malte0811
67562ef296
Remove TE's that don't need to tick from the ticking TE list
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Use IE uranium if IC2 isn't installed
2017-09-13 21:32:19 +02:00
malte0811
d5d0dca298
Replace Albedo by Mirage
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Fix orientation of the Marx spark gap render
Fix lighting differences between mirrored and normal Marx gens
2017-09-06 21:18:59 +02:00
malte0811
c8c2b5bf88
Lots of small fixes for the Marx generator
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Includes mirrored models. TODO: Recalculate normals for default models to fix lighting differences
2017-09-04 22:04:53 +02:00
malte0811
8d4c0fcad2
Merge branch 'marx' into MC1.12
2017-09-04 17:42:50 +02:00
malte0811
bd194462e1
Add a note to the MG manual entry that most analog panel components support dual-channel fine control
2017-09-04 17:03:43 +02:00
malte0811
ac7d36b5e7
Add documentation on the Marx generator
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Add a command to get/set/regenerate the marx energy factor
2017-09-03 20:48:10 +02:00
malte0811
a732ffa6a9
Remove manual entries if IC2 isn't loaded
2017-09-02 18:03:16 +02:00
malte0811
2b3bad1149
Add signing info
2017-09-02 17:20:57 +02:00
malte0811
e5e400a1fa
TR doesn't need special wires
2017-09-01 21:13:23 +02:00
malte0811
685a9058f6
Allow CT to remove marx recipes
2017-08-29 22:01:51 +02:00
malte0811
bc1ebc9fa5
Add JEI support for the Marx generator
2017-08-29 21:31:22 +02:00
malte0811
96aa3ec96a
Add CraftTweaker support for the Marx generator
2017-08-27 22:45:52 +02:00
malte0811
e200185235
Add a separate sound for Marx misfirings
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Add a texture for the tinnitus potion effect
2017-08-27 20:27:29 +02:00
malte0811
840869cd08
Fix some bugs&crashes when IC2 isn't installed
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Some general cleanup
2017-08-23 22:30:24 +02:00
malte0811
ccc3c7ab12
IC2 is an optional dependency now, probably still buggy
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Fix the TE names
2017-08-22 18:33:05 +02:00
malte0811
e003367bf7
Add a second snapping option to the panel creator. This allows snapping the left/right edge or center of a component to one of those of an existing component.
2017-08-21 21:08:30 +02:00
malte0811
f62a13596b
Add second-channel support to the Variac, the Panel Meter and the slider
2017-08-18 22:41:33 +02:00
malte0811
2f609e9026
Add a second RS channel for each voltage signal to allow precise control
2017-08-16 21:15:26 +02:00
malte0811
a61639052e
Fix Marx discharge and spark gap render rotation
2017-08-16 18:28:54 +02:00
malte0811
505464c002
Discharges can fail if the total voltage is too low
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Added Albedo compat for the marx generator
2017-08-15 21:37:53 +02:00
malte0811
2b2f5ca6c1
Replace the ore-specific energy values with one global constant, to make it possible to determine the constant with cheap ores
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Fix a crash when interacting with the top/bottom side of a HV capacitor
2017-08-14 21:56:44 +02:00
malte0811
bf74920482
Update changelog and contributing guidelines
2017-08-14 18:25:12 +02:00
malte0811
fdacf4129f
Don't interact with other TE's in onChunkUnload, closes #12
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(Ported from 1.11)
2017-08-14 17:38:33 +02:00
malte0811
c18d94899a
Change the structure of the Marx generator to not include IC2 blocks
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Finish up the texture/model
Fix some bugs where the energy storage goes negative and starts charging the marx to -Infinity V
2017-08-13 18:46:46 +02:00
malte0811
ea2355de28
Fix lighted buttons and toggle switches resetting on chunk reloads
2017-08-10 21:58:05 +02:00
malte0811
5667768420
Merge branch 'MC1.12' into marx
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# Conflicts:
# build.gradle
# src/main/java/malte0811/industrialWires/IndustrialWires.java
# src/main/java/malte0811/industrialWires/blocks/controlpanel/TileEntityPanel.java
# src/main/java/malte0811/industrialWires/blocks/hv/BlockJacobsLadder.java
# src/main/java/malte0811/industrialWires/blocks/hv/TileEntityJacobsLadder.java
# src/main/java/malte0811/industrialWires/client/ClientProxy.java
# src/main/java/malte0811/industrialWires/client/render/TileRenderJacobsLadder.java
# src/main/java/malte0811/industrialWires/controlpanel/PanelComponent.java
2017-08-07 22:03:07 +02:00
malte0811
c53b09b6ce
Merge branch 'MC1.12' into marx
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# Conflicts:
# build.gradle
# src/main/java/malte0811/industrialWires/IndustrialWires.java
# src/main/java/malte0811/industrialWires/blocks/controlpanel/TileEntityPanel.java
# src/main/java/malte0811/industrialWires/blocks/hv/BlockJacobsLadder.java
# src/main/java/malte0811/industrialWires/blocks/hv/TileEntityJacobsLadder.java
# src/main/java/malte0811/industrialWires/client/ClientProxy.java
# src/main/java/malte0811/industrialWires/client/render/TileRenderJacobsLadder.java
# src/main/java/malte0811/industrialWires/controlpanel/PanelComponent.java
2017-08-06 18:15:08 +02:00
malte0811
1a304e169e
Fixed GUI backgrounds not being darkened and item tooltips not showing in the Panel Creator GUI
2017-07-14 16:52:19 +02:00
malte0811
5911b6a49e
Build 1.5-15
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Fixed an issue with control panels on servers
2017-07-13 18:13:06 +02:00
malte0811
74c0115102
Added documentation on the key ring and fixed some bugs with it
2017-07-13 17:53:05 +02:00
malte0811
304c5e50a6
Added documentation on single-component panels
2017-07-13 17:14:37 +02:00
malte0811
1def161870
Single-component panels are complete, just docs and probably bugfixes to do
2017-07-13 09:23:41 +02:00
malte0811
92b00f199c
Started adding single-component panel blocks. Very WIP
2017-07-12 20:20:11 +02:00
malte0811
2d06c96e46
Build 1.5-14
2017-07-10 21:13:37 +02:00
malte0811
107196ed1b
One more fix for connecting panels using connectors after the panel and the controller have been placed
2017-07-10 20:50:16 +02:00
malte0811
6f6edab7b1
IW's items show up in the creative search now
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Coil length crafting now leaves the correct coil behind if the length is over the maximum
2017-07-10 20:30:18 +02:00
malte0811
9ee44021bc
Update to 1.12: Recipes
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The recipe book is quite inconsistent about NBT...
2017-07-10 17:59:43 +02:00
malte0811
d0472b45b9
Update to 1.12: Everything except recipes done. Probably quite buggy
2017-07-09 18:10:06 +02:00
malte0811
f97bec3d44
Fixed changelog formatting
2017-07-04 18:17:27 +02:00
malte0811
0a772758ae
Build 1.5-13
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Fixed labels breaking the model cache and on dedicated servers, closes #10
2017-07-04 18:16:13 +02:00
malte0811
b6ef962f6f
Build 1.5-12
2017-07-03 21:33:59 +02:00
malte0811
292c150466
Possibly improved transformation performance, closes #10
2017-07-03 21:08:39 +02:00
malte0811
f8f2de930e
Fixed panels not updating when a connection via panel connectors is broken or placed
2017-07-03 20:38:31 +02:00
malte0811
6a1081f47c
Fixed a CME when chunk rendering is multithreaded, see #10
2017-07-03 19:46:18 +02:00
malte0811
7dc33fb296
Finished up tilted panels:
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-Some Bugfixes
-Added recipes and documentation
2017-07-02 20:37:47 +02:00
malte0811
b716c23e3d
Added a way to create tilted panels in-game (no recipe yet)
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Panels are no longer created from machine casings, but from unfinished panels
2017-06-30 21:04:43 +02:00
malte0811
15674f7ae3
Added tilted panels. Currently they can only be created by editing the panels NBT data
2017-06-28 21:41:50 +02:00
malte0811
cbac269e04
Updated mappings to match the ones used by IE
2017-06-25 18:34:10 +02:00
malte0811
d68eb801c3
Started implementing ore processing
2017-06-25 18:00:48 +02:00
malte0811
9ae4bad8b6
Misc Marx stuff:
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-The bottom cap charges faster now
-Tinnitus can be replaced by damage or nausea in the config file
-If the first cap is charged higher than the charging voltage it will only be discharged if the yellow signal is 0
-Improved handling of low stored power
2017-06-23 17:40:49 +02:00