9 lines
210 B
GLSL
9 lines
210 B
GLSL
#version 120
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uniform float time;
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#include random.frag
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void main() {
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float x = 2*(gl_Color.r-.5);
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float y = gl_Color.a;
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x -= .5*cnoise(vec2(10*y, time));
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gl_FragColor = vec4(1, 1, 1, 1-abs(x));
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} |