Add a separate sound for Marx misfirings
Add a texture for the tinnitus potion effect
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parent
e003367bf7
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e200185235
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@ -23,6 +23,8 @@ import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.potion.Potion;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.fml.common.registry.ForgeRegistries;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import javax.annotation.Nonnull;
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@ -32,8 +34,10 @@ public class IWPotions {
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tinnitus = new PotionTinnitus();
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}
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static class PotionTinnitus extends Potion {
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ResourceLocation tex = new ResourceLocation(IndustrialWires.MODID,"textures/gui/tinnitus.png");
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protected PotionTinnitus() {
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super(true, 0xffff0000);
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setIconIndex(0, 0);
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this.setRegistryName(new ResourceLocation(IndustrialWires.MODID, "tinnitus"));
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ForgeRegistries.POTIONS.register(this);
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}
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@ -52,5 +56,13 @@ public class IWPotions {
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}
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}
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}
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@Override
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@SideOnly(Side.CLIENT)
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public int getStatusIconIndex()
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{
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Minecraft.getMinecraft().getTextureManager().bindTexture(tex);
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return super.getStatusIconIndex();
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}
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}
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}
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@ -292,7 +292,7 @@ public class TileEntityMarx extends TileEntityIWMultiblock implements ITickable,
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net.updateValues();
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NBTTagCompound data = new NBTTagCompound();
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if (failed) {
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energyStored = -1;
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energyStored = -energyStored;
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} else {
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int seed = Utils.RAND.nextInt();
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genDischarge((float) energyStored, seed);//TODO test on a dedicated server
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@ -422,7 +422,7 @@ public class TileEntityMarx extends TileEntityIWMultiblock implements ITickable,
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if (dischargeData==null) {
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dischargeData = new Discharge(stageCount);
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}
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dischargeData.energy = -1;
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dischargeData.energy = energy;
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}
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}
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@ -280,6 +280,7 @@ public class ClientProxy extends CommonProxy {
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private static ResourceLocation jacobsMiddle = new ResourceLocation(IndustrialWires.MODID, "jacobs_ladder_middle");
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private static ResourceLocation jacobsEnd = new ResourceLocation(IndustrialWires.MODID, "jacobs_ladder_end");//~210 ms ~= 4 ticks
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private static ResourceLocation marxBang = new ResourceLocation(IndustrialWires.MODID, "marx_bang");
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private static ResourceLocation marxPop = new ResourceLocation(IndustrialWires.MODID, "marx_pop");
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@Override
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public void playJacobsLadderSound(TileEntityJacobsLadder te, int phase, Vec3d soundPos) {
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@ -308,10 +309,12 @@ public class ClientProxy extends CommonProxy {
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@Override
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public void playMarxBang(TileEntityMarx te, Vec3d pos, float energy) {
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ResourceLocation soundLoc = marxBang;
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if (energy<0) {
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energy = .05F;
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energy = -energy;
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soundLoc = marxPop;
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}
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PositionedSoundRecord sound = new PositionedSoundRecord(marxBang, SoundCategory.BLOCKS, 5*energy, 1, false, 0, ISound.AttenuationType.LINEAR, (float) pos.x, (float) pos.y, (float) pos.z);
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PositionedSoundRecord sound = new PositionedSoundRecord(soundLoc, SoundCategory.BLOCKS, 5*energy, 1, false, 0, ISound.AttenuationType.LINEAR, (float) pos.x, (float) pos.y, (float) pos.z);
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ClientUtils.mc().getSoundHandler().playSound(sound);
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playingSounds.put(te.getPos(), sound);
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}
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@ -46,7 +46,7 @@ item.industrialwires.key.key_ring.name=Key Ring
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industrialwires.subtitle.tinnitus=You have a tinnitus
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industrialwires.subtitle.jacobs_ladder=Jacob's ladder hums
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industrialwires.subtitle.marx_bang=Marx generator discharges
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industrialwires.subtitle.marx_pop=Marx generator misfires
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industrialwires.desc.wireLength=Wire length: %1s block(s)
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industrialwires.desc.recipe=Please check the Engineer's manual for recipe details
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@ -33,5 +33,12 @@
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"sounds": [
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"industrialwires:marx_bang"
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]
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},
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"marx_pop": {
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"category": "block",
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"subtitle": "industrialwires.subtitle.marx_pop",
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"sounds": [
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"industrialwires:marx_pop"
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]
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}
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}
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BIN
src/main/resources/assets/industrialwires/sounds/marx_pop.ogg
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BIN
src/main/resources/assets/industrialwires/sounds/marx_pop.ogg
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