/* * This file is part of Industrial Wires. * Copyright (C) 2016-2017 malte0811 * * Industrial Wires is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Industrial Wires is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Industrial Wires. If not, see . */ package malte0811.industrialWires.blocks.converter; import blusunrize.immersiveengineering.api.IEProperties; import blusunrize.immersiveengineering.common.blocks.IEBlockInterfaces.IDirectionalTile; import blusunrize.immersiveengineering.common.util.Utils; import malte0811.industrialWires.IndustrialWires; import malte0811.industrialWires.blocks.BlockIWBase; import malte0811.industrialWires.blocks.IMetaEnum; import malte0811.industrialWires.blocks.ItemBlockIW; import net.minecraft.block.Block; import net.minecraft.block.ITileEntityProvider; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyEnum; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.RayTraceResult; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.common.registry.GameRegistry; import java.util.List; public class BlockMechanicalConverter extends BlockIWBase implements IMetaEnum { private static PropertyEnum type = PropertyEnum.create("type", MechanicalBlockType.class); public BlockMechanicalConverter() { super(Material.IRON, "mechanical_converter"); } @Override public void getSubBlocks(Item itemIn, CreativeTabs tab, List list) { for (int i = 0;i<3;i++) { list.add(new ItemStack(itemIn, 1, i)); } } @Override protected IProperty[] getProperties() { return new IProperty[]{type, IEProperties.FACING_ALL}; } @Override public IBlockState getStateFromMeta(int meta) { return getDefaultState().withProperty(type, MechanicalBlockType.values[meta]); } @Override public Object[] getValues() { return MechanicalBlockType.values; } @Override public TileEntity createTileEntity(World world, IBlockState state) { switch (state.getValue(type)) { case IE_MOTOR: return new TileEntityIEMotor(); case IE_TO_IC2: return new TileEntityMechIEtoIC(); case IC2_TO_IE: return new TileEntityMechICtoIE(); } return null; } @Override public int getMetaFromState(IBlockState state) { return state.getValue(type).ordinal(); } @Override public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer, ItemStack stack) { IBlockState base = super.getStateForPlacement(world, pos, facing, hitX, hitY, hitZ, meta, placer, stack); base = base.withProperty(type, MechanicalBlockType.values[meta]); return base.withProperty(IEProperties.FACING_ALL, facing.getOpposite()); } @Override public int damageDropped(IBlockState state) { return state.getValue(type).ordinal(); } @Override public ItemStack getPickBlock(IBlockState state, RayTraceResult target, World world, BlockPos pos, EntityPlayer player) { return new ItemStack(this, 1, damageDropped(state)); } @Override @SuppressWarnings("deprecation") public boolean eventReceived(IBlockState state, World worldIn, BlockPos pos, int id, int param) { boolean def = super.eventReceived(state, worldIn, pos, id, param); if ((id&255)==255) { IBlockState s = worldIn.getBlockState(pos); worldIn.notifyBlockUpdate(pos, s, s, 3); return true; } return def; } }