IndustrialWires/src/main/java/malte0811/industrialWires/items/INetGUIItem.java
malte0811 55e03ab8a4 Started adding locks for panels
# Conflicts:
#	src/main/java/malte0811/industrialWires/CommonProxy.java
#	src/main/java/malte0811/industrialWires/IndustrialWires.java
#	src/main/java/malte0811/industrialWires/client/ClientProxy.java
#	src/main/java/malte0811/industrialWires/containers/ContainerPanelComponent.java
#	src/main/java/malte0811/industrialWires/items/ItemIC2Coil.java
#	src/main/java/malte0811/industrialWires/items/ItemPanelComponent.java
#	src/main/java/malte0811/industrialWires/network/MessageComponentSync.java
2017-05-26 13:25:16 +02:00

28 lines
1,017 B
Java

/*
* This file is part of Industrial Wires.
* Copyright (C) 2016-2017 malte0811
*
* Industrial Wires is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Industrial Wires is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Industrial Wires. If not, see <http://www.gnu.org/licenses/>.
*/
package malte0811.industrialWires.items;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumHand;
public interface INetGUIItem {
void onChange(NBTTagCompound nbt, EntityPlayer p, EnumHand hand);
}