IndustrialWires/src/main/java/malte0811/industrialWires/client/ClientUtilsIW.java
malte0811 ac7d36b5e7 Add documentation on the Marx generator
Add a command to get/set/regenerate the marx energy factor
2017-09-03 20:48:10 +02:00

39 lines
1.3 KiB
Java

package malte0811.industrialWires.client;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import java.util.List;
public class ClientUtilsIW {
/**
* Base on {@link blusunrize.immersiveengineering.client.ClientUtils#renderModelTESRFast(List, BufferBuilder, World, BlockPos)}
* (which I wrote)
*/
public static void renderModelTESRFast(List<BakedQuad> quads, BufferBuilder renderer) {
int brightness = 15 << 20 | 15 << 4;
int l1 = (brightness >> 0x10) & 0xFFFF;
int l2 = brightness & 0xFFFF;
for (BakedQuad quad : quads) {
int[] vData = quad.getVertexData();
VertexFormat format = quad.getFormat();
int size = format.getIntegerSize();
int uv = format.getUvOffsetById(0) / 4;
for (int i = 0; i < 4; ++i) {
renderer
.pos(Float.intBitsToFloat(vData[size * i]),
Float.intBitsToFloat(vData[size * i + 1]),
Float.intBitsToFloat(vData[size * i + 2]))
.color(255, 255, 255, 255)
.tex(Float.intBitsToFloat(vData[size * i + uv]), Float.intBitsToFloat(vData[size * i + uv + 1]))
.lightmap(l1, l2)
.endVertex();
}
}
}
}