IndustrialWires/src/main/java/malte0811/industrialWires/IWConfig.java
2018-02-28 21:06:33 +01:00

88 lines
4.4 KiB
Java

/*
* This file is part of Industrial Wires.
* Copyright (C) 2016-2018 malte0811
* Industrial Wires is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* Industrial Wires is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Industrial Wires. If not, see <http://www.gnu.org/licenses/>.
*/
package malte0811.industrialWires;
import blusunrize.immersiveengineering.common.Config.IEConfig;
import net.minecraftforge.common.config.Config;
import net.minecraftforge.common.config.Config.Comment;
import net.minecraftforge.common.config.Config.RequiresMcRestart;
import net.minecraftforge.common.config.ConfigManager;
import net.minecraftforge.fml.client.event.ConfigChangedEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
@Config(modid = IndustrialWires.MODID)
@Mod.EventBusSubscriber
public class IWConfig {
@Comment({"The maximum length of a single connection.", "Order: Tin, Copper, Gold, HV, Glass Fiber"})
public static int[] maxLengthPerConn = {16, 16, 16, 32, 32};
@Comment({"The maximum length of wire a coil item.", "Order: Tin, Copper, Gold, HV, Glass Fiber (as above)"})
public static int[] maxLengthOnCoil = {1024, 1024, 1024, 2048, 2048};
@Comment({"Set this to false to completely disable any conversion between IF and EU (default: true)"})
@RequiresMcRestart
public static boolean enableConversion = true;
public static MechConversion mech;
@Comment({"The highest number of keys that can be put on one key ring"})
public static int maxKeysOnRing = 10;
public static class MechConversion {
@Comment({"The amount of EU that would be produced by an ideal converter from 1 IF (default: 0.25)"})
public static double euPerIf = .25;
@Comment({"The amount of IC2 kinetic energy that an ideal converter produces from 1 EU"})
public static double kinPerEu = 4;
@Comment({"The maximum amount of IF that can be converted to rotational energy", "by one motor in one tick (default: 100)"})
public static int maxIfToMech = 100;
@Comment({"The efficiency of the IF motor. The default value of 0.9 means that 10% of the energy are lost in the conversion."})
public static double ifMotorEfficiency = .9;
@Comment({"The maximum amount of IE rotational energy that can be converted into IC2 kinetic energy", "by one converter in one tick"})
public static double maxRotToKin = 200;
@Comment({"The efficiency of the conversion from IE rotational energy to IC2 kinetic energy"})
public static double rotToKinEfficiency = .7;
@Comment({"The maximum amount of IC2 kinetic energy that can be converted into IE rotational energy", "by one converter in one tick"})
public static int maxKinToRot = 600;
@Comment({"The efficiency of the conversion from IC2 kinetic energy to IE rotational energy"})
public static double kinToRotEfficiency = .8;
@Comment({"The conversion factor between Joules (the SI unit) and RF. Used for the Marx generator and the rotary converters"})
//Default value assumes the IE diesel generator is 200kW
public static double joulesPerRF = 200e3/(20*IEConfig.Machines.dieselGen_output);
}
public static HVStuff hv;
public static class HVStuff {
@Comment({"The amount of EU a Jacobs Ladder uses per tick, sorted by size of the ladder"})
public static double[] jacobsUsageEU = {20, 50, 100};
@Comment({"The damage dealt by a small Jacobs Ladder. Normal Ladders deal twice this damage, huge ones 3 times as much"})
public static float jacobsBaseDmg = 5;
@Comment({"The effect of standing somewhat close to a Marx generator discharge.",
"0: Tinnitus, 1: Nausea, 2: normal damage"})
public static int marxSoundDamage = 0;
@Comment({"Set to false to disable shaders. They are used for rendering the Marx generator and the Jacob's ladder."})
public static boolean enableShaders = true;
}
@SubscribeEvent
public static void onConfigChanged(ConfigChangedEvent.OnConfigChangedEvent ev) {
if (ev.getModID().equals(IndustrialWires.MODID)) {
ConfigManager.sync(IndustrialWires.MODID, Config.Type.INSTANCE);
}
}
}