Mekanism-tilera-Edition/src/main/java/mekanism/common/item/ItemBlockGasTank.java

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package mekanism.common.item;
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
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import java.util.List;
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import mekanism.api.EnumColor;
import mekanism.api.gas.Gas;
import mekanism.api.gas.GasRegistry;
import mekanism.api.gas.GasStack;
import mekanism.api.gas.IGasItem;
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import mekanism.common.ISustainedInventory;
import mekanism.common.Mekanism;
import mekanism.common.tile.TileEntityGasTank;
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import mekanism.common.util.LangUtils;
import mekanism.common.util.MekanismUtils;
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import net.minecraft.block.Block;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
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import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
import net.minecraftforge.common.util.Constants.NBT;
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
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import org.lwjgl.input.Keyboard;
public class ItemBlockGasTank extends ItemBlock implements IGasItem, ISustainedInventory
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
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{
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public Block metaBlock;
/** The maximum amount of gas this tank can hold. */
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public int MAX_GAS = 96000;
/** How fast this tank can transfer gas. */
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public static final int TRANSFER_RATE = 16;
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public ItemBlockGasTank(Block block)
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
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{
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super(block);
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metaBlock = block;
setHasSubtypes(true);
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
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setMaxStackSize(1);
setMaxDamage(100);
setNoRepair();
setCreativeTab(Mekanism.tabMekanism);
}
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@Override
public int getMetadata(int i)
{
return i;
}
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@Override
public IIcon getIconFromDamage(int i)
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{
return metaBlock.getIcon(2, i);
}
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@Override
public String getUnlocalizedName(ItemStack itemstack)
{
return getUnlocalizedName() + "." + "GasTank";
}
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@Override
public boolean placeBlockAt(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ, int metadata)
{
boolean place = super.placeBlockAt(stack, player, world, x, y, z, side, hitX, hitY, hitZ, metadata);
if(place)
{
TileEntityGasTank tileEntity = (TileEntityGasTank)world.getTileEntity(x, y, z);
tileEntity.gasTank.setGas(getGas(stack));
((ISustainedInventory)tileEntity).setInventory(getInventory(stack));
}
return place;
}
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
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@Override
public void addInformation(ItemStack itemstack, EntityPlayer entityplayer, List list, boolean flag)
{
GasStack gasStack = getGas(itemstack);
if(gasStack == null)
{
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list.add(MekanismUtils.localize("tooltip.noGas") + ".");
}
else {
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list.add(MekanismUtils.localize("tooltip.stored") + " " + gasStack.getGas().getLocalizedName() + ": " + gasStack.amount);
}
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if(!Keyboard.isKeyDown(Keyboard.KEY_LSHIFT))
{
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list.add(MekanismUtils.localize("tooltip.hold") + " " + EnumColor.AQUA + "shift" + EnumColor.GREY + " " + MekanismUtils.localize("tooltip.forDetails"));
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}
else {
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list.add(EnumColor.AQUA + MekanismUtils.localize("tooltip.inventory") + ": " + EnumColor.GREY + LangUtils.transYesNo(getInventory(itemstack) != null && getInventory(itemstack).tagCount() != 0));
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}
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
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}
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
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@Override
public void onCreated(ItemStack itemstack, World world, EntityPlayer entityplayer)
{
itemstack = getEmptyItem();
}
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
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@Override
public GasStack getGas(ItemStack itemstack)
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
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{
if(itemstack.stackTagCompound == null)
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
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{
return null;
}
GasStack stored = GasStack.readFromNBT(itemstack.stackTagCompound.getCompoundTag("stored"));
if(stored == null)
{
itemstack.setItemDamage(100);
}
else {
itemstack.setItemDamage((int)Math.max(1, (Math.abs((((float)stored.amount/getMaxGas(itemstack))*100)-100))));
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
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}
return stored;
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
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}
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
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@Override
public void setGas(ItemStack itemstack, GasStack stack)
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
{
if(itemstack.stackTagCompound == null)
{
itemstack.setTagCompound(new NBTTagCompound());
}
if(stack == null || stack.amount == 0)
{
itemstack.setItemDamage(100);
itemstack.stackTagCompound.removeTag("stored");
}
else {
int amount = Math.max(0, Math.min(stack.amount, getMaxGas(itemstack)));
GasStack gasStack = new GasStack(stack.getGas(), amount);
itemstack.setItemDamage((int)Math.max(1, (Math.abs((((float)amount/getMaxGas(itemstack))*100)-100))));
itemstack.stackTagCompound.setTag("stored", gasStack.write(new NBTTagCompound()));
}
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
}
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
public ItemStack getEmptyItem()
{
ItemStack empty = new ItemStack(this);
setGas(empty, null);
empty.setItemDamage(100);
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
return empty;
}
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
@Override
public void getSubItems(Item item, CreativeTabs tabs, List list)
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
{
ItemStack empty = new ItemStack(this);
setGas(empty, null);
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
empty.setItemDamage(100);
list.add(empty);
for(Gas type : GasRegistry.getRegisteredGasses())
{
if(type.isVisible())
{
ItemStack filled = new ItemStack(this);
setGas(filled, new GasStack(type, ((IGasItem)filled.getItem()).getMaxGas(filled)));
list.add(filled);
}
}
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
}
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
@Override
public int getMaxGas(ItemStack itemstack)
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
{
return MAX_GAS;
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
}
@Override
public int getRate(ItemStack itemstack)
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
{
return TRANSFER_RATE;
}
@Override
public int addGas(ItemStack itemstack, GasStack stack)
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
{
if(getGas(itemstack) != null && getGas(itemstack).getGas() != stack.getGas())
{
return 0;
}
2013-11-28 05:42:54 +01:00
int toUse = Math.min(getMaxGas(itemstack)-getStored(itemstack), Math.min(getRate(itemstack), stack.amount));
setGas(itemstack, new GasStack(stack.getGas(), getStored(itemstack)+toUse));
return toUse;
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
}
@Override
public GasStack removeGas(ItemStack itemstack, int amount)
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
{
if(getGas(itemstack) == null)
{
return null;
}
Gas type = getGas(itemstack).getGas();
2013-11-28 05:42:54 +01:00
int gasToUse = Math.min(getStored(itemstack), Math.min(getRate(itemstack), amount));
setGas(itemstack, new GasStack(type, getStored(itemstack)-gasToUse));
return new GasStack(type, gasToUse);
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
}
private int getStored(ItemStack itemstack)
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
{
return getGas(itemstack) != null ? getGas(itemstack).amount : 0;
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
}
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
@Override
public boolean canReceiveGas(ItemStack itemstack, Gas type)
{
return getGas(itemstack) == null || getGas(itemstack).getGas() == type;
}
@Override
public boolean canProvideGas(ItemStack itemstack, Gas type)
{
return getGas(itemstack) != null && (type == null || getGas(itemstack).getGas() == type);
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
}
2013-11-03 22:54:33 +01:00
@Override
public void setInventory(NBTTagList nbtTags, Object... data)
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{
if(data[0] instanceof ItemStack)
{
ItemStack itemStack = (ItemStack)data[0];
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if(itemStack.stackTagCompound == null)
{
itemStack.setTagCompound(new NBTTagCompound());
}
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itemStack.stackTagCompound.setTag("Items", nbtTags);
}
}
@Override
public NBTTagList getInventory(Object... data)
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{
if(data[0] instanceof ItemStack)
{
ItemStack itemStack = (ItemStack)data[0];
if(itemStack.stackTagCompound == null)
{
return null;
2013-11-03 22:54:33 +01:00
}
return itemStack.stackTagCompound.getTagList("Items", NBT.TAG_COMPOUND);
2013-11-03 22:54:33 +01:00
}
2013-11-03 22:54:33 +01:00
return null;
}
@Override
public boolean isMetadataSpecific(ItemStack itemStack)
{
return false;
}
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
}