IndustrialWires/src/main/java/malte0811/industrialwires/controlpanel/PanelUtils.java

409 lines
17 KiB
Java

/*
* This file is part of Industrial Wires.
* Copyright (C) 2016-2018 malte0811
* Industrial Wires is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* Industrial Wires is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Industrial Wires. If not, see <http://www.gnu.org/licenses/>.
*/
package malte0811.industrialwires.controlpanel;
import blusunrize.immersiveengineering.api.Lib;
import blusunrize.immersiveengineering.common.util.chickenbones.Matrix4;
import malte0811.industrialwires.IndustrialWires;
import malte0811.industrialwires.blocks.controlpanel.BlockTypes_Panel;
import malte0811.industrialwires.client.ClientUtilsIW;
import malte0811.industrialwires.client.RawQuad;
import malte0811.industrialwires.controlpanel.PropertyComponents.PanelRenderProperties;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.client.resources.I18n;
import net.minecraft.item.EnumDyeColor;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTBase;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagFloat;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.Vec3i;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.client.model.obj.OBJModel;
import net.minecraftforge.client.model.pipeline.UnpackedBakedQuad;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.util.vector.Vector3f;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.util.ArrayList;
import java.util.List;
import static malte0811.industrialwires.util.NBTKeys.*;
public final class PanelUtils {
public static TextureAtlasSprite PANEL_TEXTURE;
public static Item PANEL_ITEM;
private static ItemStack panelBase;
private PanelUtils() {
}
@SideOnly(Side.CLIENT)
public static List<BakedQuad> generateQuads(PanelRenderProperties components) {
if (PANEL_TEXTURE == null) {
TextureMap texMap = Minecraft.getMinecraft().getTextureMapBlocks();
PANEL_TEXTURE = texMap.getAtlasSprite(IndustrialWires.MODID + ":blocks/control_panel");
}
ItemStack source = components.getTextureSource();
IBakedModel texModel = null;
if (IndustrialWires.proxy.isValidTextureSource(source)) {
texModel = Minecraft.getMinecraft().getRenderItem().getItemModelWithOverrides(source,
null, null);
}
final TextureAtlasSprite mainTex = texModel != null ? texModel.getParticleTexture() : PANEL_TEXTURE;
List<BakedQuad> ret = new ArrayList<>();
Matrix4 m4 = components.getPanelTopTransform();
Matrix4 m4RotOnly = m4.copy();
m4RotOnly.invert();
m4RotOnly.transpose();
//Intentionally not a for-each to help with CME's
//noinspection ForLoopReplaceableByForEach
for (int i = 0; i < components.size(); i++) {
PanelComponent pc = components.get(i);
Matrix4 m4Here = m4.copy().translate(pc.getX(), PanelComponent.Y_DELTA, pc.getY());
List<RawQuad> compQuads = pc.getQuads();
for (RawQuad bq : compQuads) {
ret.add(ClientUtilsIW.bakeQuad(bq, m4Here, m4RotOnly));
}
}
Matrix4 baseTrans = components.getPanelBaseTransform();
Matrix4 baseNorm = baseTrans.copy();
baseNorm.invert();
baseNorm.transpose();
List<RawQuad> rawOut = new ArrayList<>();
float height1 = getLocalHeightFromZ(1, components.getHeight(), components.getAngle());
float height0 = getLocalHeightFromZ(0, components.getHeight(), components.getAngle());
float vMax1 = 16 * height1;
float vMax0 = 16 * height0;
float xMin = 0;
float xMax = 1;
float zMin = 0;
float zMax = 1;
if (components instanceof PropertyComponents.AABBPanelProperties) {
AxisAlignedBB xzAABB = ((PropertyComponents.AABBPanelProperties) components).getPanelBoundingBox();
xMin = (float) xzAABB.minX;
zMin = (float) xzAABB.minZ;
xMax = (float) xzAABB.maxX;
zMax = (float) xzAABB.maxZ;
}
float uMaxX = 16*(xMax-xMin);
float uMaxZ = 16*(zMax-zMin);
//TOP
rawOut.add(new RawQuad(new Vector3f(xMin, height0, zMin), new Vector3f(xMin, height1, zMax),
new Vector3f(xMax, height1, zMax), new Vector3f(xMax, height0, zMin),
EnumFacing.UP, mainTex, WHITE, null, new float[]{0, 0, uMaxX, uMaxZ}, -1));
//BOTTOM
rawOut.add(new RawQuad(new Vector3f(xMin, 0, zMin), new Vector3f(xMax, 0, zMin),
new Vector3f(xMax, 0, zMax), new Vector3f(xMin, 0, zMax),
EnumFacing.DOWN, mainTex, WHITE, null, UV_FULL, -1));
//LEFT
rawOut.add(new RawQuad(new Vector3f(xMin, 0, zMin), new Vector3f(xMin, 0, zMax),
new Vector3f(xMin, height1, zMax), new Vector3f(xMin, height0, zMin),
EnumFacing.UP, mainTex, WHITE, null, new float[][]{
{0, 0}, {0, uMaxZ},
{vMax1, uMaxZ}, {vMax0, 0}
}, -1));
//RIGHT
rawOut.add(new RawQuad(new Vector3f(xMax, 0, zMin), new Vector3f(xMax, height0, zMin),
new Vector3f(xMax, height1, zMax), new Vector3f(xMax, 0, zMax),
EnumFacing.UP, mainTex, WHITE, null, new float[][]{
{0, 0}, {vMax0, 0},
{vMax1, uMaxZ}, {0, uMaxZ}
}, -1));
//BACK
rawOut.add(new RawQuad(new Vector3f(xMax, 0, zMin), new Vector3f(xMin, 0, zMin),
new Vector3f(xMin, height0, zMin), new Vector3f(xMax, height0, zMin),
EnumFacing.UP, mainTex, WHITE, null, new float[]{0, 0, vMax0, uMaxX}, -1));
//FRONT
rawOut.add(new RawQuad(new Vector3f(xMin, 0, zMax), new Vector3f(xMax, 0, zMax),
new Vector3f(xMax, height1, zMax), new Vector3f(xMin, height1, zMax),
EnumFacing.UP, mainTex, WHITE, null, new float[]{0, 0, vMax1, uMaxX}, -1));
for (RawQuad bq : rawOut) {
ret.add(ClientUtilsIW.bakeQuad(bq, baseTrans, baseNorm));
}
return ret;
}
//mostly copied from IE's ClientUtils, it has protected access there...
@SideOnly(Side.CLIENT)
public static void putVertexData(VertexFormat format, UnpackedBakedQuad.Builder builder, Vector3f pos, OBJModel.Normal faceNormal, double u, double v, TextureAtlasSprite sprite, float[] colorA) {
for (int e = 0; e < format.getElementCount(); e++)
switch (format.getElement(e).getUsage()) {
case POSITION:
builder.put(e, pos.getX(), pos.getY(), pos.getZ(), 0);
break;
case COLOR:
builder.put(e, colorA[0], colorA[1], colorA[2], colorA[3]);
break;
case UV:
if (sprite == null)//Double Safety. I have no idea how it even happens, but it somehow did .-.
sprite = Minecraft.getMinecraft().getTextureMapBlocks().getMissingSprite();
builder.put(e,
sprite.getInterpolatedU(u),
sprite.getInterpolatedV((v)),
0, 1);
break;
case NORMAL:
builder.put(e, faceNormal.x, faceNormal.y, faceNormal.z, 0);
break;
default:
builder.put(e);
}
}
private static final float[] UV_FULL = {0, 0, 16, 16};
private static final float[] WHITE = {1, 1, 1, 1};
@SideOnly(Side.CLIENT)
public static void addTexturedBox(Vector3f min, Vector3f size, List<RawQuad> out, float[] uvs, TextureAtlasSprite tex) {
addBox(WHITE, WHITE, WHITE, min, size, out, true, uvs, tex, null, false);
}
@SideOnly(Side.CLIENT)
public static void addColoredBox(float[] colorTop, float[] colorSides, float[] colorBottom, Vector3f min, Vector3f size, List<RawQuad> out, boolean doBottom) {
addBox(colorTop, colorSides, colorBottom, min, size, out, doBottom, UV_FULL, ModelLoader.White.INSTANCE, null, false);
}
@SideOnly(Side.CLIENT)
public static void addColoredBox(float[] colorTop, float[] colorSides, float[] colorBottom, Vector3f min, Vector3f size, List<RawQuad> out, boolean doBottom, @Nullable Matrix4 mat) {
addBox(colorTop, colorSides, colorBottom, min, size, out, doBottom, UV_FULL, ModelLoader.White.INSTANCE, mat, false);
}
@SideOnly(Side.CLIENT)
public static void addColoredBox(float[] colorTop, float[] colorSides, float[] colorBottom, Vector3f min, Vector3f size, List<RawQuad> out, boolean doBottom, @Nullable Matrix4 mat, boolean inside) {
addBox(colorTop, colorSides, colorBottom, min, size, out, doBottom, UV_FULL, ModelLoader.White.INSTANCE, mat, inside);
}
@SideOnly(Side.CLIENT)
public static void addBox(float[] colorTop, float[] colorSides, float[] colorBottom, Vector3f min, Vector3f size, List<RawQuad> out, boolean doBottom, float[] uvs, TextureAtlasSprite tex,
@Nullable Matrix4 mat, boolean inside) {
addQuad(out, new Vector3f(min.x, min.y + size.y, min.z), new Vector3f(min.x, min.y + size.y, min.z + size.z),
new Vector3f(min.x + size.x, min.y + size.y, min.z + size.z), new Vector3f(min.x + size.x, min.y + size.y, min.z),
EnumFacing.UP, colorTop, tex, uvs, mat, inside);
if (doBottom) {
addQuad(out, new Vector3f(min.x, min.y, min.z), new Vector3f(min.x + size.x, min.y, min.z),
new Vector3f(min.x + size.x, min.y, min.z + size.z), new Vector3f(min.x, min.y, min.z + size.z),
EnumFacing.UP, colorBottom, tex, uvs, mat, inside);
}
addQuad(out, new Vector3f(min.x, min.y, min.z), new Vector3f(min.x, min.y, min.z + size.z),
new Vector3f(min.x, min.y + size.y, min.z + size.z), new Vector3f(min.x, min.y + size.y, min.z),
EnumFacing.WEST, colorSides, tex, uvs, mat, inside);
addQuad(out, new Vector3f(min.x + size.x, min.y, min.z), new Vector3f(min.x + size.x, min.y + size.y, min.z),
new Vector3f(min.x + size.x, min.y + size.y, min.z + size.z), new Vector3f(min.x + size.x, min.y, min.z + size.z),
EnumFacing.EAST, colorSides, tex, uvs, mat, inside);
addQuad(out, new Vector3f(min.x, min.y, min.z), new Vector3f(min.x, min.y + size.y, min.z),
new Vector3f(min.x + size.x, min.y + size.y, min.z), new Vector3f(min.x + size.x, min.y, min.z),
EnumFacing.NORTH, colorSides, tex, uvs, mat, inside);
addQuad(out, new Vector3f(min.x, min.y, min.z + size.z), new Vector3f(min.x + size.x, min.y, min.z + size.z),
new Vector3f(min.x + size.x, min.y + size.y, min.z + size.z), new Vector3f(min.x, min.y + size.y, min.z + size.z),
EnumFacing.SOUTH, colorSides, tex, uvs, mat, inside);
}
@SideOnly(Side.CLIENT)
public static void addColoredQuad(List<RawQuad> out, Vector3f v0, Vector3f v1, Vector3f v2, Vector3f v3, EnumFacing dir, float[] color) {
addQuad(out, v0, v1, v2, v3, dir, color, Minecraft.getMinecraft().getTextureMapBlocks().getTextureExtry(ModelLoader.White.LOCATION.toString()), UV_FULL, null, false);
}
@SideOnly(Side.CLIENT)
public static void addColoredQuad(List<RawQuad> out, Vector3f v0, Vector3f v1, Vector3f v2, Vector3f v3, EnumFacing dir, float[] color, @Nullable Matrix4 mat) {
addQuad(out, v0, v1, v2, v3, dir, color, Minecraft.getMinecraft().getTextureMapBlocks().getTextureExtry(ModelLoader.White.LOCATION.toString()), UV_FULL, mat, false);
}
@SideOnly(Side.CLIENT)
public static void addQuad(List<RawQuad> out, Vector3f v0, Vector3f v1, Vector3f v2, Vector3f v3, EnumFacing dir, float[] color, TextureAtlasSprite tex, float[] uvs, @Nullable Matrix4 mat, boolean bidirectional) {
Vec3i dirV = dir.getDirectionVec();
RawQuad quad = new RawQuad(v0, v1, v2, v3, dir, tex,
color, new Vector3f(dirV.getX(), dirV.getY(), dirV.getZ()), uvs);
if (mat != null) {
quad = quad.apply(mat);
}
out.add(quad);
if (bidirectional) {
dirV = dir.getOpposite().getDirectionVec();
quad = new RawQuad(v3, v2, v1, v0, dir, tex,
color, new Vector3f(dirV.getX(), dirV.getY(), dirV.getZ()), uvs);
if (mat != null) {
quad = quad.apply(mat);
}
out.add(quad);
}
}
@SideOnly(Side.CLIENT)
public static void addInfo(ItemStack stack, List<String> list, NBTTagCompound data) {
switch (stack.getMetadata()) {
case 0: //button
addCommonInfo(data, list, true, true);
if (data.hasKey(LATCHING)) {
list.add(I18n.format(IndustrialWires.MODID + ".tooltip." + (data.getBoolean(LATCHING) ? "latching" : "instantaneous")));
}
break;
case 1: //label
if (data.hasKey(TEXT)) {
list.add(I18n.format(IndustrialWires.MODID + ".tooltip.text", data.getString(TEXT)));
}
addCommonInfo(data, list, true, false);
break;
case 2: //indicator light
addCommonInfo(data, list, true, true);
break;
case 3: //slider
addCommonInfo(data, list, true, true);
if (data.hasKey(HORIZONTAL)) {
list.add(I18n.format(IndustrialWires.MODID + ".tooltip." + (data.getBoolean(HORIZONTAL) ? "horizontal" : "vertical")));
}
if (data.hasKey(LENGTH)) {
list.add(I18n.format(IndustrialWires.MODID + ".tooltip.length", data.getFloat(LENGTH)));
}
break;
case 4://variac
addCommonInfo(data, list, false, true);
break;
case 5://Toggle switch
addCommonInfo(data, list, false, true);
break;
case 6://Covered toggle switch
addCommonInfo(data, list, true, true);
break;
case 7://Lock
addCommonInfo(data, list, false, true);
if (data.hasKey(LATCHING)) {
list.add(I18n.format(IndustrialWires.MODID + ".tooltip." + (data.getBoolean(LATCHING) ? "latching" : "instantaneous")));
}
break;
case 8://Panel meter
addCommonInfo(data, list, false, true);
if (data.hasKey(WIDE)) {
list.add(I18n.format(IndustrialWires.MODID + ".tooltip." + (data.getBoolean(WIDE) ? "wide" : "narrow")));
}
break;
}
}
@SideOnly(Side.CLIENT)
public static void addCommonInfo(NBTTagCompound data, List<String> list, boolean color, boolean rs) {
if (color && data.hasKey(COLOR)) {
String hexCol = String.format("%6s", Integer.toHexString(data.getInteger(COLOR) & 0xffffff)).replace(' ', '0');
list.add(I18n.format(Lib.DESC_INFO + "colour", "<hexcol=" + hexCol + ":#" + hexCol + ">"));
}
if (rs && data.hasKey(RS_CHANNEL)) {
EnumDyeColor channColor = EnumDyeColor.byMetadata(data.getInteger(RS_CHANNEL));
String hexCol = Integer.toHexString(channColor.getColorValue());
list.add(I18n.format("desc.immersiveengineering.info.redstoneChannel", "<hexcol=" + hexCol + ":" + channColor.getTranslationKey() + ">"));
}
if (rs && data.hasKey(RS_ID)) {
list.add(I18n.format(IndustrialWires.MODID + ".tooltip.rsId", data.getInteger(RS_ID)));
}
}
public static int setColor(int color, int id, NBTBase value) {
id = 2 - id;
color &= ~(0xff << (8 * id));
color |= (int) (2.55 * (((NBTTagFloat) value).getFloat())) << (8 * id);
return color;
}
public static float[] getFloatColor(boolean active, int color) {
float[] ret = new float[4];
ret[3] = 1;
for (int i = 0; i < 3; i++) {
ret[i] = ((color >> (8 * (2 - i))) & 255) / 255F * (active ? 1 : .5F);
}
return ret;
}
public static boolean intersectXZ(AxisAlignedBB aabb1, AxisAlignedBB aabb2) {
return aabb1.minX < aabb2.maxX && aabb1.maxX > aabb2.minX && aabb1.minZ < aabb2.maxZ && aabb1.maxZ > aabb2.minZ;
}
public static void readListFromNBT(NBTTagList list, @Nonnull List<PanelComponent> base) {
boolean allNew = list.tagCount() != base.size();
if (allNew) {
base.clear();
}
for (int i = 0; i < list.tagCount(); i++) {
NBTTagCompound nbt = list.getCompoundTagAt(i);
PanelComponent pc = PanelComponent.read(nbt);
if (pc != null) {
if (allNew) {
base.add(pc);
} else {
PanelComponent oldPc = base.get(i);
if (pc.getClass() != oldPc.getClass()) {
base.set(i, pc);
} else {
oldPc.readFromNBT(nbt);
}
}
}
}
}
public static ItemStack getPanelBase() {
if (panelBase == null) {
panelBase = new ItemStack(IndustrialWires.panel, 1, BlockTypes_Panel.UNFINISHED.ordinal());
}
return panelBase;
}
public static float getAngle(ItemStack inv) {
float angle = 0;
NBTTagCompound nbt = inv.getTagCompound();
if (nbt != null && nbt.hasKey("angle")) {
angle = nbt.getFloat("angle");
}
return angle;
}
public static float getHeight(ItemStack inv) {
float height = .5F;
NBTTagCompound nbt = inv.getTagCompound();
if (nbt != null && nbt.hasKey("height")) {
height = nbt.getFloat("height");
}
return height;
}
public static float getHeightWithComponent(PanelComponent pc, float angle, float height) {
AxisAlignedBB aabb = pc.getBlockRelativeAABB();
double y = angle > 0 ? aabb.minZ : aabb.maxZ;
float hComp = (float) (pc.getHeight() * Math.cos(angle));
float localPanelHeight = getLocalHeight(y, angle, height);
return hComp + localPanelHeight;
}
public static float getLocalHeight(double y, float angle, float height) {
double centerOffset = .5 * (1 / Math.cos(angle) - 1);
y += centerOffset;
return getLocalHeightFromZ(Math.cos(angle) * y, height, angle);
}
public static float getLocalHeightFromZ(double z, float height, float angle) {
return (float) (height + (.5 - z) * Math.tan(angle));
}
}