IndustrialWires/src/main/java/malte0811/industrialwires/client/IWTickableSound.java
2018-09-03 20:35:23 +02:00

88 lines
3 KiB
Java

/*
* This file is part of Industrial Wires.
* Copyright (C) 2016-2018 malte0811
* Industrial Wires is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* Industrial Wires is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Industrial Wires. If not, see <http://www.gnu.org/licenses/>.
*/
package malte0811.industrialwires.client;
import blusunrize.immersiveengineering.api.Lib;
import blusunrize.immersiveengineering.common.items.ItemEarmuffs;
import blusunrize.immersiveengineering.common.util.ItemNBTHelper;
import malte0811.industrialwires.IEObjects;
import net.minecraft.client.Minecraft;
import net.minecraft.client.audio.ITickableSound;
import net.minecraft.client.audio.PositionedSound;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemStack;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvent;
import java.util.function.Supplier;
public class IWTickableSound extends PositionedSound implements ITickableSound {
private Supplier<Float> getVolume;
private Supplier<Float> getPitch;
protected IWTickableSound(SoundEvent sound, SoundCategory category,
Supplier<Float> getVolume, Supplier<Float> getPitch,
float xPosF, float yPosF, float zPosF) {
super(sound, category);
this.getVolume = getVolume;
this.getPitch = getPitch;
this.repeat = true;
this.repeatDelay = 0;
this.xPosF = xPosF;
this.yPosF = yPosF;
this.zPosF = zPosF;
}
@Override
public boolean isDonePlaying() {
return getVolume.get()<=0;
}
@Override
public void update() {
//NOP
}
//This can be static as it's the same for all sounds
private static float mod = 1;
private static long lastCheck = Long.MIN_VALUE;
private static final int UPDATE_FREQU = 5;
@Override
public float getVolume() {
Minecraft mc = Minecraft.getMinecraft();
long time = mc.world.getTotalWorldTime();
// Earmuffs don't work well for long sounds
// so I adjust the volume manually and blacklist the sounds from the "normal" muffling
if (time>lastCheck+UPDATE_FREQU) {
mod = 1;
lastCheck = time;
ItemStack earmuffs = mc.player.getItemStackFromSlot(EntityEquipmentSlot.HEAD);
if (ItemNBTHelper.hasKey(earmuffs, Lib.NBT_Earmuffs))
earmuffs = ItemNBTHelper.getItemStack(earmuffs, Lib.NBT_Earmuffs);
if (!earmuffs.isEmpty() && IEObjects.itemEarmuffs.equals(earmuffs.getItem()) &&
!ItemNBTHelper.getBoolean(earmuffs, "IE:Earmuffs:Cat_" + category.getName())) {
mod = ItemEarmuffs.getVolumeMod(earmuffs);
}
}
return mod*getVolume.get();
}
@Override
public float getPitch() {
return getPitch.get();
}
}