tile.industrialwires.ic2Connector.tin_conn.name=Tin Wire Connector tile.industrialwires.ic2Connector.tin_relay.name=Tin Wire Relay tile.industrialwires.ic2Connector.copper_conn.name=Copper Wire Connector tile.industrialwires.ic2Connector.copper_relay.name=Copper Wire Relay tile.industrialwires.ic2Connector.gold_conn.name=Gold Wire Connector tile.industrialwires.ic2Connector.gold_relay.name=Gold Wire Relay tile.industrialwires.ic2Connector.hv_conn.name=IC2 HV Wire Connector tile.industrialwires.ic2Connector.hv_relay.name=IC2 HV Wire Relay tile.industrialwires.ic2Connector.glass_conn.name=Glass Fiber Wire Connector tile.industrialwires.ic2Connector.glass_relay.name=Glass Fiber Wire Relay tile.industrialwires.mechanical_converter.ie_motor.name=Rotational Motor tile.industrialwires.mechanical_converter.ie_to_ic2.name=Converter: Rotational To Kinetic tile.industrialwires.mechanical_converter.ic2_to_ie.name=Converter: Kinetic To Rotational tile.industrialwires.jacobs_ladder.small.name=Small Jacob's ladder tile.industrialwires.jacobs_ladder.normal.name=Jacob's ladder tile.industrialwires.jacobs_ladder.huge.name=Huge Jacob's ladder tile.industrialwires.control_panel.top.name=Control Panel tile.industrialwires.control_panel.rs_wire.name=Redstone Wire Controller tile.industrialwires.control_panel.dummy.name=Panel Connector tile.industrialwires.control_panel.creator.name=Control Panel Creator item.industrialwires.ic2_wire_coil.tin.name=Tin Wire Coil item.industrialwires.ic2_wire_coil.copper.name=Copper Wire Coil item.industrialwires.ic2_wire_coil.gold.name=Gold Wire Coil item.industrialwires.ic2_wire_coil.hv.name=IC2 HV Wire Coil item.industrialwires.ic2_wire_coil.glass.name=Glass Fiber Wire Coil item.industrialwires.panel_component.lighted_button.name=Lighted Button item.industrialwires.panel_component.label.name=Label item.industrialwires.panel_component.indicator_light.name=Indicator Light item.industrialwires.panel_component.slider.name=Slider item.industrialwires.panel_component.variac.name=Variac® item.industrialwires.panel_component.toggle_switch.name=Toggle Switch item.industrialwires.panel_component.toggle_switch_covered.name=Covered Toggle Switch item.industrialwires.panel_component.lock.name=Lock Switch item.industrialwires.key.name=Key item.industrialwires.key_named.name=Key for item.industrialwires.key_raw.name=Blank Key industrialwires.desc.wireLength=Wire length: %1s block(s) industrialwires.desc.recipe=Please check the Engineer's manual for recipe details industrialwires.desc.remove_all=Remove all components from this panel industrialwires.desc.create_panel=Create a new control panel industrialwires.desc.enable_snap=Snap new components to the 16*16 grid industrialwires.desc.disable_snap=Allow free placing of components industrialwires.desc.latching=Latching industrialwires.desc.latching_info=Does this button stay on indefinitely? industrialwires.desc.latching_info=Does this button stay on indefinitely? industrialwires.desc.disassemble=Disassemble the panel industrialwires.desc.rsid_info=The ID of the redstone wire controller to output a signal to industrialwires.desc.label_text=The text in this label industrialwires.desc.red=Red industrialwires.desc.green=Green industrialwires.desc.blue=Blue industrialwires.desc.length=Length industrialwires.tooltip.rschannel_info=The color of the channel to output the signal to industrialwires.tooltip.horizontal=Horizontal industrialwires.tooltip.vertical=Vertical industrialwires.tooltip.rsId=Redstone Connector ID: %1s industrialwires.tooltip.text=Text: %1s industrialwires.tooltip.latching=Stays on indefinitely industrialwires.tooltip.instantaneous=Turns off after half a second industrialwires.tooltip.length=Length: %1s industrialwires.tooltip.power_tier=Power Tier: %s industrialwires.tooltip.eu_per_tick=%s EU/t industrialwires.tooltip.transfer_rate=Burns at %s EU/t industrialwires.tooltip.input_rate=%s EU/t per connector industrialwires.chat.tooLong=This coil does not contain enough wire for this connection industrialwires.chat.stackSize=Linking is only possible with a stack of size 1 death.attack.industrialwires.jacobs_ladder=%1$s was electrocuted by a Jacob's Ladder itemGroup.industrialwires=Industrial Wires ie.manual.category.industrialWires.name=Industrial Wires ie.manual.category.control_panels.name=Control Panels <<<<<<< HEAD ie.manual.entry.industrialWires.wires.name=Industrial Wires ie.manual.entry.industrialWires.wires.subtext=No complex impedance! ie.manual.entry.industrialWires.wires0=Wires from the IndustrialWires company allow you to transfer energy like you can with cables from the IndustrialCraft2 company.
You use them exactly as you would use wires from Immersive Engineering. Each wire transfers as much EU as the corresponding cable would, so ie.manual.entry.industrialWires.wires1=attaching a connector to a power source that would destroy the cable will destroy the connector.
The wire coils for the IC2 cable are different from the Immersive Engineering wire coils in that longer connections use up more wire: The coils are crafted by placing any combination of uninsulated IC2 cables and the corresponding wire coils in a crafting grid. The next page shows some examples of valid recipes and their outputs. The uninsulated ie.manual.entry.industrialWires.wires2=tin cables can be replaced by uninsulated copper, gold or HV cables or by glass fiber cable to craft the other coils. ie.manual.entry.industrialWires.mechConv.name=Mechanical Converters ie.manual.entry.industrialWires.mechConv.subtext=I made rotational energy for this! ie.manual.entry.industrialWires.mechConv0=Both the IC2 and IE company produce products that run on kinetic energy of some sort. The new converters from IndustrialWires allow you to convert between these two forms of energy!
To use the "Converter: Rotational To Kinetic" attach a source of IE rotational energy ie.manual.entry.industrialWires.mechConv1=like a waterwheel or a motor (see page 3) to the side marked with a gear and a consumer of IC2 kinetic energy to the opposite side. The "Converter: Kinetic To Rotational" is used in a similar way (Rotational and kinetic energy have to be swapped).
Unfortunately some energy is ie.manual.entry.industrialWires.mechConv2=lost with each conversion.
As a little extra the "Mechanical converter" product series also contains a Rotational Motor: It consumes IF to produce IE rotational energy. As with the converters this is not a lossless process. ie.manual.entry.industrialWires.jacobs.name=Jacob's Ladders ie.manual.entry.industrialWires.jacobs.subtext=Probably contain PCB's! ie.manual.entry.industrialWires.jacobs0=By applying a high voltage between 2 electrodes forming a "V" one can create an arc travelling upwards. They don't serve a particular purpose apart from being a nice-looking waste of power. Power can be supplied using either Flux or EU. The energy usage varies with the size of the ladder. ie.manual.entry.industrialWires.jacobs1=These are the required power values in EU: . Due to the voltages involved touching the ladder while active is not a good idea. Applying salt to the electrodes will cause the arc to be colored orange for a short time due to the sodium contained in the salt. ie.manual.entry.industrialWires.intro.name=Introduction ie.manual.entry.industrialWires.intro.subtext= ie.manual.entry.industrialWires.intro0=Control Panels allow you to monitor and control a large amount of redstone signals using only a few blocks. Those signals can currently be connected using redstone wires and connectors.
Buttons, switches, indicator lights and other things that can be placed on a control panel are called §l(Panel) Components§r
To create a control panel you will need a Panel Creator, the individual components and a basic machine casing as the enclosure of the panel. Each ie.manual.entry.industrialWires.intro1=component is described in the entry "Panel Components". Right-clicking with a panel component opens up a GUI in which the properties of the component, like the redstone channel and ID or the color, can be configured. ie.manual.entry.industrialWires.intro2=A §l(panel) network§r is formed by panel blocks connected to each other, directly or through other panel blocks. Panel blocks include the control panel itself, the panel connector and the Redstone Wire Controller. If multiple components in one network are configured to modify the same ie.manual.entry.industrialWires.intro3=redstone signal, the resulting behavior is undefined (but won't crash the game). Having multiple components accepting the same signal on a network is valid though. ie.manual.entry.industrialWires.panel_creator.name=Panel Creator ie.manual.entry.industrialWires.panel_creator.subtext= ie.manual.entry.industrialWires.panel_creator0=The GUI of the panel creator consists of two major sections: The controls on the left and the panel on the right. Components can be placed on the panel by "placing" the items in the corresponding point in the GUI. If the component is surrounded by a red area, it can not be placed in that ie.manual.entry.industrialWires.panel_creator1=position on the panel. This usually means that it is either overlapping with an other component or isn't completely on the panel. The top button on the left (D) disassembles an existing control panel when it is placed in the slot beneath the button: The components of that panel are placed in the GUI, allowing them to be repositioned. The machine casing is lost in this process. The next button (C) turns a machine casing in the slot into a control panel with the components as positioned in the right of the GUI. The button ie.manual.entry.industrialWires.panel_creator2=labeled R removes all components from the GUI panel area and places them in your inventory. Finally the last button (S) changes between being able to place components anywhere on the panel to only being able to place them on a 16x16 grid. ie.manual.entry.industrialWires.redstone.name=Redstone Connections ie.manual.entry.industrialWires.redstone.subtext=Could also be blood vessels ie.manual.entry.industrialWires.redstone0=A panel network can contain any amount of §lRedstone Wire Controllers§r. Each controller should be assigned a different ID in its GUI. Each component that interacts with redstone signals has two settings in its GUI: A redstone channel color and a controller ID. To get the redstone signals out of and into the controller it needs to be connected to redstone ie.manual.entry.industrialWires.redstone1=connectors from Immersive Engineering. ie.manual.entry.industrialWires.components.name=Panel Components ie.manual.entry.industrialWires.components.subtext=More than just two ie.manual.entry.industrialWires.button=A simple button that activates a redstone signal when pressed. Its color can be changed. The button either stays on until clicked again (latching) or tuns off after half a second (non-latching). ie.manual.entry.industrialWires.label=A text that can be placed on the control panel, for example to indicate the purpose of some other component. The color and obviously the text can be edited. ie.manual.entry.industrialWires.indicator_light=A small indicator that brightens as the input redstone signal is increased. The color can be changed. ie.manual.entry.industrialWires.slider=A sliding switch that can set an output redstone signal to any desired signal strength. It can be either vertically or horizontally aligned and can have any length between one eighth of a block and one block. The color of the sliding knob can be changed. ie.manual.entry.industrialWires.toggle_switch=A switch to turn a signal on or off. The covered version includes a cover to prevent accidental activation: When clicked for the first time the cover will open, the signal will be turned on by clicking once again. Another click will close the cover and turn off the output signal. If the cover was opened by accident it can be closed by shift-right-clicking ie.manual.entry.industrialWires.toggle_switch1=the switch. The color of the cover can be configured. ie.manual.entry.industrialWires.variac=A Variac® is a variable autotransformer. The output signal of the transformer increases as the knob is turned to the right. The signal strenght can only be increased by one unit per click. ======= ie.manual.entry.industrialwires.wires.name=Industrial Wires ie.manual.entry.industrialwires.wires.subtext=No complex impedance! ie.manual.entry.industrialwires.wires0=Wires from the IndustrialWires company allow you to transfer energy like you can with cables from the IndustrialCraft2 company.
You use them exactly as you would use wires from Immersive Engineering. Each wire transfers as much EU as the corresponding cable would, so ie.manual.entry.industrialwires.wires1=attaching a connector to a power source that would destroy the cable will destroy the connector.
The wire coils for the IC2 cable are different from the Immersive Engineering wire coils in that longer connections use up more wire: The coils are crafted by placing any combination of uninsulated IC2 cables and the corresponding wire coils in a crafting grid. The next page shows some examples of valid recipes and their outputs. The uninsulated ie.manual.entry.industrialwires.wires2=tin cables can be replaced by uninsulated copper, gold or HV cables or by glass fiber cable to craft the other coils. ie.manual.entry.industrialwires.mechConv.name=Mechanical Converters ie.manual.entry.industrialwires.mechConv.subtext=I made rotational energy for this! ie.manual.entry.industrialwires.mechConv0=Both the IC2 and IE company produce products that run on kinetic energy of some sort. The new converters from IndustrialWires allow you to convert between these two forms of energy!
To use the "Converter: Rotational To Kinetic" attach a source of IE rotational energy ie.manual.entry.industrialwires.mechConv1=like a waterwheel or a motor (see page 3) to the side marked with a gear and a consumer of IC2 kinetic energy to the opposite side. The "Converter: Kinetic To Rotational" is used in a similar way (Rotational and kinetic energy have to be swapped).
Unfortunately some energy is ie.manual.entry.industrialwires.mechConv2=lost with each conversion.
As a little extra the "Mechanical converter" product series also contains a Rotational Motor: It consumes IF to produce IE rotational energy. As with the converters this is not a lossless process. ie.manual.entry.industrialwires.jacobs.name=Jacob's Ladders ie.manual.entry.industrialwires.jacobs.subtext=Probably contain PCB's! ie.manual.entry.industrialwires.jacobs0=By applying a high voltage between 2 electrodes forming a "V" one can create an arc travelling upwards. They don't serve a particular purpose apart from being a nice-looking waste of power. Power can be supplied using either Flux or EU. The energy usage varies with the size of the ladder. ie.manual.entry.industrialwires.jacobs1=These are the required power values in EU: . Due to the voltages involved touching the ladder while active is not a good idea. Applying salt to the electrodes will cause the arc to be colored orange for a short time due to the sodium contained in the salt. ie.manual.entry.industrialwires.intro.name=Introduction ie.manual.entry.industrialwires.intro.subtext= ie.manual.entry.industrialwires.intro0=Control Panels allow you to monitor and control a large amount of redstone signals using only a few blocks. Those signals can currently be connected using redstone wires and connectors.
Buttons, switches, indicator lights and other things that can be placed on a control panel are called §l(Panel) Components§r
To create a control panel you will need a Panel Creator, the individual components and a basic machine casing as the enclosure of the panel. Each ie.manual.entry.industrialwires.intro1=component is described in the entry "Panel Components". Right-clicking with a panel component opens up a GUI in which the properties of the component, like the redstone channel and ID or the color, can be configured. ie.manual.entry.industrialwires.intro2=A §l(panel) network§r is formed by panel blocks connected to each other, directly or through other panel blocks. Panel blocks include the control panel itself, the panel connector and the Redstone Wire Controller. If multiple components in one network are configured to modify the same ie.manual.entry.industrialwires.intro3=redstone signal, the resulting behavior is undefined (but won't crash the game). Having multiple components accepting the same signal on a network is valid though. ie.manual.entry.industrialwires.panel_creator.name=Panel Creator ie.manual.entry.industrialwires.panel_creator.subtext= ie.manual.entry.industrialwires.panel_creator0=The GUI of the panel creator consists of two major sections: The controls on the left and the panel on the right. Components can be placed on the panel by "placing" the items in the corresponding point in the GUI. If the component is surrounded by a red area, it can not be placed in that ie.manual.entry.industrialwires.panel_creator1=position on the panel. This usually means that it is either overlapping with an other component or isn't completely on the panel. The top button on the left (D) disassembles an existing control panel when it is placed in the slot beneath the button: The components of that panel are placed in the GUI, allowing them to be repositioned. The machine casing is lost in this process. The next button (C) turns a machine casing in the slot into a control panel with the components as positioned in the right of the GUI. The button ie.manual.entry.industrialwires.panel_creator2=labeled R removes all components from the GUI panel area and places them in your inventory. Finally the last button (S) changes between being able to place components anywhere on the panel to only being able to place them on a 16x16 grid. ie.manual.entry.industrialwires.redstone.name=Redstone Connections ie.manual.entry.industrialwires.redstone.subtext=Could also be blood vessels ie.manual.entry.industrialwires.redstone0=A panel network can contain any amount of §lRedstone Wire Controllers§r. Each controller should be assigned a different ID in its GUI. Each component that interacts with redstone signals has two settings in its GUI: A redstone channel color and a controller ID. To get the redstone signals out of and into the controller it needs to be connected to redstone ie.manual.entry.industrialwires.redstone1=connectors from Immersive Engineering. ie.manual.entry.industrialwires.components.name=Panel Components ie.manual.entry.industrialwires.components.subtext=More than just two ie.manual.entry.industrialwires.components.general=The settings of any component can be copied to a component of the same type by placing the components directly above each other in a crafting bench. The settings of the upper component will be copied to the lower. ie.manual.entry.industrialwires.button=A simple button that activates a redstone signal when pressed. Its color can be changed. The button either stays on until clicked again (latching) or tuns off after half a second (non-latching). ie.manual.entry.industrialwires.label=A text that can be placed on the control panel, for example to indicate the purpose of some other component. The color and obviously the text can be edited. ie.manual.entry.industrialwires.indicator_light=A small indicator that brightens as the input redstone signal is increased. The color can be changed. ie.manual.entry.industrialwires.slider=A sliding switch that can set an output redstone signal to any desired signal strength. It can be either vertically or horizontally aligned and can have any length between one eighth of a block and one block. The color of the sliding knob can be changed. ie.manual.entry.industrialwires.toggle_switch=A switch to turn a signal on or off. The covered version includes a cover to prevent accidental activation: When clicked for the first time the cover will open, the signal will be turned on by clicking once again. Another click will close the cover and turn off the output signal. If the cover was opened by accident it can be closed by shift-right-clicking ie.manual.entry.industrialwires.toggle_switch1=the switch. The color of the cover can be configured. ie.manual.entry.industrialwires.variac=A Variac® is a variable autotransformer. The output signal of the transformer increases as the knob is turned to the right. The signal strenght can only be increased by one unit per click. ie.manual.entry.industrialwires.lock=A lock switch activates a redstone signal when a key is inserted and turned. A newly crafted lock will have a unique key configuration. By placing a blank key and a lock in a crafting table a key for the lock can be created. Multiple locks fitting the same key can be created using component copying (see page 1). Keys can be named in a GUI opened by right-clicking with them. >>>>>>> 6a2ce46... Finished up the lock switch, just missing textures now