Mekanism-tilera-Edition/common/mekanism/api/IGasStorage.java

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v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
package mekanism.api;
/**
* Implement this if your tile entity can store some form of gas. If you want your item to store gas, implement IStorageTank
* instead.
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
* @author AidanBrady
*
*/
public interface IGasStorage
{
/**
* Get the gas of a declared type.
* @param type - type of gas
* @param data - ItemStack parameter if necessary
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
* @return gas stored
*/
public int getGas(EnumGas type, Object... data);
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
/**
* Set the gas of a declared type to a new amount;
* @param type - type of gas
* @param data - ItemStack parameter if necessary
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
* @param amount - amount to store
*/
public void setGas(EnumGas type, int amount, Object... data);
/**
* Gets the maximum amount of gas this tile entity can store.
* @param type - type of gas
* @param data - ItemStack parameter if necessary
* @return maximum gas
*/
public int getMaxGas(EnumGas type, Object... data);
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
2012-11-15 21:04:12 +01:00
}