59177870f1
fixed jacobs ladders replacing other blocks on placement
56 lines
2 KiB
Java
56 lines
2 KiB
Java
/*
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* This file is part of Industrial Wires.
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* Copyright (C) 2016-2017 malte0811
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*
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* Industrial Wires is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Industrial Wires is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Industrial Wires. If not, see <http://www.gnu.org/licenses/>.
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*/
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package malte0811.industrialWires.blocks;
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import blusunrize.immersiveengineering.common.blocks.IEBlockInterfaces;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class ItemBlockIW extends ItemBlock {
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Object[] values;
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public ItemBlockIW(Block b) {
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super(b);
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assert b instanceof IMetaEnum;
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values = ((IMetaEnum)b).getValues();
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hasSubtypes = true;
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}
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@Override
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public String getUnlocalizedName(ItemStack stack) {
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int meta = stack.getMetadata();
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return block.getUnlocalizedName()+"."+values[meta].toString().toLowerCase();
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}
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@Override
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public int getMetadata(int damage) {
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return damage;
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}
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@Override
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public boolean placeBlockAt(ItemStack stack, EntityPlayer player, World world, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ, IBlockState newState) {
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if (block instanceof IPlacementCheck&&!((IPlacementCheck) block).canPlaceBlockAt(world, pos, stack)) {
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return false;
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}
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return super.placeBlockAt(stack, player, world, pos, side, hitX, hitY, hitZ, newState);
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}
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}
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