IndustrialWires/src/main/java/malte0811/industrialWires/blocks/ItemBlockIW.java
malte0811 59177870f1 added the manual entry on jacobs ladders
fixed jacobs ladders replacing other blocks on placement
2017-03-03 19:04:08 +01:00

56 lines
2 KiB
Java

/*
* This file is part of Industrial Wires.
* Copyright (C) 2016-2017 malte0811
*
* Industrial Wires is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Industrial Wires is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Industrial Wires. If not, see <http://www.gnu.org/licenses/>.
*/
package malte0811.industrialWires.blocks;
import blusunrize.immersiveengineering.common.blocks.IEBlockInterfaces;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class ItemBlockIW extends ItemBlock {
Object[] values;
public ItemBlockIW(Block b) {
super(b);
assert b instanceof IMetaEnum;
values = ((IMetaEnum)b).getValues();
hasSubtypes = true;
}
@Override
public String getUnlocalizedName(ItemStack stack) {
int meta = stack.getMetadata();
return block.getUnlocalizedName()+"."+values[meta].toString().toLowerCase();
}
@Override
public int getMetadata(int damage) {
return damage;
}
@Override
public boolean placeBlockAt(ItemStack stack, EntityPlayer player, World world, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ, IBlockState newState) {
if (block instanceof IPlacementCheck&&!((IPlacementCheck) block).canPlaceBlockAt(world, pos, stack)) {
return false;
}
return super.placeBlockAt(stack, player, world, pos, side, hitX, hitY, hitZ, newState);
}
}