/* * This file is part of Industrial Wires. * Copyright (C) 2016-2018 malte0811 * Industrial Wires is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * Industrial Wires is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with Industrial Wires. If not, see . */ package malte0811.industrialWires; import blusunrize.immersiveengineering.common.Config.IEConfig; import net.minecraftforge.common.config.Config; import net.minecraftforge.common.config.Config.Comment; import net.minecraftforge.common.config.Config.RequiresMcRestart; import net.minecraftforge.common.config.ConfigManager; import net.minecraftforge.fml.client.event.ConfigChangedEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; @Config(modid = IndustrialWires.MODID) @Mod.EventBusSubscriber public class IWConfig { @Comment({"The maximum length of a single connection.", "Order: Tin, Copper, Gold, HV, Glass Fiber"}) public static int[] maxLengthPerConn = {16, 16, 16, 32, 32}; @Comment({"The maximum length of wire a coil item.", "Order: Tin, Copper, Gold, HV, Glass Fiber (as above)"}) public static int[] maxLengthOnCoil = {1024, 1024, 1024, 2048, 2048}; @Comment({"Set this to false to completely disable any conversion between IF and EU (default: true)"}) @RequiresMcRestart public static boolean enableConversion = true; public static MechConversion mech; @Comment({"The highest number of keys that can be put on one key ring"}) public static int maxKeysOnRing = 10; public static class MechConversion { @Comment({"The amount of EU that would be produced by an ideal converter from 1 IF (default: 0.25)"}) public static double euPerIf = .25; @Comment({"The amount of IC2 kinetic energy that an ideal converter produces from 1 EU"}) public static double kinPerEu = 4; @Comment({"The maximum amount of IF that can be converted to rotational energy", "by one motor in one tick (default: 100)"}) public static int maxIfToMech = 100; @Comment({"The efficiency of the IF motor. The default value of 0.9 means that 10% of the energy are lost in the conversion."}) public static double ifMotorEfficiency = .9; @Comment({"The maximum amount of IE rotational energy that can be converted into IC2 kinetic energy", "by one converter in one tick"}) public static double maxRotToKin = 200; @Comment({"The efficiency of the conversion from IE rotational energy to IC2 kinetic energy"}) public static double rotToKinEfficiency = .7; @Comment({"The maximum amount of IC2 kinetic energy that can be converted into IE rotational energy", "by one converter in one tick"}) public static int maxKinToRot = 600; @Comment({"The efficiency of the conversion from IC2 kinetic energy to IE rotational energy"}) public static double kinToRotEfficiency = .8; @Comment({"The conversion factor between Joules (the SI unit) and RF. Used for the Marx generator and the rotary converters"}) //Default value assumes the IE diesel generator is 200kW public static double joulesPerRF = 200e3/(20*IEConfig.Machines.dieselGen_output); @Comment({"What energy types can be used with the mechanical multiblock. 0: None (Probably useless),", "1: EU (Currently useless), 2: FE, 3:EU and FE (allows conversion, default)"}) public static int multiblockEnergyType = 3; public static boolean allowMBFE() { return (multiblockEnergyType&2)!=0; } public static boolean allowMBEU() { return (multiblockEnergyType&1)!=0 && IndustrialWires.hasIC2; } } public static HVStuff hv; public static class HVStuff { @Comment({"The amount of EU a Jacobs Ladder uses per tick, sorted by size of the ladder"}) public static double[] jacobsUsageWatt = {40, 300, 2000}; @Comment({"The damage dealt by a small Jacobs Ladder. Normal Ladders deal twice this damage, huge ones 3 times as much"}) public static float jacobsBaseDmg = 5; @Comment({"The effect of standing somewhat close to a Marx generator discharge.", "0: Tinnitus, 1: Nausea, 2: normal damage"}) public static int marxSoundDamage = 0; @Comment({"Set to false to disable shaders. They are used for rendering the Marx generator and the Jacob's ladder."}) public static boolean enableShaders = true; } @SubscribeEvent public static void onConfigChanged(ConfigChangedEvent.OnConfigChangedEvent ev) { if (ev.getModID().equals(IndustrialWires.MODID)) { ConfigManager.sync(IndustrialWires.MODID, Config.Type.INSTANCE); } } }