#####Version 1.5-20 (UNRELEASED) - Fixed GUI background and item tooltips - Fixed some components resetting when the chunk is unloaded - Chunks with control panels properly unload now #####Version 1.5-15 - Components can be placed in the world now to use the as conventional levers/etc. - Added documentation on the key ring. It also shows all attached keys on the tooltip now - Fixed some bugs with key ring crafting - Fixed control panels causing disconnects on servers #####Version 1.5-14 - Updated to Minecraft 1.12 - Added a recipe for the key ring. Kind of forgot about adding one when I added the ring itself... - Fixed wire length crafting leaving wrong coils when the output has maximum length - Fixed some more connection issues with control panels #####Version 1.5-13 - Labels no longer break the model cache and cause lag - Labels don't break on dedicated servers any more #####Version 1.5-12 - Added tilted control panels - Panels are no longer created from machine casings, there is a dedicated item for that now, the Unfinished Control Panel - Angle and height can be configured in the Engineer's Workbench - Fixed a CME when multi-threaded chunk rendering is enabled - Fixed control panels not connecting or disconnecting properly when a panel connector between the panel and the RS controller is broken/placed - Improved the performance of the control panel hitbox rendering #####Version 1.5-11 - Updated to Minecraft 1.11.2 - Added Panel Meters to monitor a redstone signal with reasonable accuracy - Multiple components on the same panel network can modify the same signal now without causing undefined behavior - Lock Switches no longer break the model cache #####Version 1.4-10 - added lock switches for control panels (backport from 1.11) - Can only be turned on by someone with the correct key to prevent unauthorized access - up to 10 keys can be added to a keyring to reduce inventory spam - IC2 items can be added to the appropriate sections of the engineers toolbox (backport from 1.11) - Components (lighted button, indicator light, etc.) on panels now actually light up (backport from 1.11) - Fixed power loss when no energy is being transmitted #####Version 1.4-9 - added Control Panels - They can be used to control and monitor a lot of redstone signals from a few blocks #####Version 1.3-8 - the converters and the motor don't have missing textures any more when using Chisel #####Version 1.3-7 - added Jacob's Ladders/High voltage travelling arcs - they don't have a particular purpose aside from looking nice #####Version 1.2-6 - reduced the discrepancies between IC2 cables and Industrial Wires - machines don't explode when they shouldn't except in some corner cases - potentially fixed missing textures on the mechanical converters - added Chinese translations (thanks SihenZhang) #####Version 1.2-5 (10,000 download celebratory release) - added mechanical converters and the rotational motor - they convert between IE rotational energy (windmill, dynamo etc) and IC2 kinetic energy - Rotational motor: produces IE rotational energy from IF - No lossless conversion - Can be disabled in the config - wire coils show when they are out of range (to match the behavior of IE coils in the latest dev version) #####Version 1.1-4 - fixed an insane amount of log-spam in an edgecase (probably a Vanilla or Forge bug) - added config values for wire length per connection and per coil item #####Version 1.1-3 - fixed incompatibility with IE build 48 - reduced the amount of calls to core IE classes to make such incompatibilities less likely - fixed localization of the creative tab #####Version 1.1-2 - wire coils now use a different amount of wire depending on how long the connection is - wire coils are crafted by placing any amount of IC2 cables and/or the corresponding wire coils in a crafting table now - added Glass Fiber Wire - changed license to GPL3 - changed the amount of connectors/relays the recipes yield