78 lines
2.6 KiB
Java
78 lines
2.6 KiB
Java
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package universalelectricity.core;
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import java.io.File;
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import net.minecraft.block.material.MapColor;
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import net.minecraft.block.material.Material;
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import net.minecraftforge.common.Configuration;
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import cpw.mods.fml.common.Loader;
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/**
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* General Universal Electricity class.
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*
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* @author Calclavia
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*
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*/
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public class UniversalElectricity
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{
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/**
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* The version of the Universal Electricity API.
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*/
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public static final String MAJOR_VERSION = "@MAJOR@";
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public static final String MINOR_VERSION = "@MINOR@";
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public static final String REVISION_VERSION = "@REVIS@";
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public static final String BUILD_VERSION = "@BUILD@";
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public static final String VERSION = MAJOR_VERSION + "." + MINOR_VERSION + "." + REVISION_VERSION;
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/**
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* The Universal Electricity configuration file.
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*/
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public static final Configuration CONFIGURATION = new Configuration(new File(Loader.instance().getConfigDir(), "UniversalElectricity.cfg"));
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/**
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* Multiply this to convert foreign energy into UE Joules.
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*/
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public static double IC2_RATIO = 40;
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public static double BC3_RATIO = 100;
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/**
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* Multiply this to convert UE Joules into foreign energy.
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*/
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public static double TO_IC2_RATIO = 1 / IC2_RATIO;
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public static double TO_BC_RATIO = 1 / BC3_RATIO;
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/**
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* Is Universal Electricity currently being voltage sensitive? If so, all machines should
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* explode under high voltage and react to different amounts of voltage differently.
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*/
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public static boolean isVoltageSensitive = false;
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/**
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* Set this value to true if your mod contains and has the ability to transfer electricity via
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* the ElectricityNetwork. Examples would be a mod that adds any sort of wire. This value will
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* be true as long as there is a way to conduct electricity.
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*/
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public static boolean isNetworkActive = false;
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/**
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* A general material that can be used by machines. Breakable by hand, suitable for machines.
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*/
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public static final Material machine = new Material(MapColor.ironColor);
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static
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{
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/**
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* Loads the configuration and sets all the values.
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*/
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CONFIGURATION.load();
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IC2_RATIO = CONFIGURATION.get("Compatiblity", "IndustrialCraft Conversion Ratio", IC2_RATIO).getDouble(IC2_RATIO);
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BC3_RATIO = CONFIGURATION.get("Compatiblity", "BuildCraft Conversion Ratio", BC3_RATIO).getDouble(BC3_RATIO);
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TO_IC2_RATIO = 1 / IC2_RATIO;
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TO_BC_RATIO = 1 / BC3_RATIO;
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isVoltageSensitive = CONFIGURATION.get("Compatiblity", "Is Voltage Sensitive", isVoltageSensitive).getBoolean(isVoltageSensitive);
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isNetworkActive = CONFIGURATION.get("Compatiblity", "Is Network Active", isNetworkActive).getBoolean(isNetworkActive);
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CONFIGURATION.save();
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}
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}
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