malte0811
b43150d6c9
Fixed UV's for the ends of the shaft
2018-05-13 18:54:56 +02:00
malte0811
b913e28271
Updated copyright to 2018
2018-02-28 21:06:33 +01:00
malte0811
8cca1b13e1
Added the commutator, the essential part for medium-power conversion
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Also, textures! Some are s**t, esp the one for the magnet ring
2018-02-28 21:03:26 +01:00
malte0811
129d8f732a
Added textures for the insulated wire coils
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Fixed incorrect/missing error messages when linking connectors
2018-02-02 18:08:33 +01:00
malte0811
93fb75a0b0
Adapted to the changes in wiring code for the next IE release
2018-01-30 21:59:09 +01:00
malte0811
14fde279be
Added a command to make taking screenshots of Marx generator discharges easier/possible
2017-11-26 13:52:52 +01:00
malte0811
d5d0dca298
Replace Albedo by Mirage
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Fix orientation of the Marx spark gap render
Fix lighting differences between mirrored and normal Marx gens
2017-09-06 21:18:59 +02:00
malte0811
c8c2b5bf88
Lots of small fixes for the Marx generator
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Includes mirrored models. TODO: Recalculate normals for default models to fix lighting differences
2017-09-04 22:04:53 +02:00
malte0811
840869cd08
Fix some bugs&crashes when IC2 isn't installed
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Some general cleanup
2017-08-23 22:30:24 +02:00
malte0811
d0472b45b9
Update to 1.12: Everything except recipes done. Probably quite buggy
2017-07-09 18:10:06 +02:00
malte0811
b716c23e3d
Added a way to create tilted panels in-game (no recipe yet)
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Panels are no longer created from machine casings, but from unfinished panels
2017-06-30 21:04:43 +02:00
malte0811
23c1afc44b
Glowing components like the indicator light actuall glow in the dark now
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Some bugfixes
Complete code reformatting
2017-05-11 16:39:20 +02:00
malte0811
01c2e58409
Updated to MC 1.11, part 1
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Compiles and runs, but probably doesn't really work yet
2017-05-10 17:56:05 +02:00
malte0811
4e84a0d020
Added an item model for the control panel
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Added some localization&other item models
2017-04-28 20:20:52 +02:00
malte0811
0ee914b7e6
Further work on panel creation
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Added items to represent the panel components
2017-04-13 17:14:05 +02:00
malte0811
4bda8d458c
fixed a crash on dedicated servers because for some reason AABB(Vec3d, Vec3d) is client-only
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fixed copyright comments
2017-04-10 16:20:39 +02:00
malte0811
b1ff95cf85
Further work on control panels
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RS output is working (but depends on current master IE with an additional fix)
Model rotation on Jacobs ladders is broken!
2017-03-28 18:15:41 +02:00
malte0811
34bf534b1c
started adding control panels. Very much WIP!
2017-03-24 17:40:05 +01:00
malte0811
f13b944c7a
Build 5
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made the option to disable converters actually do something
made wire coils show when they are out of range, mirroring the bahavior of IE coils in the latest dev version
2016-12-20 17:27:09 +01:00
malte0811
c6c0bb00c9
added a license: GPL3
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added a changelog
changed build.gradle to automatically download IC2
added Curse as a valid IC2 download location
2016-09-29 16:26:03 +02:00
malte0811
1fee68c9ef
changed wires to use different amounts of cable for different length connections
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added Glass Fiber Wire
changed the amount of connectors/relays produced per crafting
WARNING: this commit won't work with the public IE builds currently available
2016-09-22 20:32:38 +02:00
malte0811
d8bbbb8170
initial commit
2016-09-16 16:47:59 +02:00