82 lines
2.3 KiB
Java
82 lines
2.3 KiB
Java
/*
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* This file is part of Industrial Wires.
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* Copyright (C) 2016-2017 malte0811
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*
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* Industrial Wires is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Industrial Wires is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Industrial Wires. If not, see <http://www.gnu.org/licenses/>.
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*/
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package malte0811.industrialWires.blocks.controlpanel;
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import blusunrize.immersiveengineering.common.util.inventory.IIEInventory;
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import malte0811.industrialWires.blocks.TileEntityIWBase;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import java.util.ArrayList;
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import java.util.List;
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public class TileEntityPanelCreator extends TileEntityIWBase implements IIEInventory {
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public List<PanelComponent> components = new ArrayList<>();
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public float height = 0.5F;
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@Override
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public void readNBT(NBTTagCompound nbt, boolean updatePacket) {
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NBTTagList l = nbt.getTagList("components", 10);
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components.clear();
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for (int i = 0; i < l.tagCount(); i++) {
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PanelComponent pc = PanelComponent.read(l.getCompoundTagAt(i));
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if (pc != null) {
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components.add(pc);
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}
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}
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height = nbt.getFloat("height");
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}
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@Override
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public void writeNBT(NBTTagCompound nbt, boolean updatePacket) {
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writeToItemNBT(nbt, false);
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}
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public void writeToItemNBT(NBTTagCompound nbt, boolean toItem) {
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NBTTagList comps = new NBTTagList();
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for (PanelComponent p : components) {
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NBTTagCompound nbtInner = new NBTTagCompound();
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p.writeToNBT(nbtInner, toItem);
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comps.appendTag(nbtInner);
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}
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nbt.setTag("components", comps);
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nbt.setFloat("height", height);
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}
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@Override
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public ItemStack[] getInventory() {
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return new ItemStack[0];
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}
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@Override
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public boolean isStackValid(int slot, ItemStack stack) {
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return false;
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}
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@Override
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public int getSlotLimit(int slot) {
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return 0;
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}
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@Override
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public void doGraphicalUpdates(int slot) {
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}
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} |