/* * This file is part of Industrial Wires. * Copyright (C) 2016-2018 malte0811 * Industrial Wires is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * Industrial Wires is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with Industrial Wires. If not, see . */ package malte0811.industrialWires; import blusunrize.immersiveengineering.api.energy.wires.IImmersiveConnectable; import blusunrize.immersiveengineering.api.energy.wires.ImmersiveNetHandler; import net.minecraft.entity.Entity; public interface IIC2Connector extends IImmersiveConnectable { /** * @return leftover energy. */ double insertEnergy(double eu, boolean simulate); @Override default float getDamageAmount(Entity e, ImmersiveNetHandler.Connection c) { return (float) Math.ceil(IImmersiveConnectable.super.getDamageAmount(e, c));//Same as IC2 uses } }