No description
mod
Find a file
2019-01-25 18:14:59 +01:00
gradle/wrapper Fixed IO parts getting stuck with bad waveforms 2018-06-24 18:50:25 +02:00
src/main Finish up the RGB indicator component, closes #71 2019-01-25 18:14:59 +01:00
.gitignore Updated to MC 1.11, part 1 2017-05-10 17:56:05 +02:00
build.gradle Build 1.7-35 2019-01-15 08:32:08 +01:00
changelog.json Build 1.7-35 2019-01-15 08:32:08 +01:00
changelog.md Build 1.7-35 2019-01-15 08:32:08 +01:00
CONTRIBUTING.md Update changelog and contributing guidelines 2017-08-14 18:25:12 +02:00
gradlew initial commit 2016-09-16 16:47:59 +02:00
gradlew.bat initial commit 2016-09-16 16:47:59 +02:00
LICENSE added a license: GPL3 2016-09-29 16:26:03 +02:00
README.md Build 1.6-21 2017-10-22 20:02:41 +02:00
Screenshot.png Build 1.6-21 2017-10-22 20:02:41 +02:00

#Industrial Wires

An addon for Immersive Engineering. Some features, like the EU-transmitting IE-style wires the mod is named after, will only be enabled if IC2 is installed. All devices added by IndustrialWires can run of IC2 EU as well as ForgeEnergy/RF.

The features can be split into to groups: IC2 compat and HV/electronics stuff

  • IC2 compat:
    • IE style wires that transmit EU. Check the manual for recipes
    • Lossy converters between IE's rotational energy (windmills, watermills) and IC2's kinetic energy
  • HV/electronics:
    • Control panels
    • Jacob's ladders. They don't do anything useful apart from looking nice (Shown in the control panel video)
    • Marx generators. Ore processing using lightning/high voltage. You need to do a little bit of math to use it for that, but you can still use it to kill things/people without doing any!

The textures and models are partially modified IE resources and partially made by C8H8O4 or me.