194 lines
5.8 KiB
Java
194 lines
5.8 KiB
Java
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package universalelectricity.prefab.block;
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import java.util.List;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.Entity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import universalelectricity.core.block.IConductor;
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import universalelectricity.core.vector.Vector3;
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import universalelectricity.prefab.tile.TileEntityConductor;
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public abstract class BlockConductor extends BlockContainer
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{
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public boolean isWireCollision = true;
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public Vector3 minVector = new Vector3(0.3, 0.3, 0.3);
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public Vector3 maxVector = new Vector3(0.7, 0.7, 0.7);
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public BlockConductor(int id, Material material)
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{
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super(id, material);
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}
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/**
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* Called whenever the block is added into the world. Args: world, x, y, z
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*/
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@Override
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public void onBlockAdded(World world, int x, int y, int z)
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{
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super.onBlockAdded(world, x, y, z);
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TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
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if (tileEntity instanceof IConductor)
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{
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((IConductor) tileEntity).refresh();
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}
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}
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/**
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* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed
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* (coordinates passed are their own) Args: x, y, z, neighbor blockID
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*/
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@Override
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public void onNeighborBlockChange(World world, int x, int y, int z, int blockID)
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{
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TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
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if (tileEntity instanceof IConductor)
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{
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((IConductor) tileEntity).refresh();
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}
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}
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/**
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* Returns a bounding box from the pool of bounding boxes (this means this box can change after
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* the pool has been cleared to be reused)
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*/
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@Override
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public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z)
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{
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this.setBlockBoundsBasedOnState(world, x, y, z);
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return super.getCollisionBoundingBoxFromPool(world, x, y, z);
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}
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@Override
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public AxisAlignedBB getSelectedBoundingBoxFromPool(World world, int x, int y, int z)
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{
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this.setBlockBoundsBasedOnState(world, x, y, z);
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return super.getSelectedBoundingBoxFromPool(world, x, y, z);
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}
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/**
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* Returns the bounding box of the wired rectangular prism to render.
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*/
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@Override
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public void setBlockBoundsBasedOnState(IBlockAccess world, int x, int y, int z)
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{
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if (this.isWireCollision)
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{
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TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
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if (tileEntity instanceof TileEntityConductor)
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{
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TileEntity[] connectable = ((TileEntityConductor) tileEntity).getAdjacentConnections();
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if (connectable != null)
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{
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float minX = (float) this.minVector.x;
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float minY = (float) this.minVector.y;
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float minZ = (float) this.minVector.z;
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float maxX = (float) this.maxVector.x;
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float maxY = (float) this.maxVector.y;
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float maxZ = (float) this.maxVector.z;
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if (connectable[0] != null)
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{
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minY = 0.0F;
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}
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if (connectable[1] != null)
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{
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maxY = 1.0F;
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}
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if (connectable[2] != null)
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{
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minZ = 0.0F;
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}
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if (connectable[3] != null)
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{
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maxZ = 1.0F;
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}
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if (connectable[4] != null)
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{
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minX = 0.0F;
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}
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if (connectable[5] != null)
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{
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maxX = 1.0F;
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}
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this.setBlockBounds(minX, minY, minZ, maxX, maxY, maxZ);
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}
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}
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}
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}
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@Override
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public void addCollisionBoxesToList(World world, int x, int y, int z, AxisAlignedBB axisalignedbb, List list, Entity entity)
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{
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if (this.isWireCollision)
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{
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TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
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if (tileEntity instanceof TileEntityConductor)
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{
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TileEntity[] connectable = ((TileEntityConductor) tileEntity).getAdjacentConnections();
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this.setBlockBounds((float) this.minVector.x, (float) this.minVector.y, (float) this.minVector.z, (float) this.maxVector.x, (float) this.maxVector.y, (float) this.maxVector.z);
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super.addCollisionBoxesToList(world, x, y, z, axisalignedbb, list, entity);
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if (connectable[4] != null)
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{
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this.setBlockBounds(0, (float) this.minVector.y, (float) this.minVector.z, (float) this.maxVector.x, (float) this.maxVector.y, (float) this.maxVector.z);
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super.addCollisionBoxesToList(world, x, y, z, axisalignedbb, list, entity);
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}
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if (connectable[5] != null)
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{
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this.setBlockBounds((float) this.minVector.x, (float) this.minVector.y, (float) this.minVector.z, 1, (float) this.maxVector.y, (float) this.maxVector.z);
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super.addCollisionBoxesToList(world, x, y, z, axisalignedbb, list, entity);
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}
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if (connectable[0] != null)
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{
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this.setBlockBounds((float) this.minVector.x, 0, (float) this.minVector.z, (float) this.maxVector.x, (float) this.maxVector.y, (float) this.maxVector.z);
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super.addCollisionBoxesToList(world, x, y, z, axisalignedbb, list, entity);
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}
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if (connectable[1] != null)
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{
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this.setBlockBounds((float) this.minVector.x, (float) this.minVector.y, (float) this.minVector.z, (float) this.maxVector.x, 1, (float) this.maxVector.z);
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super.addCollisionBoxesToList(world, x, y, z, axisalignedbb, list, entity);
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}
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if (connectable[2] != null)
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{
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this.setBlockBounds((float) this.minVector.x, (float) this.minVector.y, 0, (float) this.maxVector.x, (float) this.maxVector.y, (float) this.maxVector.z);
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super.addCollisionBoxesToList(world, x, y, z, axisalignedbb, list, entity);
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}
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if (connectable[3] != null)
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{
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this.setBlockBounds((float) this.minVector.x, (float) this.minVector.y, (float) this.minVector.z, (float) this.maxVector.x, (float) this.maxVector.y, 1);
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super.addCollisionBoxesToList(world, x, y, z, axisalignedbb, list, entity);
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}
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this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
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}
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}
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else
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{
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super.addCollisionBoxesToList(world, x, y, z, axisalignedbb, list, entity);
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}
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}
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}
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