266 lines
6.7 KiB
Java
266 lines
6.7 KiB
Java
|
/**
|
||
|
*
|
||
|
*/
|
||
|
package mekanism.induction.client.render;
|
||
|
|
||
|
import java.util.Random;
|
||
|
|
||
|
import mekanism.induction.client.model.ModelBattery;
|
||
|
import mekanism.induction.common.MekanismInduction;
|
||
|
import mekanism.induction.common.battery.TileEntityBattery;
|
||
|
import net.minecraft.block.Block;
|
||
|
import net.minecraft.client.Minecraft;
|
||
|
import net.minecraft.client.renderer.ItemRenderer;
|
||
|
import net.minecraft.client.renderer.Tessellator;
|
||
|
import net.minecraft.client.renderer.entity.RenderManager;
|
||
|
import net.minecraft.client.renderer.texture.TextureManager;
|
||
|
import net.minecraft.client.renderer.texture.TextureMap;
|
||
|
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
|
||
|
import net.minecraft.entity.item.EntityItem;
|
||
|
import net.minecraft.item.ItemStack;
|
||
|
import net.minecraft.tileentity.TileEntity;
|
||
|
import net.minecraft.util.Icon;
|
||
|
import net.minecraft.util.ResourceLocation;
|
||
|
import net.minecraftforge.common.ForgeDirection;
|
||
|
|
||
|
import org.lwjgl.opengl.GL11;
|
||
|
|
||
|
import universalelectricity.core.vector.Vector3;
|
||
|
import cpw.mods.fml.relauncher.Side;
|
||
|
import cpw.mods.fml.relauncher.SideOnly;
|
||
|
|
||
|
/**
|
||
|
* @author Calclavia
|
||
|
*
|
||
|
*/
|
||
|
@SideOnly(Side.CLIENT)
|
||
|
public class RenderBattery extends TileEntitySpecialRenderer
|
||
|
{
|
||
|
public static final ResourceLocation TEXTURE = new ResourceLocation(MekanismInduction.DOMAIN, MekanismInduction.MODEL_TEXTURE_DIRECTORY + "battery.png");
|
||
|
public static final ResourceLocation TEXTURE_MULTI = new ResourceLocation(MekanismInduction.DOMAIN, MekanismInduction.MODEL_TEXTURE_DIRECTORY + "battery_multi.png");
|
||
|
|
||
|
public static final ModelBattery MODEL = new ModelBattery();
|
||
|
private EntityItem fakeBattery;
|
||
|
private Random random = new Random();
|
||
|
protected RenderManager renderManager;
|
||
|
|
||
|
@Override
|
||
|
public void renderTileEntityAt(TileEntity t, double x, double y, double z, float f)
|
||
|
{
|
||
|
|
||
|
GL11.glPushMatrix();
|
||
|
GL11.glTranslated(x + 0.5, y + 1.5, z + 0.5);
|
||
|
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
|
||
|
|
||
|
if (((TileEntityBattery) t).structure.isMultiblock)
|
||
|
{
|
||
|
this.bindTexture(TEXTURE_MULTI);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
this.bindTexture(TEXTURE);
|
||
|
}
|
||
|
|
||
|
MODEL.render(0.0625f);
|
||
|
/*
|
||
|
* GL11.glScalef(0.0625f, 0.0625f, 0.0625f); batteryModel.renderAll();
|
||
|
*/
|
||
|
GL11.glPopMatrix();
|
||
|
|
||
|
if (Minecraft.getMinecraft().gameSettings.fancyGraphics)
|
||
|
{
|
||
|
if (this.fakeBattery == null)
|
||
|
{
|
||
|
this.fakeBattery = new EntityItem(t.worldObj, 0, 0, 0, new ItemStack(MekanismInduction.itemCapacitor));
|
||
|
this.fakeBattery.age = 10;
|
||
|
}
|
||
|
|
||
|
if (this.renderManager == null)
|
||
|
{
|
||
|
this.renderManager = RenderManager.instance;
|
||
|
}
|
||
|
|
||
|
int renderAmount = Math.min(((TileEntityBattery) t).clientCells, 16);
|
||
|
|
||
|
if (renderAmount == 0)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for (int i = 2; i < 6; i++)
|
||
|
{
|
||
|
ForgeDirection direction = ForgeDirection.getOrientation(i);
|
||
|
|
||
|
for (int slot = 0; slot < 4; slot++)
|
||
|
{
|
||
|
Vector3 sideVec = new Vector3(t).modifyPositionFromSide(correctSide(direction));
|
||
|
Block block = Block.blocksList[sideVec.getBlockID(t.worldObj)];
|
||
|
|
||
|
if (block != null && block.isOpaqueCube())
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
GL11.glPushMatrix();
|
||
|
GL11.glTranslatef((float) x + 0.5f, (float) y + 0.7f, (float) z + 0.5f);
|
||
|
|
||
|
float translateX = 0;
|
||
|
float translateY = 0;
|
||
|
|
||
|
switch (slot)
|
||
|
{
|
||
|
case 0:
|
||
|
translateX = 0.25f;
|
||
|
break;
|
||
|
case 1:
|
||
|
translateX = 0.25f;
|
||
|
translateY = -0.5f;
|
||
|
break;
|
||
|
case 2:
|
||
|
translateX = -0.25f;
|
||
|
translateY = -0.5f;
|
||
|
break;
|
||
|
case 3:
|
||
|
translateX = -0.25f;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
switch (direction)
|
||
|
{
|
||
|
case NORTH:
|
||
|
GL11.glTranslatef(-0.5f, 0, 0);
|
||
|
GL11.glTranslatef(0, translateY, translateX);
|
||
|
GL11.glRotatef(90, 0, 1, 0);
|
||
|
break;
|
||
|
case SOUTH:
|
||
|
GL11.glTranslatef(0, 0, -0.5f);
|
||
|
GL11.glTranslatef(translateX, translateY, 0);
|
||
|
break;
|
||
|
case WEST:
|
||
|
GL11.glTranslatef(0.5f, 0, 0);
|
||
|
GL11.glTranslatef(0, translateY, translateX);
|
||
|
GL11.glRotatef(90, 0, 1, 0);
|
||
|
break;
|
||
|
case EAST:
|
||
|
GL11.glTranslatef(0, 0, 0.5f);
|
||
|
GL11.glTranslatef(translateX, translateY, 0);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
GL11.glScalef(0.5f, 0.5f, 0.5f);
|
||
|
|
||
|
this.renderItemSimple(this.fakeBattery);
|
||
|
GL11.glPopMatrix();
|
||
|
|
||
|
if (--renderAmount <= 0)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private ForgeDirection correctSide(ForgeDirection side)
|
||
|
{
|
||
|
switch (side)
|
||
|
{
|
||
|
case NORTH:
|
||
|
return ForgeDirection.WEST;
|
||
|
case SOUTH:
|
||
|
return ForgeDirection.NORTH;
|
||
|
case EAST:
|
||
|
return ForgeDirection.SOUTH;
|
||
|
case WEST:
|
||
|
return ForgeDirection.EAST;
|
||
|
default:
|
||
|
return null;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void renderItemSimple(EntityItem entityItem)
|
||
|
{
|
||
|
if (entityItem != null)
|
||
|
{
|
||
|
Tessellator tessellator = Tessellator.instance;
|
||
|
ItemStack itemStack = entityItem.getEntityItem();
|
||
|
|
||
|
for (int k = 0; k < itemStack.getItem().getRenderPasses(itemStack.getItemDamage()); ++k)
|
||
|
{
|
||
|
Icon icon = itemStack.getItem().getIcon(itemStack, k);
|
||
|
|
||
|
if (icon == null)
|
||
|
{
|
||
|
TextureManager texturemanager = Minecraft.getMinecraft().getTextureManager();
|
||
|
ResourceLocation resourcelocation = texturemanager.getResourceLocation(entityItem.getEntityItem().getItemSpriteNumber());
|
||
|
icon = ((TextureMap) texturemanager.getTexture(resourcelocation)).getAtlasSprite("missingno");
|
||
|
}
|
||
|
|
||
|
float f4 = icon.getMinU();
|
||
|
float f5 = icon.getMaxU();
|
||
|
float f6 = icon.getMinV();
|
||
|
float f7 = icon.getMaxV();
|
||
|
float f8 = 1.0F;
|
||
|
float f9 = 0.5F;
|
||
|
float f10 = 0.25F;
|
||
|
float f11;
|
||
|
|
||
|
GL11.glPushMatrix();
|
||
|
|
||
|
float f12 = 0.0625F;
|
||
|
f11 = 0.021875F;
|
||
|
ItemStack itemstack = entityItem.getEntityItem();
|
||
|
int j = itemstack.stackSize;
|
||
|
byte b0 = getMiniItemCount(itemstack);
|
||
|
|
||
|
GL11.glTranslatef(-f9, -f10, -((f12 + f11) * b0 / 2.0F));
|
||
|
|
||
|
for (int kj = 0; kj < b0; ++kj)
|
||
|
{
|
||
|
// Makes items offset when in 3D, like when in 2D, looks much better. Considered
|
||
|
// a
|
||
|
// vanilla bug...
|
||
|
if (kj > 0)
|
||
|
{
|
||
|
float x = (random.nextFloat() * 2.0F - 1.0F) * 0.3F / 0.5F;
|
||
|
float y = (random.nextFloat() * 2.0F - 1.0F) * 0.3F / 0.5F;
|
||
|
float z = (random.nextFloat() * 2.0F - 1.0F) * 0.3F / 0.5F;
|
||
|
GL11.glTranslatef(x, y, f12 + f11);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
GL11.glTranslatef(0f, 0f, f12 + f11);
|
||
|
}
|
||
|
|
||
|
if (itemstack.getItemSpriteNumber() == 0)
|
||
|
{
|
||
|
this.bindTexture(TextureMap.locationBlocksTexture);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
this.bindTexture(TextureMap.locationItemsTexture);
|
||
|
}
|
||
|
|
||
|
GL11.glColor4f(1, 1, 1, 1.0F);
|
||
|
ItemRenderer.renderItemIn2D(tessellator, f5, f6, f4, f7, icon.getIconWidth(), icon.getIconHeight(), f12);
|
||
|
}
|
||
|
|
||
|
GL11.glPopMatrix();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
public byte getMiniItemCount(ItemStack stack)
|
||
|
{
|
||
|
byte ret = 1;
|
||
|
if (stack.stackSize > 1)
|
||
|
ret = 2;
|
||
|
if (stack.stackSize > 15)
|
||
|
ret = 3;
|
||
|
if (stack.stackSize > 31)
|
||
|
ret = 4;
|
||
|
return ret;
|
||
|
}
|
||
|
}
|