Mekanism-tilera-Edition/common/mekanism/client/gui/GuiElectrolyticSeparator.java

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package mekanism.client.gui;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import mekanism.api.Coord4D;
import mekanism.api.gas.GasStack;
import mekanism.client.render.MekanismRenderer;
import mekanism.common.PacketHandler;
import mekanism.common.PacketHandler.Transmission;
import mekanism.common.inventory.container.ContainerElectrolyticSeparator;
import mekanism.common.network.PacketTileEntity;
import mekanism.common.tile.TileEntityElectrolyticSeparator;
import mekanism.common.util.MekanismUtils;
import mekanism.common.util.MekanismUtils.ResourceType;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraftforge.fluids.FluidStack;
import org.lwjgl.opengl.GL11;
import java.util.ArrayList;
@SideOnly(Side.CLIENT)
public class GuiElectrolyticSeparator extends GuiMekanism
{
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
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public TileEntityElectrolyticSeparator tileEntity;
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
public GuiElectrolyticSeparator(InventoryPlayer inventory, TileEntityElectrolyticSeparator tentity)
{
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
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super(new ContainerElectrolyticSeparator(inventory, tentity));
tileEntity = tentity;
}
@Override
protected void mouseClicked(int x, int y, int button)
{
super.mouseClicked(x, y, button);
int xAxis = (x - (width - xSize) / 2);
int yAxis = (y - (height - ySize) / 2);
if(xAxis > 8 && xAxis < 17 && yAxis > 73 && yAxis < 82)
{
ArrayList data = new ArrayList();
data.add((byte)0);
PacketHandler.sendPacket(Transmission.SERVER, new PacketTileEntity().setParams(Coord4D.get(tileEntity), data));
mc.sndManager.playSoundFX("random.click", 1.0F, 1.0F);
}
else if(xAxis > 160 && xAxis < 169 && yAxis > 73 && yAxis < 82)
{
ArrayList data = new ArrayList();
data.add((byte)1);
PacketHandler.sendPacket(Transmission.SERVER, new PacketTileEntity().setParams(Coord4D.get(tileEntity), data));
mc.sndManager.playSoundFX("random.click", 1.0F, 1.0F);
}
}
@Override
protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
{
int xAxis = (mouseX - (width - xSize) / 2);
int yAxis = (mouseY - (height - ySize) / 2);
fontRenderer.drawString(tileEntity.getInvName(), 45, 6, 0x404040);
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String name = tileEntity.dumpLeft ? "Dumping..." : tileEntity.leftTank.getGas() == null ? MekanismUtils.localize("gui.none") : tileEntity.leftTank.getGas().getGas().getLocalizedName();
fontRenderer.drawString(name, 21, 73, 0x404040);
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name = tileEntity.dumpRight ? "Dumping..." : tileEntity.rightTank.getGas() == null ? MekanismUtils.localize("gui.none") : tileEntity.rightTank.getGas().getGas().getLocalizedName();
fontRenderer.drawString(name, 156-fontRenderer.getStringWidth(name), 73, 0x404040);
if(xAxis >= 6 && xAxis <= 22 && yAxis >= 11 && yAxis <= 69)
{
drawCreativeTabHoveringText(tileEntity.fluidTank.getFluid() != null ? tileEntity.fluidTank.getFluid().getFluid().getLocalizedName() + ": " + tileEntity.fluidTank.getFluidAmount() + "mB" : MekanismUtils.localize("gui.empty"), xAxis, yAxis);
}
if(xAxis >= 59 && xAxis <= 75 && yAxis >= 19 && yAxis <= 47)
{
drawCreativeTabHoveringText(tileEntity.leftTank.getGas() != null ? tileEntity.leftTank.getGas().getGas().getLocalizedName() + ": " + tileEntity.leftTank.getStored() : MekanismUtils.localize("gui.empty"), xAxis, yAxis);
}
if(xAxis >= 101 && xAxis <= 117 && yAxis >= 19 && yAxis <= 47)
{
drawCreativeTabHoveringText(tileEntity.rightTank.getGas() != null ? tileEntity.rightTank.getGas().getGas().getLocalizedName() + ": " + tileEntity.rightTank.getStored() : MekanismUtils.localize("gui.empty"), xAxis, yAxis);
}
if(xAxis >= 165 && xAxis <= 169 && yAxis >= 17 && yAxis <= 69)
{
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drawCreativeTabHoveringText(MekanismUtils.getEnergyDisplay(tileEntity.getEnergy()), xAxis, yAxis);
}
}
@Override
protected void drawGuiContainerBackgroundLayer(float partialTick, int mouseX, int mouseY)
{
mc.renderEngine.bindTexture(MekanismUtils.getResource(ResourceType.GUI, "GuiElectrolyticSeparator.png"));
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
int guiWidth = (width - xSize) / 2;
int guiHeight = (height - ySize) / 2;
drawTexturedModalRect(guiWidth, guiHeight, 0, 0, xSize, ySize);
int leftDisplay = tileEntity.dumpLeft ? 60 : 52;
drawTexturedModalRect(guiWidth + 8, guiHeight + 73, 176, leftDisplay, 8, 8);
int rightDisplay = tileEntity.dumpRight ? 60 : 52;
drawTexturedModalRect(guiWidth + 160, guiHeight + 73, 176, rightDisplay, 8, 8);
int displayInt;
if(tileEntity.fluidTank.getFluid() != null)
{
displayGauge(58, 6, 11, tileEntity.getScaledFluidLevel(58), tileEntity.fluidTank.getFluid(), null);
}
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
if(tileEntity.leftTank.getGas() != null)
{
displayGauge(28, 59, 19, tileEntity.getLeftScaledLevel(28), null, tileEntity.leftTank.getGas());
}
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
if(tileEntity.rightTank.getGas() != null)
{
displayGauge(28, 101, 19, tileEntity.getRightScaledLevel(28), null, tileEntity.rightTank.getGas());
}
displayInt = tileEntity.getScaledEnergyLevel(52);
drawTexturedModalRect(guiWidth + 165, guiHeight + 17 + 52 - displayInt, 176, 52 - displayInt, 4, displayInt);
}
public void displayGauge(int length, int xPos, int yPos, int scale, FluidStack fluid, GasStack gas)
{
if(fluid == null && gas == null)
{
return;
}
int guiWidth = (width - xSize) / 2;
int guiHeight = (height - ySize) / 2;
int start = 0;
while(true)
{
int renderRemaining = 0;
if(scale > 16)
{
renderRemaining = 16;
scale -= 16;
}
else {
renderRemaining = scale;
scale = 0;
}
mc.renderEngine.bindTexture(MekanismRenderer.getBlocksTexture());
if(fluid != null)
{
drawTexturedModelRectFromIcon(guiWidth + xPos, guiHeight + yPos + length - renderRemaining - start, fluid.getFluid().getIcon(), 16, 16 - (16 - renderRemaining));
}
else if(gas != null)
{
drawTexturedModelRectFromIcon(guiWidth + xPos, guiHeight + yPos + length - renderRemaining - start, gas.getGas().getIcon(), 16, 16 - (16 - renderRemaining));
}
start+=16;
if(renderRemaining == 0 || scale == 0)
{
break;
}
}
mc.renderEngine.bindTexture(MekanismUtils.getResource(ResourceType.GUI, "GuiElectrolyticSeparator.png"));
drawTexturedModalRect(guiWidth + xPos, guiHeight + yPos, 176, 68, 16, length+1);
}
}