/* * This file is part of Industrial Wires. * Copyright (C) 2016-2018 malte0811 * Industrial Wires is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * Industrial Wires is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with Industrial Wires. If not, see . */ package malte0811.industrialWires.mech_mb; import blusunrize.immersiveengineering.ImmersiveEngineering; import blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_MetalDecoration0; import malte0811.industrialWires.IndustrialWires; import malte0811.industrialWires.blocks.converter.MechanicalMBBlockType; import malte0811.industrialWires.util.LocalSidedWorld; import net.minecraft.block.Block; import net.minecraft.block.state.IBlockState; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import static blusunrize.immersiveengineering.common.IEContent.blockMetalDecoration0; import static blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_MetalDecoration0.COIL_LV; import static malte0811.industrialWires.mech_mb.Waveform.Phases.get; import static malte0811.industrialWires.util.NBTKeys.BUFFER_IN; import static malte0811.industrialWires.util.NBTKeys.BUFFER_OUT; import static net.minecraft.util.math.BlockPos.ORIGIN; public class MechPartSingleCoil extends MechMBPart implements IMBPartElectric { { IBlockState lightEng = getLightEngineering(); IBlockState coil = getCoil(); for (int y = -1;y<=1;y++) { original.put(new BlockPos(-1, y, 0), lightEng); original.put(new BlockPos(0, y, 0), coil); original.put(new BlockPos(1, y, 0), lightEng); } original.put(ORIGIN, getDefaultShaft()); } private double bufferToMech; private double bufferToE; @Override public Waveform getProduced(MechEnergy state) { return Waveform.forParameters(Waveform.Type.AC, get(has4Phases()), Waveform.Speed.ROTATION); } @Override public double getAvailableEEnergy(MechEnergy energy) { return bufferToE; } @Override public void extractEEnergy(double eEnergy, MechEnergy mEnergy) { bufferToE -= eEnergy; } @Override public double requestEEnergy(Waveform waveform, MechEnergy energy) { if (has4Phases() ^ waveform.isSinglePhase()) { return getMaxBuffer() - bufferToMech; } return 0; } @Override public void insertEEnergy(double given, Waveform waveform, MechEnergy energy) { if (waveform.isDC()) { bufferToMech = 0; } else { bufferToMech += given; } } @Override public void createMEnergy(MechEnergy e) { e.addEnergy(bufferToMech); bufferToMech = 0; } @Override public double requestMEnergy(MechEnergy e) { return getMaxBuffer() - bufferToE; } @Override public void insertMEnergy(double added) { bufferToE += added; } @Override public double getInertia() { return Material.IRON.density + Material.COPPER.density; } @Override public double getMaxSpeed() { return 100; } @Override public void writeToNBT(NBTTagCompound out) { out.setDouble(BUFFER_IN, bufferToMech); out.setDouble(BUFFER_OUT, bufferToE); } @Override public void readFromNBT(NBTTagCompound in) { bufferToMech = in.getDouble(BUFFER_IN); bufferToE = in.getDouble(BUFFER_OUT); } @Override public ResourceLocation getRotatingBaseModel() { return new ResourceLocation(IndustrialWires.MODID, "block/mech_mb/single_coil.obj"); } protected boolean isCoil(IBlockState state) { return state.getBlock() == blockMetalDecoration0 && state.getValue(blockMetalDecoration0.property) == BlockTypes_MetalDecoration0.COIL_LV; } protected IBlockState getCoil() { return blockMetalDecoration0.getDefaultState().withProperty(blockMetalDecoration0.property, COIL_LV); } @Override public boolean canForm(LocalSidedWorld w) { BlockPos.PooledMutableBlockPos pos = BlockPos.PooledMutableBlockPos.retain(0, 0, 0); try { if (!isValidDefaultCenter(w.getBlockState(pos))) { return false; } pos.setPos(0, 1, 0); if (!isCoil(w.getBlockState(pos))) { return false; } pos.setPos(0, -1, 0); if (!isCoil(w.getBlockState(pos))) { return false; } for (int i = -1; i <= 1; i+=2) { for (int y = -1; y <= 1; y++) { pos.setPos(i, y, 0); if (!isLightEngineering(w.getBlockState(pos))) { return false; } } } return true; } finally { pos.release();//This will run after every return } } @Override public short getFormPattern(int offset) { return 0b111_111_111; } protected static final ResourceLocation COIL_TEXTURE = new ResourceLocation(ImmersiveEngineering.MODID, "blocks/metal_decoration0_coil_lv_side"); @Override public void breakOnFailure(MechEnergy energy) { world.setBlockState(ORIGIN, getDefaultShaft()); for (int i = -1; i <= 1; i+=2) { for (int y = -1; y <= 1; y++) { world.setBlockState(new BlockPos(i, y, 0), getLightEngineering()); } } spawnBrokenParts(has4Phases()?8:4, energy, COIL_TEXTURE); } @Override public MechanicalMBBlockType getType() { return MechanicalMBBlockType.COIL_1_PHASE; } protected double getMaxBuffer() { return 10e3; } protected boolean has4Phases() { return false; } @Override public AxisAlignedBB getBoundingBox(BlockPos offsetPart) { if (BlockPos.ORIGIN.equals(offsetPart)) { return Block.FULL_BLOCK_AABB; } else { return new AxisAlignedBB(0, 0, .0625, 1, 1, .9375); } } }