76 lines
3.9 KiB
Java
76 lines
3.9 KiB
Java
/*
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* This file is part of Industrial Wires.
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* Copyright (C) 2016-2017 malte0811
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*
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* Industrial Wires is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Industrial Wires is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Industrial Wires. If not, see <http://www.gnu.org/licenses/>.
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*/
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package malte0811.industrialWires;
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import blusunrize.immersiveengineering.common.Config.IEConfig;
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import net.minecraftforge.common.config.Config;
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import net.minecraftforge.common.config.Config.Comment;
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@Config(modid = IndustrialWires.MODID)
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public class IWConfig {
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@Comment({"The maximum length of a single connection.", "Order: Tin, Copper, Gold, HV, Glass Fiber"})
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public static int[] maxLengthPerConn = {16, 16, 16, 32, 32};
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@Comment({"The maximum length of wire a coil item.", "Order: Tin, Copper, Gold, HV, Glass Fiber (as above)"})
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public static int[] maxLengthOnCoil = {1024, 1024, 1024, 2048, 2048};
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@Comment({"Set this to false to completely disable any conversion between IF and EU (default: true)"})
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public static boolean enableConversion = true;
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public static MechConversion mech;
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@Comment({"The highest number of keys that can be put on one key ring"})
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public static int maxKeysOnRing = 10;
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public static class MechConversion {
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@Comment({"The amount of EU that would be produced by an ideal converter from 1 IF (default: 0.25)"})
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public static double euPerIf = .25;
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@Comment({"The amount of IC2 kinetic energy that an ideal converter produces from 1 EU"})
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public static double kinPerEu = 4;
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@Comment({"The maximum amount of IF that can be converted to rotational energy", "by one motor in one tick (default: 100)"})
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public static int maxIfToMech = 100;
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@Comment({"The efficiency of the IF motor. The default value of 0.9 means that 10% of the energy are lost in the conversion."})
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public static double ifMotorEfficiency = .9;
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@Comment({"The maximum amount of IE rotational energy that can be converted into IC2 kinetic energy", "by one converter in one tick"})
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public static double maxRotToKin = 200;
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@Comment({"The efficiency of the conversion from IE rotational energy to IC2 kinetic energy"})
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public static double rotToKinEfficiency = .7;
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@Comment({"The maximum amount of IC2 kinetic energy that can be converted into IE rotational energy", "by one converter in one tick"})
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public static int maxKinToRot = 600;
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@Comment({"The efficiency of the conversion from IC2 kinetic energy to IE rotational energy"})
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public static double kinToRotEfficiency = .8;
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@Comment({"The conversion factor between Joules (the SI unit) and RF. Used for the Marx generator and the rotary converters"})
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//Default value assumes the IE diesel generator is 2000kW
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public static double joulesPerRF = 2000e3/(20*IEConfig.Machines.dieselGen_output);
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}
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public static HVStuff hv;
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public static class HVStuff {
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@Comment({"The amount of EU a Jacobs Ladder uses per tick, sorted by size of the ladder"})
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public static double[] jacobsUsageEU = {20, 50, 100};
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@Comment({"The damage dealt by a small Jacobs Ladder. Normal Ladders deal twice this damage, huge ones 3 times as much"})
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public static float jacobsBaseDmg = 5;
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@Comment({"The effect of standing somewhat close to a Marx generator discharge.",
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"0: Tinnitus, 1: Nausea, 2: normal damage"})
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public static int marxSoundDamage = 0;
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@Comment({"Set to false to disable shaders. They are used for rendering the Marx generator and the Jacob's ladder."})
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public static boolean enableShaders = true;
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}
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}
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