/*
* This file is part of Industrial Wires.
* Copyright (C) 2016-2017 malte0811
*
* Industrial Wires is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Industrial Wires is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Industrial Wires. If not, see .
*/
package malte0811.industrialWires.blocks;
import blusunrize.immersiveengineering.api.IEProperties;
import blusunrize.immersiveengineering.api.energy.wires.IImmersiveConnectable;
import blusunrize.immersiveengineering.api.energy.wires.ImmersiveNetHandler;
import blusunrize.immersiveengineering.common.blocks.IEBlockInterfaces;
import blusunrize.immersiveengineering.common.util.Utils;
import malte0811.industrialWires.IndustrialWires;
import malte0811.industrialWires.util.MiscUtils;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.property.IExtendedBlockState;
import net.minecraftforge.fml.common.registry.GameRegistry;
import javax.annotation.Nullable;
import java.util.Arrays;
import java.util.List;
import java.util.Set;
public abstract class BlockIWBase extends Block {
private IProperty[] properties;
public BlockIWBase(Material mat, String name) {
super(mat);
setHardness(3.0F);
setResistance(15.0F);
GameRegistry.register(this, new ResourceLocation(IndustrialWires.MODID, name));
GameRegistry.register(new ItemBlockIW(this), new ResourceLocation(IndustrialWires.MODID, name));
setUnlocalizedName(IndustrialWires.MODID+"."+name);
setCreativeTab(IndustrialWires.creativeTab);
}
@Override
protected BlockStateContainer createBlockState() {
if (properties==null) {
properties = getProperties();
}
BlockStateContainer cont = super.createBlockState();
IProperty[] props = cont.getProperties().toArray(new IProperty[0]);
int oldLength = props.length;
props = Arrays.copyOf(props, oldLength + properties.length);
System.arraycopy(properties, 0, props, oldLength, properties.length);
return new BlockStateContainer(this, props);
}
@Override
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) {
state = super.getActualState(state, worldIn, pos);
TileEntity tile = worldIn.getTileEntity(pos);
if (tile instanceof IHasDummyBlocksIW) {
state = applyProperty(state, IEProperties.MULTIBLOCKSLAVE, ((IHasDummyBlocksIW) tile).isDummy());
}
if (tile instanceof IEBlockInterfaces.IDirectionalTile) {
if (((IEBlockInterfaces.IDirectionalTile) tile).getFacingLimitation()==2) {
state = state.withProperty(IEProperties.FACING_HORIZONTAL, ((IEBlockInterfaces.IDirectionalTile) tile).getFacing());
} else {
state = state.withProperty(IEProperties.FACING_ALL, ((IEBlockInterfaces.IDirectionalTile) tile).getFacing());
}
}
return state;
}
@Override
public IBlockState getExtendedState(IBlockState state, IBlockAccess world, BlockPos pos) {
state = super.getExtendedState(state, world, pos);
if (state instanceof IExtendedBlockState) {
TileEntity te = world.getTileEntity(pos);
if (te instanceof IImmersiveConnectable) {
Set conns = ImmersiveNetHandler.INSTANCE.getConnections(te.getWorld(), pos);
state = ((IExtendedBlockState) state).withProperty(IEProperties.CONNECTIONS, MiscUtils.genConnBlockstate(conns, te.getWorld()));
}
}
return state;
}
protected > IBlockState applyProperty(IBlockState in, IProperty prop, V val) {
return in.withProperty(prop, val);
}
@Override
public void breakBlock(World worldIn, BlockPos pos, IBlockState state) {
TileEntity te = worldIn.getTileEntity(pos);
if (te instanceof IHasDummyBlocksIW) {
((IHasDummyBlocksIW) te).breakDummies();
}
if(te instanceof IImmersiveConnectable) {
if(!worldIn.isRemote||!Minecraft.getMinecraft().isSingleplayer())
ImmersiveNetHandler.INSTANCE.clearAllConnectionsFor(Utils.toCC(te), worldIn, !worldIn.isRemote&&worldIn.getGameRules().getBoolean("doTileDrops"));
}
super.breakBlock(worldIn, pos, state);
worldIn.removeTileEntity(pos);
}
@Override
public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer,
ItemStack stack) {
super.onBlockPlacedBy(worldIn, pos, state, placer, stack);
TileEntity te = worldIn.getTileEntity(pos);
if (te instanceof IHasDummyBlocksIW) {
((IHasDummyBlocksIW) te).placeDummies(state);
}
}
@Nullable
@Override
public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, World worldIn, BlockPos pos) {
return getBoundingBox(blockState, worldIn, pos);
}
@Override
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List collidingBoxes, @Nullable Entity entityIn) {
AxisAlignedBB axisalignedbb = getBoundingBox(state, worldIn, pos).offset(pos);
if (entityBox.intersectsWith(axisalignedbb)) {
collidingBoxes.add(axisalignedbb);
}
}
@Override
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) {
TileEntity te = source.getTileEntity(pos);
if (te instanceof IBlockBoundsIW) {
AxisAlignedBB ret = ((IBlockBoundsIW) te).getBoundingBox();
if (ret!=null) {
return ret;
}
}
return super.getBoundingBox(state, source, pos);
}
//mostly copied from IE
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player,
EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) {
TileEntity te = world.getTileEntity(pos);
if(te instanceof IEBlockInterfaces.IDirectionalTile && Utils.isHammer(heldItem) && !world.isRemote) {
IEBlockInterfaces.IDirectionalTile directionalTe = (IEBlockInterfaces.IDirectionalTile) te;
if (directionalTe.canHammerRotate(side, hitX, hitY, hitZ, player)) {
EnumFacing f = directionalTe.getFacing();
final EnumFacing original = f;
int limit = directionalTe.getFacingLimitation();
if(limit==0) {
f = EnumFacing.VALUES[(f.ordinal() + 1) % EnumFacing.VALUES.length];
} else if(limit==1) {
f = player.isSneaking()?f.rotateAround(side.getAxis()).getOpposite():f.rotateAround(side.getAxis());
} else if(limit == 2 || limit == 5) {
f = player.isSneaking()?f.rotateYCCW():f.rotateY();
}
if (f!=original) {
directionalTe.setFacing(f);
te.markDirty();
world.notifyBlockUpdate(pos,state,state,3);
world.addBlockEvent(pos, this, 255, 0);
}
return true;
}
} else if (te instanceof IEBlockInterfaces.IPlayerInteraction) {
if (((IEBlockInterfaces.IPlayerInteraction) te).interact(side, player, hand, heldItem, hitX, hitY, hitZ)) {
return true;
}
}
return false;
}
@Override
public boolean eventReceived(IBlockState state, World worldIn, BlockPos pos, int id, int param) {
boolean def = super.eventReceived(state, worldIn, pos, id, param);
if ((id&255)==255) {
IBlockState s = worldIn.getBlockState(pos);
worldIn.notifyBlockUpdate(pos, s, s, 3);
return true;
}
return def;
}
protected abstract IProperty[] getProperties();
}