Mekanism-tilera-Edition/src/minecraft/mekanism/client/ModelTransmitter.java

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Java
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package mekanism.client;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraftforge.common.ForgeDirection;
public class ModelTransmitter extends ModelBase {
ModelRenderer Center;
ModelRenderer Up;
ModelRenderer Down;
ModelRenderer Front;
ModelRenderer Back;
ModelRenderer Left;
ModelRenderer Right;
public ModelTransmitter()
{
textureWidth = 64;
textureHeight = 64;
Center = new ModelRenderer(this, 0, 0);
Center.addBox(0F, 0F, 0F, 6, 6, 6);
Center.setRotationPoint(-3F, 13F, -3F);
Center.setTextureSize(64, 64);
Center.mirror = true;
setRotation(Center, 0F, 0F, 0F);
Up = new ModelRenderer(this, 0, 13);
Up.addBox(0F, 0F, 0F, 6, 5, 6);
Up.setRotationPoint(-3F, 8F, -3F);
Up.setTextureSize(64, 64);
Up.mirror = true;
setRotation(Up, 0F, 0F, 0F);
Down = new ModelRenderer(this, 26, 13);
Down.addBox(0F, 0F, 0F, 6, 5, 6);
Down.setRotationPoint(-3F, 19F, -3F);
Down.setTextureSize(64, 64);
Down.mirror = true;
setRotation(Down, 0F, 0F, 0F);
Front = new ModelRenderer(this, 0, 26);
Front.addBox(0F, 0F, 0F, 5, 6, 6);
Front.setRotationPoint(-3F, 13F, -3F);
Front.setTextureSize(64, 64);
Front.mirror = true;
setRotation(Front, 0F, 1.570796F, 0F);
Back = new ModelRenderer(this, 0, 41);
Back.addBox(0F, 0F, 0F, 5, 6, 6);
Back.setRotationPoint(-3F, 13F, 8F);
Back.setTextureSize(64, 64);
Back.mirror = true;
setRotation(Back, 0F, 1.570796F, 0F);
Left = new ModelRenderer(this, 26, 0);
Left.addBox(0F, 0F, 0F, 6, 5, 6);
Left.setRotationPoint(3F, 19F, 3F);
Left.setTextureSize(64, 64);
Left.mirror = true;
setRotation(Left, 1.570796F, 1.570796F, 0F);
Right = new ModelRenderer(this, 26, 26);
Right.addBox(0F, 0F, 0F, 6, 5, 6);
Right.setRotationPoint(-8F, 19F, 3F);
Right.setTextureSize(64, 64);
Right.mirror = true;
setRotation(Right, 1.570796F, 1.570796F, 0F);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Center.render(0.0625F);
for (ForgeDirection orientation : ForgeDirection.VALID_DIRECTIONS)
{
renderSide(orientation);
}
}
public void renderSide(ForgeDirection orientation)
{
switch (orientation)
{
case DOWN:
Down.render(0.0625F);
break;
case UP:
Up.render(0.0625F);
break;
case NORTH:
Back.render(0.0625F);
break;
case SOUTH:
Front.render(0.0625F);
break;
case WEST:
Right.render(0.0625F);
break;
case EAST:
Left.render(0.0625F);
break;
default:
return;
}
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
}