120 lines
3 KiB
Java
120 lines
3 KiB
Java
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package mekanism.client;
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import java.util.EnumSet;
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import net.minecraft.client.settings.KeyBinding;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.input.Mouse;
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import cpw.mods.fml.common.eventhandler.SubscribeEvent;
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import cpw.mods.fml.common.gameevent.TickEvent.ClientTickEvent;
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import cpw.mods.fml.common.gameevent.TickEvent.Phase;
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import cpw.mods.fml.common.gameevent.TickEvent.Type;
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import cpw.mods.fml.relauncher.Side;
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public abstract class MekKeyHandler
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{
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public KeyBinding[] keyBindings;
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public boolean[] keyDown;
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public boolean[] repeatings;
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public boolean isDummy;
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/**
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* Pass an array of keybindings and a repeat flag for each one
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*
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* @param keyBindings
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* @param repeatings
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*/
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public MekKeyHandler(KeyBinding[] keyBindings, boolean[] repeatings)
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{
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assert keyBindings.length == repeatings.length : "You need to pass two arrays of identical length";
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this.keyBindings = keyBindings;
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this.repeatings = repeatings;
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this.keyDown = new boolean[keyBindings.length];
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}
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/**
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* Register the keys into the system. You will do your own keyboard
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* management elsewhere. No events will fire if you use this method
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*
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* @param keyBindings
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*/
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public MekKeyHandler(KeyBinding[] keyBindings)
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{
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this.keyBindings = keyBindings;
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this.isDummy = true;
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}
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public KeyBinding[] getKeyBindings ()
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{
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return this.keyBindings;
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}
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@SubscribeEvent
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public void onTick (ClientTickEvent event)
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{
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if (event.side == Side.CLIENT)
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{
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if (event.phase == Phase.START)
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keyTick(event.type, false);
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else if (event.phase == Phase.END)
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keyTick(event.type, true);
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}
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}
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public void keyTick (Type type, boolean tickEnd)
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{
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for (int i = 0; i < keyBindings.length; i++)
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{
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KeyBinding keyBinding = keyBindings[i];
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int keyCode = keyBinding.getKeyCode();
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boolean state = (keyCode < 0 ? Mouse.isButtonDown(keyCode + 100) : Keyboard.isKeyDown(keyCode));
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if (state != keyDown[i] || (state && repeatings[i]))
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{
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if (state)
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{
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keyDown(type, keyBinding, tickEnd, state != keyDown[i]);
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}
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else
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{
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keyUp(type, keyBinding, tickEnd);
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}
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if (tickEnd)
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{
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keyDown[i] = state;
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}
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}
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}
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}
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/**
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* Called when the key is first in the down position on any tick from the
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* {@link #ticks()} set. Will be called subsequently with isRepeat set to
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* true
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*
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* @see #keyUp(EnumSet, KeyBinding, boolean)
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*
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* @param types
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* the type(s) of tick that fired when this key was first down
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* @param tickEnd
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* was it an end or start tick which fired the key
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* @param isRepeat
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* is it a repeat key event
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*/
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public abstract void keyDown (Type types, KeyBinding kb, boolean tickEnd, boolean isRepeat);
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/**
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* Fired once when the key changes state from down to up
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*
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* @see #keyDown(EnumSet, KeyBinding, boolean, boolean)
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*
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* @param types
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* the type(s) of tick that fired when this key was first down
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* @param tickEnd
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* was it an end or start tick which fired the key
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*/
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public abstract void keyUp (Type types, KeyBinding kb, boolean tickEnd);
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}
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