IndustrialWires/src/main/java/malte0811/industrialWires/blocks/converter/BlockMechanicalConverter.java

124 lines
4.0 KiB
Java

/*
* This file is part of Industrial Wires.
* Copyright (C) 2016-2017 malte0811
*
* Industrial Wires is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Industrial Wires is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Industrial Wires. If not, see <http://www.gnu.org/licenses/>.
*/
package malte0811.industrialWires.blocks.converter;
import blusunrize.immersiveengineering.api.IEProperties;
import malte0811.industrialWires.blocks.BlockIWBase;
import malte0811.industrialWires.blocks.IMetaEnum;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
import javax.annotation.Nonnull;
public class BlockMechanicalConverter extends BlockIWBase implements IMetaEnum {
private static PropertyEnum<MechanicalBlockType> type = PropertyEnum.create("type", MechanicalBlockType.class);
public BlockMechanicalConverter() {
super(Material.IRON, "mechanical_converter");
}
@Override
public void getSubBlocks(@Nonnull Item itemIn, CreativeTabs tab, NonNullList<ItemStack> list) {
for (int i = 0;i<3;i++) {
list.add(new ItemStack(itemIn, 1, i));
}
}
@Override
protected IProperty<?>[] getProperties() {
return new IProperty[]{type, IEProperties.FACING_ALL};
}
@Nonnull
@Override
public IBlockState getStateFromMeta(int meta) {
return getDefaultState().withProperty(type, MechanicalBlockType.values[meta]);
}
@Override
public Object[] getValues() {
return MechanicalBlockType.values;
}
@Override
public TileEntity createTileEntity(@Nonnull World world, @Nonnull IBlockState state) {
switch (state.getValue(type)) {
case IE_MOTOR:
return new TileEntityIEMotor();
case IE_TO_IC2:
return new TileEntityMechIEtoIC();
case IC2_TO_IE:
return new TileEntityMechICtoIE();
}
return null;
}
@Override
public boolean hasTileEntity(IBlockState state) {
return true;
}
@Override
public int getMetaFromState(IBlockState state) {
return state.getValue(type).ordinal();
}
@Override
@Nonnull
public IBlockState getStateForPlacement(@Nonnull World world, @Nonnull BlockPos pos, @Nonnull EnumFacing facing, float hitX, float hitY,
float hitZ, int meta, @Nonnull EntityLivingBase placer, EnumHand h) {
IBlockState base = super.getStateForPlacement(world, pos, facing, hitX, hitY, hitZ, meta, placer, h);
return base.withProperty(type, MechanicalBlockType.values[meta]);
}
@Override
public int damageDropped(IBlockState state) {
return state.getValue(type).ordinal();
}
@Nonnull
@Override
public ItemStack getPickBlock(@Nonnull IBlockState state, RayTraceResult target, @Nonnull World world, @Nonnull BlockPos pos,
EntityPlayer player) {
return new ItemStack(this, 1, damageDropped(state));
}
@Override
@SuppressWarnings("deprecation")
public boolean eventReceived(IBlockState state, World worldIn, BlockPos pos, int id, int param) {
boolean def = super.eventReceived(state, worldIn, pos, id, param);
if ((id&255)==255) {
IBlockState s = worldIn.getBlockState(pos);
worldIn.notifyBlockUpdate(pos, s, s, 3);
return true;
}
return def;
}
}