2013-05-07 22:12:07 +02:00
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package ic2.api.tile;
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2013-04-13 16:35:13 +02:00
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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/**
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* Allows a tile entity to make use of the wrench's removal and rotation functions.
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*/
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public interface IWrenchable {
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/**
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* Determine if the wrench can be used to set the block's facing.
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* Called before wrenchCanRemove().
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*
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* @param entityPlayer player using the wrench, may be null
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* @param side block's side the wrench was clicked on
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* @return Whether the wrenching was done and the wrench should be damaged
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*/
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boolean wrenchCanSetFacing(EntityPlayer entityPlayer, int side);
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/**
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* Get the block's facing.
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*
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* @return Block facing
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*/
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short getFacing();
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/**
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* Set the block's facing
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*
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* @param facing facing to set the block to
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*/
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void setFacing(short facing);
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/**
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* Determine if the wrench can be used to remove the block.
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* Called if wrenchSetFacing fails.
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*
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* @param entityPlayer player using the wrench, may be null
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* @return Whether the wrenching was done and the wrench should be damaged
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*/
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boolean wrenchCanRemove(EntityPlayer entityPlayer);
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/**
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* Determine the probability to drop the block as it is.
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* The first entry in getBlockDropped will be replaced by blockid:meta if the drop is successful.
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*
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* @return Probability from 0 to 1
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*/
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float getWrenchDropRate();
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/**
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* Determine the item the block will drop when the wrenching is successful.
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*
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* @param entityPlayer player using the wrench, may be null
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2013-05-28 06:29:29 +02:00
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* @return Item to drop, may be null
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2013-04-13 16:35:13 +02:00
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*/
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ItemStack getWrenchDrop(EntityPlayer entityPlayer);
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}
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