if (meta==3)
|
||||
return new TileEntityIC2ConnectorCopper(true);
|
||||
else if (meta==4)
|
||||
return new TileEntityIC2ConnectorGold(false);
|
||||
else if (meta==5)
|
||||
return new TileEntityIC2ConnectorGold(true);
|
||||
else if (meta==6)
|
||||
return new TileEntityIC2ConnectorHV(false);
|
||||
else if (meta==7)
|
||||
return new TileEntityIC2ConnectorHV(true);
|
||||
else if (meta==8)
|
||||
return new TileEntityIC2ConnectorGlass(false);
|
||||
else if (meta==9)
|
||||
return new TileEntityIC2ConnectorGlass(true);
|
||||
|
||||
return null;
|
||||
public boolean hasTileEntity(IBlockState state) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String createRegistryName() {
|
||||
return IndustrialWires.MODID+":"+name;
|
||||
public TileEntity createTileEntity(World world, IBlockState state) {
|
||||
switch (state.getValue(type)) {
|
||||
case TIN_CONN:
|
||||
return new TileEntityIC2ConnectorTin(false);
|
||||
case TIN_RELAY:
|
||||
return new TileEntityIC2ConnectorTin(true);
|
||||
case COPPER_CONN:
|
||||
return new TileEntityIC2ConnectorCopper(false);
|
||||
case COPPER_RELAY:
|
||||
return new TileEntityIC2ConnectorCopper(true);
|
||||
case GOLD_CONN:
|
||||
return new TileEntityIC2ConnectorGold(false);
|
||||
case GOLD_RELAY:
|
||||
return new TileEntityIC2ConnectorGold(true);
|
||||
case HV_CONN:
|
||||
return new TileEntityIC2ConnectorHV(false);
|
||||
case HV_RELAY:
|
||||
return new TileEntityIC2ConnectorHV(true);
|
||||
case GLASS_CONN:
|
||||
return new TileEntityIC2ConnectorGlass(false);
|
||||
case GLASS_RELAY:
|
||||
return new TileEntityIC2ConnectorGlass(true);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
@Override
|
||||
public boolean canRenderInLayer(BlockRenderLayer layer) {
|
||||
|
@ -140,6 +178,11 @@ public class BlockIC2Connector extends BlockIETileProvider<BlockTypes_IC2_Connec
|
|||
}
|
||||
@Override
|
||||
public Object[] getValues() {
|
||||
return enumValues;
|
||||
return BlockTypes_IC2_Connector.values();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMetaFromState(IBlockState state) {
|
||||
return state.getValue(type).ordinal();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,6 +22,8 @@ import java.util.HashSet;
|
|||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
|
||||
import malte0811.industrialWires.blocks.IBlockBoundsIW;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import org.apache.commons.lang3.tuple.ImmutablePair;
|
||||
import org.apache.commons.lang3.tuple.Pair;
|
||||
|
||||
|
@ -50,17 +52,17 @@ import net.minecraft.util.ITickable;
|
|||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
|
||||
public class TileEntityIC2ConnectorTin extends TileEntityImmersiveConnectable implements IEnergySource, IEnergySink, IDirectionalTile, ITickable, IIC2Connector, IBlockBounds {
|
||||
public class TileEntityIC2ConnectorTin extends TileEntityImmersiveConnectable implements IEnergySource, IEnergySink, IDirectionalTile, ITickable, IIC2Connector, IBlockBoundsIW {
|
||||
EnumFacing f = EnumFacing.NORTH;
|
||||
boolean relay;
|
||||
boolean first = true;
|
||||
private boolean first = true;
|
||||
//IC2 net to IE net buffer
|
||||
double inBuffer = 0;
|
||||
double maxToNet = 0;
|
||||
private double inBuffer = 0;
|
||||
private double maxToNet = 0;
|
||||
//IE net to IC2 net buffer
|
||||
double outBuffer = 0;
|
||||
double maxToMachine = 0;
|
||||
double maxStored = IC2Wiretype.IC2_TYPES[0].getTransferRate()/8;
|
||||
private double outBuffer = 0;
|
||||
private double maxToMachine = 0;
|
||||
protected double maxStored = IC2Wiretype.IC2_TYPES[0].getTransferRate()/8;
|
||||
int tier = 1;
|
||||
public TileEntityIC2ConnectorTin(boolean rel) {
|
||||
relay = rel;
|
||||
|
@ -299,27 +301,28 @@ public class TileEntityIC2ConnectorTin extends TileEntityImmersiveConnectable im
|
|||
public boolean canHammerRotate(EnumFacing side, float hitX, float hitY, float hitZ, EntityLivingBase entity) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float[] getBlockBounds() {
|
||||
public AxisAlignedBB getBoundingBox() {
|
||||
float length = this instanceof TileEntityIC2ConnectorHV?(relay?.875f:.75f): this instanceof TileEntityIC2ConnectorGold?.5625f: .5f;
|
||||
float wMin = .3125f;
|
||||
float wMax = .6875f;
|
||||
switch(f.getOpposite() )
|
||||
{
|
||||
case UP:
|
||||
return new float[]{wMin,0,wMin, wMax,length,wMax};
|
||||
return new AxisAlignedBB(wMin,0,wMin, wMax,length,wMax);
|
||||
case DOWN:
|
||||
return new float[]{wMin,1-length,wMin, wMax,1,wMax};
|
||||
return new AxisAlignedBB(wMin,1-length,wMin, wMax,1,wMax);
|
||||
case SOUTH:
|
||||
return new float[]{wMin,wMin,0, wMax,wMax,length};
|
||||
return new AxisAlignedBB(wMin,wMin,0, wMax,wMax,length);
|
||||
case NORTH:
|
||||
return new float[]{wMin,wMin,1-length, wMax,wMax,1};
|
||||
return new AxisAlignedBB(wMin,wMin,1-length, wMax,wMax,1);
|
||||
case EAST:
|
||||
return new float[]{0,wMin,wMin, length,wMax,wMax};
|
||||
return new AxisAlignedBB(0,wMin,wMin, length,wMax,wMax);
|
||||
case WEST:
|
||||
return new float[]{1-length,wMin,wMin, 1,wMax,wMax};
|
||||
return new AxisAlignedBB(1-length,wMin,wMin, 1,wMax,wMax);
|
||||
}
|
||||
return new float[]{0,0,0,1,1,1};
|
||||
return new AxisAlignedBB(0,0,0,1,1,1);
|
||||
}
|
||||
/*
|
||||
* regarding equals+hashCode
|
||||
|
|
|
@ -9,9 +9,9 @@ tile.industrialwires.ic2Connector.hv_relay.name=IC2 HV Wire Relay
|
|||
tile.industrialwires.ic2Connector.glass_conn.name=Glass Fiber Wire Connector
|
||||
tile.industrialwires.ic2Connector.glass_relay.name=Glass Fiber Wire Relay
|
||||
|
||||
tile.mechanical_converter.ie_motor.name=Rotational Motor
|
||||
tile.mechanical_converter.ie_to_ic2.name=Converter: Rotational To Kinetic
|
||||
tile.mechanical_converter.ic2_to_ie.name=Converter: Kinetic To Rotational
|
||||
tile.industrialwires.mechanical_converter.ie_motor.name=Rotational Motor
|
||||
tile.industrialwires.mechanical_converter.ie_to_ic2.name=Converter: Rotational To Kinetic
|
||||
tile.industrialwires.mechanical_converter.ic2_to_ie.name=Converter: Kinetic To Rotational
|
||||
|
||||
tile.industrialwires.jacobs_ladder.small.name=Small Jacob's ladder
|
||||
tile.industrialwires.jacobs_ladder.normal.name=Jacob's ladder
|
||||
|
|
|
@ -9,9 +9,9 @@ tile.industrialwires.ic2Connector.hv_relay.name=工业2高压继电器
|
|||
tile.industrialwires.ic2Connector.glass_conn.name=玻璃纤维接线器
|
||||
tile.industrialwires.ic2Connector.glass_relay.name=玻璃纤维继电器
|
||||
|
||||
tile.mechanical_converter.ie_motor.name=旋转能马达
|
||||
tile.mechanical_converter.ie_to_ic2.name=转换器:IE旋转能-IC动能
|
||||
tile.mechanical_converter.ic2_to_ie.name=转换器:IC动能-IE旋转能
|
||||
tile.industrialwires.mechanical_converter.ie_motor.name=旋转能马达
|
||||
tile.industrialwires.mechanical_converter.ie_to_ic2.name=转换器:IE旋转能-IC动能
|
||||
tile.industrialwires.mechanical_converter.ic2_to_ie.name=转换器:IC动能-IE旋转能
|
||||
|
||||
|
||||
item.industrialwires.ic2wireCoil.tin.name=锡质线圈
|
||||
|
|
Loading…
Reference in a new issue