/* * This file is part of Industrial Wires. * Copyright (C) 2016-2017 malte0811 * * Industrial Wires is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Industrial Wires is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Industrial Wires. If not, see . */ package malte0811.industrialWires.blocks.hv; import blusunrize.immersiveengineering.api.ApiUtils; import blusunrize.immersiveengineering.api.IEProperties; import blusunrize.immersiveengineering.api.MultiblockHandler.IMultiblock; import blusunrize.immersiveengineering.api.crafting.IngredientStack; import blusunrize.immersiveengineering.api.energy.wires.ImmersiveNetHandler; import blusunrize.immersiveengineering.api.energy.wires.ImmersiveNetHandler.Connection; import blusunrize.immersiveengineering.common.IEContent; import blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_Connector; import blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_MetalDecoration0; import blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_MetalDecoration2; import blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_MetalDevice0; import malte0811.industrialWires.IndustrialWires; import malte0811.industrialWires.blocks.IWProperties; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import java.util.Set; import java.util.function.BiPredicate; import java.util.function.Function; import java.util.function.Predicate; import static blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_Connector.CONNECTOR_HV; import static blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_Connector.CONNECTOR_REDSTONE; import static malte0811.industrialWires.blocks.IWProperties.MarxType.*; import static malte0811.industrialWires.blocks.hv.BlockTypes_HVMultiblocks.MARX; import static malte0811.industrialWires.util.MiscUtils.offset; public class MultiblockMarx implements IMultiblock { public static final IBlockState[][][] structure = new IBlockState[2][5][5]; @Override public String getUniqueName() { return "iw:marx_generator"; } @SuppressWarnings("unchecked") @Override public boolean isBlockTrigger(IBlockState state) { return state.getBlock() == IEContent.blockMetalDevice0 && state.getValue(IEContent.blockMetalDevice0.property) == BlockTypes_MetalDevice0.CAPACITOR_HV; } private EnumFacing facing; @SuppressWarnings("unchecked") @Override public boolean createStructure(World world, BlockPos pos, EnumFacing side, EntityPlayer player) { if (side.getAxis().isVertical()) { return false; } facing = side.rotateY(); boolean mirrored = false; Predicate hvCap = (local) -> { IBlockState b = world.getBlockState(local); return b.getBlock() == IEContent.blockMetalDevice0 && b.getValue(IEContent.blockMetalDevice0.property) == BlockTypes_MetalDevice0.CAPACITOR_HV; }; Predicate heavyEng = (local) -> { IBlockState b = world.getBlockState(local); IBlockState state = world.getBlockState(local); return b.getBlock() == IEContent.blockMetalDecoration0 && b.getValue(IEContent.blockMetalDecoration0.property) == BlockTypes_MetalDecoration0.HEAVY_ENGINEERING; }; Predicate steelBlock = (local) -> { IBlockState b = world.getBlockState(local); b = b.getBlock().getActualState(b, world, local); ItemStack stack = new ItemStack(b.getBlock(), 1, b.getBlock().getMetaFromState(b)); return ApiUtils.compareToOreName(stack, "blockSteel"); }; BiPredicate wallmount = (local, up) -> { IBlockState b = world.getBlockState(local); if (b.getBlock()==IEContent.blockMetalDecoration2) { b = b.getBlock().getActualState(b, world, local); if (b.getValue(IEContent.blockMetalDecoration2.property)== BlockTypes_MetalDecoration2.STEEL_WALLMOUNT) { int int_4_wanted = up ? 0 : 1; return b.getValue(IEProperties.INT_4)==int_4_wanted; } } return false; }; Predicate steelFence = (local) -> { IBlockState b = world.getBlockState(local); b = b.getBlock().getActualState(b, world, local); ItemStack stack = new ItemStack(b.getBlock(), 1, b.getBlock().getMetaFromState(b)); return ApiUtils.compareToOreName(stack, "fenceSteel"); }; Function hvRelayWith = (local) -> { IBlockState state = world.getBlockState(local); state = state.getBlock().getActualState(state, world, local); if (state.getBlock() != IEContent.blockConnectors) { return (byte)-1; } if (state.getValue(IEContent.blockConnectors.property)!= BlockTypes_Connector.RELAY_HV) { return (byte)-1; } if (state.getValue(IEProperties.FACING_ALL)!=facing) { return (byte)-1; } byte ret = 0; Set existingConns = ImmersiveNetHandler.INSTANCE.getConnections(world, local); if (existingConns==null) { return (byte)0; } for (Connection c:existingConns) { if (c.end.equals(local.up())) { ret |= 1; } else if (c.end.equals(local.down())) { ret |= 2; } else { return (byte) -1; } } return ret; }; BiPredicate connNoConns = (local, type) -> { IBlockState state = world.getBlockState(local); state = state.getBlock().getActualState(state, world, local); if (state.getBlock() != IEContent.blockConnectors) { return false; } if (state.getValue(IEContent.blockConnectors.property)!= type) { return false; } if (state.getValue(IEProperties.FACING_ALL)!=(facing)) { return false; } Set existingConns = ImmersiveNetHandler.INSTANCE.getConnections(world, local); return existingConns==null||existingConns.isEmpty(); }; mirrorLoop:for (int fakeI = 0; fakeI < 2; fakeI++) { mirrored = !mirrored; // PSU if (!connNoConns.test(offset(pos, facing, mirrored, 0, -3, 0), CONNECTOR_REDSTONE)) { continue; } if (!connNoConns.test(offset(pos, facing, mirrored, 1, -3, 0), CONNECTOR_HV)) { continue; } for (int i = 0;i<2;i++) { if (!heavyEng.test(offset(pos, facing, mirrored, i, -2, 0))) { continue mirrorLoop; } } //Ground discharge electrode for (int i = 0;i<4;i++) { if (!steelFence.test(offset(pos, facing, mirrored, 0, i+1, 0))) { continue mirrorLoop; } } if (!steelBlock.test(offset(pos, facing, mirrored, 1, 4, 0))) { continue; } // stage tower int stages = 0; while (pos.getY()+stages<=255) { boolean end = false; byte other = -1; for (int right = 0;right<2;right++) { if (!hvCap.test(offset(pos, facing, mirrored, right, 0, stages))) { continue mirrorLoop; } if (!wallmount.test(offset(pos, facing, mirrored, right, 1, stages), right!=0)) { if (right==0) { if (stages!=0) { continue mirrorLoop; } } else { end = true; } } byte here = hvRelayWith.apply(offset(pos, facing, mirrored, right, -1, stages)); if (right==1&&here!=other) { continue mirrorLoop; } if (stages!=0&&(here&2)==0) { continue mirrorLoop; } if (here<=0) { continue mirrorLoop; } if ((here&1)==0) { end = true; } other = here; } stages++; if (end) { if (stages>=5) { break; } else { continue mirrorLoop; } } } // Top electrode for (int i = 0;i<4;i++) { if (!steelFence.test(offset(pos, facing, mirrored, 1, i+1, stages-1))) { continue mirrorLoop; } } //REPLACE STRUCTURE if (!world.isRemote) { IBlockState noModel = IndustrialWires.hvMultiblocks.getDefaultState().withProperty(BlockHVMultiblocks.type, MARX) .withProperty(IWProperties.MARX_TYPE, NO_MODEL).withProperty(IEProperties.BOOLEANS[0], mirrored); IBlockState stageModel = noModel.withProperty(IWProperties.MARX_TYPE, STAGE); IBlockState connModel = noModel.withProperty(IWProperties.MARX_TYPE, CONNECTOR); // Main tower for (int s = 0; s < stages; s++) { for (int f = -1; f < 2; f++) { for (int r = 0; r < 2; r++) { BlockPos p = offset(pos, facing, mirrored, r, f, s); if (f==-1) { ImmersiveNetHandler.INSTANCE.clearAllConnectionsFor(p, world, false); } if (f == 0 && r == 0) { if (s != 0 && s != stages - 1) { set(world, p, stageModel, stages, pos); } } else { set(world, p, noModel, stages, pos); } } } } //conns for (int i = 0; i < 2; i++) { set(world, offset(pos, facing, mirrored, i, -3, 0), connModel, stages, pos); } //bottom electrode for (int i = -2;i<5;i++) { if (i>-2&&i<2) { continue; } for (int j = 0;j<2;j++) { if (j==1&&i>1&&i<4) { continue; } set(world, offset(pos, facing, mirrored, j, i, 0), noModel, stages, pos); } } set(world, pos, noModel.withProperty(IWProperties.MARX_TYPE, BOTTOM), stages, pos); set(world, pos.up(stages-1), noModel.withProperty(IWProperties.MARX_TYPE, TOP), stages, pos); for (int i = 0;i<3;i++) { set(world, offset(pos, facing, mirrored, 1,2+i, stages-1), noModel, stages, pos); } } return true; } return false; } private void set(World world, BlockPos p, IBlockState state, int stages, BlockPos origin) { world.setBlockState(p, state); TileEntity te = world.getTileEntity(p); if (te instanceof TileEntityMarx) { TileEntityMarx marx = (TileEntityMarx) te; marx.offset = p.subtract(origin); marx.formed = true; marx.setStageCount(stages); marx.markDirty(); } } @Override public ItemStack[][][] getStructureManual() { return new ItemStack[0][][]; } @Override public IngredientStack[] getTotalMaterials() { return new IngredientStack[0]; } @Override public boolean overwriteBlockRender(ItemStack stack, int iterator) { return false; } @Override public float getManualScale() { return 0; } @Override public boolean canRenderFormedStructure() { return false; } @Override public void renderFormedStructure() { } }