Added a render for the Marx generator

This commit is contained in:
malte0811 2017-06-02 17:57:17 +02:00
parent 5a80b2626b
commit d4bed0d324
5 changed files with 220 additions and 8 deletions

View file

@ -22,9 +22,14 @@ import blusunrize.immersiveengineering.api.IEProperties;
import blusunrize.immersiveengineering.common.IEContent;
import blusunrize.immersiveengineering.common.blocks.BlockTypes_MetalsIE;
import blusunrize.immersiveengineering.common.blocks.metal.*;
import blusunrize.immersiveengineering.common.util.chickenbones.Matrix4;
import ic2.api.item.IC2Items;
import malte0811.industrialWires.IndustrialWires;
import malte0811.industrialWires.blocks.ISyncReceiver;
import malte0811.industrialWires.blocks.IWProperties;
import malte0811.industrialWires.blocks.TileEntityIWMultiblock;
import malte0811.industrialWires.client.render.TileRenderMarx;
import malte0811.industrialWires.network.MessageTileSyncIW;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
@ -35,16 +40,27 @@ import net.minecraft.util.ITickable;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3i;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.util.vector.Vector3f;
import javax.annotation.Nonnull;
import java.util.HashSet;
import java.util.Set;
import java.util.function.BiConsumer;
public class TileEntityMarx extends TileEntityIWMultiblock implements ITickable {
public class TileEntityMarx extends TileEntityIWMultiblock implements ITickable, ISyncReceiver {
// TODO do I want to do this?
public static final Set<TileEntityMarx> dischargingMarxes = new HashSet<>();
private static final String TYPE = "type";
private static final String STAGES = "stages";
public IWProperties.MarxType type = IWProperties.MarxType.NO_MODEL;
int stageCount = 0;
public int stageCount = 0;
public FiringState state = FiringState.CHARGING;
@SideOnly(Side.CLIENT)
public TileRenderMarx.Discharge dischargeData;
public TileEntityMarx(EnumFacing facing, IWProperties.MarxType type, boolean mirrored) {
this.facing = facing;
@ -136,8 +152,25 @@ public class TileEntityMarx extends TileEntityIWMultiblock implements ITickable
@Override
public void update() {
if (state==FiringState.FIRE) {
state = FiringState.CHARGING;
if (world.isRemote) {
dischargingMarxes.remove(this);
}
} else if (state==FiringState.NEXT_TICK) {
state = FiringState.FIRE;
if (!world.isRemote) {
//TODO server-side effects of Marx discharges (damage (electric+sound), block processing, reset cap voltages, more?
} else {
dischargingMarxes.add(this);//TODO deal with breaking during discharges
}
}
if (!world.isRemote&&type== IWProperties.MarxType.BOTTOM) {
//TODO do stuff and things
if (world.getTotalWorldTime()%40==0) {
NBTTagCompound nbt = new NBTTagCompound();
nbt.setFloat("energy", stageCount*9*9);
IndustrialWires.packetHandler.sendToAll(new MessageTileSyncIW(this, nbt));
}
}
}
@ -145,4 +178,65 @@ public class TileEntityMarx extends TileEntityIWMultiblock implements ITickable
public Vec3i getSize() {
return new Vec3i(stageCount, 8, 2);
}
@Override
public void onSync(NBTTagCompound nbt) {
state = FiringState.NEXT_TICK;
if (true||dischargeData==null) {
dischargeData = new TileRenderMarx.Discharge();
int count = 1;
while (count<stageCount) {
count <<= 1;
}
dischargeData.vertices = new Vector3f[2*count];
for (int i = 0;i<dischargeData.vertices.length;i++) {
dischargeData.vertices[i] = new Vector3f();
}
dischargeData.vertices[dischargeData.vertices.length-1] = new Vector3f(0, stageCount-1.9375F, 0);
}
dischargeData.energy = nbt.getFloat("energy");
genMarxPoint(0, dischargeData.vertices.length-1);
}
// Meant to be const
private final Vector3f up = new Vector3f(0, 1, 0);
private final Vector3f side = new Vector3f(0, 0, 1);
//used for calculation buffering
private final Vector3f diff = new Vector3f();
private final Vector3f center = new Vector3f();
private final Vector3f v0 = new Vector3f();
private final Matrix4 transform = new Matrix4();
/**
* @param min The first point of the discharge section to be generated. has to be pre-populated
* @param max The last point of the discharge section to be generated. has to be pre-populated
*/
private void genMarxPoint(int min, int max) {
int toGenerate = (min+max)/2;
Vector3f.sub(dischargeData.vertices[max], dischargeData.vertices[min], diff);
Vector3f.cross(diff, side, v0);
transform.setIdentity();
double noise = Math.sqrt(stageCount)*world.rand.nextDouble()*1/(1+Math.abs(stageCount/2.0-toGenerate))*.5;
if ((max-min)%2==1) {
noise *= (toGenerate-min)/(double)(max-min);
}
v0.scale((float) (noise/v0.length()));
diff.scale(1/diff.length());
transform.rotate(Math.PI*2*world.rand.nextDouble(), diff.x, diff.y, diff.z);
Vector3f.add(dischargeData.vertices[max], dischargeData.vertices[min], center);
center.scale(.5F);
dischargeData.vertices[toGenerate] = transform.apply(v0);
Vector3f.add(dischargeData.vertices[toGenerate], center, dischargeData.vertices[toGenerate]);
if (toGenerate-min>1) {
genMarxPoint(min, toGenerate);
}
if (max-toGenerate>1) {
genMarxPoint(toGenerate, max);
}
}
public enum FiringState {
CHARGING,
NEXT_TICK,
FIRE;
}
}

View file

@ -34,12 +34,14 @@ import malte0811.industrialWires.blocks.controlpanel.BlockTypes_Panel;
import malte0811.industrialWires.blocks.controlpanel.TileEntityPanelCreator;
import malte0811.industrialWires.blocks.controlpanel.TileEntityRSPanelConn;
import malte0811.industrialWires.blocks.hv.TileEntityJacobsLadder;
import malte0811.industrialWires.blocks.hv.TileEntityMarx;
import malte0811.industrialWires.client.gui.GuiPanelComponent;
import malte0811.industrialWires.client.gui.GuiPanelCreator;
import malte0811.industrialWires.client.gui.GuiRSPanelConn;
import malte0811.industrialWires.client.gui.GuiRenameKey;
import malte0811.industrialWires.client.panelmodel.PanelModelLoader;
import malte0811.industrialWires.client.render.TileRenderJacobsLadder;
import malte0811.industrialWires.client.render.TileRenderMarx;
import malte0811.industrialWires.controlpanel.PanelComponent;
import malte0811.industrialWires.items.ItemIC2Coil;
import malte0811.industrialWires.items.ItemKey;
@ -148,6 +150,7 @@ public class ClientProxy extends CommonProxy {
ModelLoaderRegistry.registerLoader(new PanelModelLoader());
MinecraftForge.EVENT_BUS.register(new ClientEventHandler());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityJacobsLadder.class, new TileRenderJacobsLadder());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityMarx.class, new TileRenderMarx());
}
@Override

View file

@ -45,9 +45,7 @@ public class TileRenderJacobsLadder extends TileEntitySpecialRenderer<TileEntity
GlStateManager.disableLighting();
GlStateManager.shadeModel(GL11.GL_SMOOTH);
float oldBX = OpenGlHelper.lastBrightnessX;
float oldBY = OpenGlHelper.lastBrightnessY;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 238, 238);
setLightmapDisabled(true);
GlStateManager.color(1, .85F, 1, 1);
Vec3d[] controls = new Vec3d[tile.size.arcPoints];
for (int i = 0; i < tile.size.arcPoints; i++) {
@ -70,7 +68,7 @@ public class TileRenderJacobsLadder extends TileEntitySpecialRenderer<TileEntity
tes.draw();*/
//END OF DEBUG CODE
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, oldBX, oldBY);
setLightmapDisabled(false);
GlStateManager.enableTexture2D();
GlStateManager.enableLighting();

View file

@ -0,0 +1,116 @@
/*
* This file is part of Industrial Wires.
* Copyright (C) 2016-2017 malte0811
*
* Industrial Wires is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Industrial Wires is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Industrial Wires. If not, see <http://www.gnu.org/licenses/>.
*/
package malte0811.industrialWires.client.render;
import malte0811.industrialWires.blocks.IWProperties;
import malte0811.industrialWires.blocks.hv.TileEntityMarx;
import malte0811.industrialWires.util.MiscUtils;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3i;
import org.lwjgl.opengl.GL11;
import org.lwjgl.util.vector.Vector3f;
public class TileRenderMarx extends TileEntitySpecialRenderer<TileEntityMarx> {
@Override
public void renderTileEntityAt(TileEntityMarx te, double x, double y, double z, float partialTicks, int destroyStage) {
if (te.type== IWProperties.MarxType.BOTTOM&&te.state== TileEntityMarx.FiringState.FIRE) {
prepare(x, y, z, te);
Tessellator tes = Tessellator.getInstance();
VertexBuffer vb = tes.getBuffer();
drawDischarge(te.dischargeData, vb, tes);
GlStateManager.popMatrix();
GlStateManager.pushMatrix();
Vec3i offset = MiscUtils.offset(BlockPos.ORIGIN, te.facing, te.mirrored, 1, 1, 0);
GlStateManager.translate(x+offset.getX(), y+offset.getY()+.75, z+offset.getZ());
Vec3i facing = te.facing.getDirectionVec();
final float pos = .6875F;
GlStateManager.translate(-facing.getX()*pos, 0, -facing.getZ()*pos);
//draw firing spark gaps
for (int i = 0;i<te.stageCount-1;i++) {
GlStateManager.pushMatrix();
GlStateManager.translate(0, i, 0);
GlStateManager.rotate(-45, facing.getX(), facing.getY(), facing.getZ());
GlStateManager.rotate(-Minecraft.getMinecraft().player.rotationYaw+180, 0, 1, 0);
vb.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR);
drawDischargeSection(new Vector3f(0, -.2F, 0), new Vector3f(0, .2F, 0), .25F, vb);
tes.draw();
GlStateManager.popMatrix();
}
cleanUp();
}
}
private void prepare(double x, double y, double z, TileEntityMarx te) {
setLightmapDisabled(true);
GlStateManager.pushMatrix();
Vec3i offset = MiscUtils.offset(BlockPos.ORIGIN, te.facing, te.mirrored, 1, 4, 1);
GlStateManager.translate(x+offset.getX()+.5, y+offset.getY(), z+offset.getZ()+.5);
GlStateManager.disableTexture2D();
GlStateManager.disableLighting();
GlStateManager.shadeModel(GL11.GL_SMOOTH);
GlStateManager.color(1, 1, 1, 1);
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.rotate(-Minecraft.getMinecraft().player.rotationYaw+180, 0, 1, 0);
}
private void cleanUp() {
setLightmapDisabled(false);
GlStateManager.popMatrix();
GlStateManager.enableTexture2D();
GlStateManager.enableLighting();
GlStateManager.shadeModel(GL11.GL_FLAT);
GlStateManager.disableBlend();
}
private static final float[] WHITE = {1, 1, 1, 1};
private static final float[] WHITE_TRANSPARENT = {1, 1, 1, 0};
private void drawDischarge(Discharge d, VertexBuffer vb, Tessellator tes) {
if (d!=null&&d.vertices!=null) {
vb.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR);
for (int i = 0;i<d.vertices.length-1;i++) {
drawDischargeSection(d.vertices[i], d.vertices[i+1], d.diameter, vb);
}
tes.draw();
}
}
private void drawDischargeSection(Vector3f start, Vector3f end, float diameter, VertexBuffer vb) {
drawPart(start, end, diameter/3, diameter/3, WHITE_TRANSPARENT, WHITE, vb);
drawPart(start, end, 0, diameter/3, WHITE, WHITE, vb);
drawPart(start, end, -diameter/3, diameter/3, WHITE, WHITE_TRANSPARENT, vb);
}
private void drawPart(Vector3f start, Vector3f end, float offset, float width, float[] color1, float[] color2, VertexBuffer vb) {
vb.setTranslation(-offset-width/2, 0, 0);
vb.pos(start.x, start.y, start.z).color(color1[0], color1[1], color1[2], color1[3]).endVertex();
vb.pos(start.x+width, start.y, start.z).color(color2[0], color2[1], color2[2], color2[3]).endVertex();
vb.pos(end.x+width, end.y, end.z).color(color2[0], color2[1], color2[2], color2[3]).endVertex();
vb.pos(end.x, end.y, end.z).color(color1[0], color1[1], color1[2], color1[3]).endVertex();
vb.setTranslation(0, 0, 0);
}
public static final class Discharge {
public float energy;
public Vector3f[] vertices;
public float diameter = .25F;
}
}

View file

@ -22,6 +22,7 @@ import blusunrize.immersiveengineering.common.blocks.TileEntityIEBase;
import io.netty.buffer.ByteBuf;
import malte0811.industrialWires.IndustrialWires;
import malte0811.industrialWires.blocks.ISyncReceiver;
import malte0811.industrialWires.blocks.TileEntityIWBase;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
@ -36,7 +37,7 @@ public class MessageTileSyncIW implements IMessage {
BlockPos pos;
NBTTagCompound nbt;
public MessageTileSyncIW(TileEntityIEBase tile, NBTTagCompound nbt) {
public MessageTileSyncIW(TileEntity tile, NBTTagCompound nbt) {
this.pos = tile.getPos();
this.nbt = nbt;
}