Mekanism-tilera-Edition/common/mekanism/common/tileentity/TileEntityAdvancedElectricMachine.java

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package mekanism.common.tileentity;
import java.util.ArrayList;
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import mekanism.api.EnumColor;
import mekanism.common.Mekanism;
import mekanism.common.RecipeHandler;
import mekanism.common.SideData;
import mekanism.common.TileComponentEjector;
import mekanism.common.TileComponentUpgrade;
import mekanism.common.util.ChargeUtils;
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import mekanism.common.util.InventoryUtils;
import mekanism.common.util.MekanismUtils;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.ResourceLocation;
import com.google.common.io.ByteArrayDataInput;
import dan200.computer.api.IComputerAccess;
import dan200.computer.api.ILuaContext;
public abstract class TileEntityAdvancedElectricMachine extends TileEntityBasicMachine
{
/** How much secondary energy (fuel) this machine uses per tick. */
public int SECONDARY_ENERGY_PER_TICK;
/** Maximum amount of secondary energy (fuel) this machine can hold. */
public int MAX_SECONDARY_ENERGY;
/** How much secondary energy (fuel) is stored in this machine. */
public int secondaryEnergyStored = 0;
/**
* Advanced Electric Machine -- a machine like this has a total of 4 slots. Input slot (0), fuel slot (1), output slot (2),
* energy slot (3), and the upgrade slot (4). The machine will not run if it does not have enough electricity, or if it doesn't have enough
* fuel ticks.
*
* @param soundPath - location of the sound effect
* @param name - full name of this machine
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* @param location - GUI texture path of this machine
* @param perTick - how much energy this machine uses per tick.
* @param secondaryPerTick - how much secondary energy (fuel) this machine uses per tick.
* @param ticksRequired - how many ticks it takes to smelt an item.
* @param maxEnergy - maximum amount of energy this machine can hold.
* @param maxSecondaryEnergy - maximum amount of secondary energy (fuel) this machine can hold.
*/
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public TileEntityAdvancedElectricMachine(String soundPath, String name, ResourceLocation location, double perTick, int secondaryPerTick, int ticksRequired, double maxEnergy, int maxSecondaryEnergy)
{
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super(soundPath, name, location, perTick, ticksRequired, maxEnergy);
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sideOutputs.add(new SideData(EnumColor.GREY, InventoryUtils.EMPTY));
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sideOutputs.add(new SideData(EnumColor.DARK_RED, new int[] {0}));
sideOutputs.add(new SideData(EnumColor.PURPLE, new int[] {1}));
sideOutputs.add(new SideData(EnumColor.DARK_BLUE, new int[] {2}));
sideOutputs.add(new SideData(EnumColor.DARK_GREEN, new int[] {3}));
sideOutputs.add(new SideData(EnumColor.ORANGE, new int[] {4}));
sideConfig = new byte[] {2, 1, 0, 4, 5, 3};
inventory = new ItemStack[5];
SECONDARY_ENERGY_PER_TICK = secondaryPerTick;
MAX_SECONDARY_ENERGY = maxSecondaryEnergy;
upgradeComponent = new TileComponentUpgrade(this, 4);
ejectorComponent = new TileComponentEjector(this, sideOutputs.get(3));
}
/**
* Gets the amount of ticks the declared itemstack can fuel this machine.
* @param itemstack - itemstack to check with
* @return fuel ticks
*/
public abstract int getFuelTicks(ItemStack itemstack);
@Override
public void onUpdate()
{
super.onUpdate();
if(!worldObj.isRemote)
{
ChargeUtils.discharge(3, this);
handleSecondaryFuel();
if(canOperate() && MekanismUtils.canFunction(this) && getEnergy() >= MekanismUtils.getEnergyPerTick(getSpeedMultiplier(), getEnergyMultiplier(), ENERGY_PER_TICK) && secondaryEnergyStored >= SECONDARY_ENERGY_PER_TICK)
{
setActive(true);
operatingTicks++;
secondaryEnergyStored -= SECONDARY_ENERGY_PER_TICK;
electricityStored -= MekanismUtils.getEnergyPerTick(getSpeedMultiplier(), getEnergyMultiplier(), ENERGY_PER_TICK);
if((operatingTicks) >= MekanismUtils.getTicks(getSpeedMultiplier(), TICKS_REQUIRED))
{
operate();
operatingTicks = 0;
}
}
else {
if(prevEnergy >= getEnergy())
{
setActive(false);
}
}
if(!canOperate())
{
operatingTicks = 0;
}
prevEnergy = getEnergy();
}
}
public void handleSecondaryFuel()
{
if(inventory[1] != null)
{
int fuelTicks = getFuelTicks(inventory[1]);
int energyNeeded = MAX_SECONDARY_ENERGY - secondaryEnergyStored;
if(fuelTicks > 0 && fuelTicks <= energyNeeded)
{
if(fuelTicks <= energyNeeded)
{
setSecondaryEnergy(secondaryEnergyStored + fuelTicks);
}
else if(fuelTicks > energyNeeded)
{
setSecondaryEnergy(secondaryEnergyStored + energyNeeded);
}
inventory[1].stackSize--;
if(inventory[1].stackSize == 0)
{
inventory[1] = null;
}
}
}
}
@Override
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public boolean isItemValidForSlot(int slotID, ItemStack itemstack)
{
if(slotID == 2)
{
return false;
}
else if(slotID == 4)
{
return itemstack.itemID == Mekanism.SpeedUpgrade.itemID || itemstack.itemID == Mekanism.EnergyUpgrade.itemID;
}
else if(slotID == 0)
{
return RecipeHandler.getOutput(itemstack, false, getRecipes()) != null;
}
else if(slotID == 3)
{
return ChargeUtils.canBeDischarged(itemstack);
}
else if(slotID == 1)
{
return getFuelTicks(itemstack) > 0;
}
return false;
}
@Override
public void operate()
{
ItemStack itemstack = RecipeHandler.getOutput(inventory[0], true, getRecipes());
if(inventory[0].stackSize <= 0)
{
inventory[0] = null;
}
if(inventory[2] == null)
{
inventory[2] = itemstack;
}
else {
inventory[2].stackSize += itemstack.stackSize;
}
onInventoryChanged();
ejectorComponent.onOutput();
}
@Override
public boolean canOperate()
{
if(inventory[0] == null)
{
return false;
}
ItemStack itemstack = RecipeHandler.getOutput(inventory[0], false, getRecipes());
if(itemstack == null)
{
return false;
}
if(inventory[2] == null)
{
return true;
}
if(!inventory[2].isItemEqual(itemstack))
{
return false;
}
else {
return inventory[2].stackSize + itemstack.stackSize <= inventory[2].getMaxStackSize();
}
}
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
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@Override
public void handlePacketData(ByteArrayDataInput dataStream)
{
super.handlePacketData(dataStream);
secondaryEnergyStored = dataStream.readInt();
}
@Override
public ArrayList getNetworkedData(ArrayList data)
{
super.getNetworkedData(data);
data.add(secondaryEnergyStored);
return data;
}
@Override
public void readFromNBT(NBTTagCompound nbtTags)
{
super.readFromNBT(nbtTags);
secondaryEnergyStored = nbtTags.getInteger("secondaryEnergyStored");
}
@Override
public void writeToNBT(NBTTagCompound nbtTags)
{
super.writeToNBT(nbtTags);
nbtTags.setInteger("secondaryEnergyStored", secondaryEnergyStored);
}
/**
* Sets the secondary energy to a new amount
* @param energy - amount to store
*/
public void setSecondaryEnergy(int energy)
{
secondaryEnergyStored = Math.max(Math.min(energy, MAX_SECONDARY_ENERGY), 0);
}
/**
* Gets the scaled secondary energy level for the GUI.
* @param i - multiplier
* @return scaled secondary energy
*/
public int getScaledSecondaryEnergyLevel(int i)
{
return secondaryEnergyStored*i / MAX_SECONDARY_ENERGY;
}
@Override
public boolean canExtractItem(int slotID, ItemStack itemstack, int side)
{
if(slotID == 3)
{
return ChargeUtils.canBeOutputted(itemstack, false);
}
else if(slotID == 2)
{
return true;
}
return false;
}
@Override
public String[] getMethodNames()
{
return new String[] {"getStored", "getSecondaryStored", "getProgress", "isActive", "facing", "canOperate", "getMaxEnergy", "getEnergyNeeded"};
}
@Override
public Object[] callMethod(IComputerAccess computer, ILuaContext context, int method, Object[] arguments) throws Exception
{
switch(method)
{
case 0:
return new Object[] {getEnergy()};
case 1:
return new Object[] {secondaryEnergyStored};
case 2:
return new Object[] {operatingTicks};
case 3:
return new Object[] {isActive};
case 4:
return new Object[] {facing};
case 5:
return new Object[] {canOperate()};
case 6:
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return new Object[] {MekanismUtils.getMaxEnergy(getEnergyMultiplier(), getMaxEnergy())};
case 7:
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return new Object[] {(MekanismUtils.getMaxEnergy(getEnergyMultiplier(), getMaxEnergy())-getEnergy())};
default:
System.err.println("[Mekanism] Attempted to call unknown method with computer ID " + computer.getID());
return new Object[] {"Unknown command."};
}
}
}