IndustrialWires/src/main/java/malte0811/industrialwires/IEObjects.java
2018-09-03 20:35:23 +02:00

56 lines
2.7 KiB
Java

/*
* This file is part of Industrial Wires.
* Copyright (C) 2016-2018 malte0811
* Industrial Wires is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* Industrial Wires is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Industrial Wires. If not, see <http://www.gnu.org/licenses/>.
*/
package malte0811.industrialwires;
import blusunrize.immersiveengineering.ImmersiveEngineering;
import blusunrize.immersiveengineering.common.blocks.BlockIEBase;
import blusunrize.immersiveengineering.common.blocks.BlockTypes_MetalsIE;
import blusunrize.immersiveengineering.common.blocks.metal.*;
import net.minecraft.item.Item;
import net.minecraftforge.fml.common.registry.GameRegistry;
public class IEObjects {
@GameRegistry.ObjectHolder(ImmersiveEngineering.MODID+":metal_decoration0")
public static BlockIEBase<BlockTypes_MetalDecoration0> blockMetalDecoration0 = nullNotNull();
@GameRegistry.ObjectHolder(ImmersiveEngineering.MODID+":metal_decoration1")
public static BlockIEBase<BlockTypes_MetalDecoration1> blockMetalDecoration1 = nullNotNull();
@GameRegistry.ObjectHolder(ImmersiveEngineering.MODID+":metal_decoration2")
public static BlockIEBase<BlockTypes_MetalDecoration2> blockMetalDecoration2 = nullNotNull();
@GameRegistry.ObjectHolder(ImmersiveEngineering.MODID+":metal_device0")
public static BlockIEBase<BlockTypes_MetalDevice0> blockMetalDevice0 = nullNotNull();
@GameRegistry.ObjectHolder(ImmersiveEngineering.MODID+":connector")
public static BlockIEBase<BlockTypes_Connector> blockConnectors = nullNotNull();
@GameRegistry.ObjectHolder(ImmersiveEngineering.MODID+":storage")
public static BlockIEBase<BlockTypes_MetalsIE> blockStorage = nullNotNull();
//ITEMS
@GameRegistry.ObjectHolder(ImmersiveEngineering.MODID+":earmuffs")
public static Item itemEarmuffs = nullNotNull();
@GameRegistry.ObjectHolder(ImmersiveEngineering.MODID+":material")
public static Item itemMaterial = nullNotNull();
@GameRegistry.ObjectHolder(ImmersiveEngineering.MODID+":wirecoil")
public static Item itemWireCoil = nullNotNull();
@GameRegistry.ObjectHolder(ImmersiveEngineering.MODID+":tool")
public static Item itemTool = nullNotNull();
// Ugly hack to prevent null warnings
private static <T> T nullNotNull() {
//noinspection ConstantConditions
return null;
}
}