Mekanism-tilera-Edition/src/minecraft/mekanism/client/BlockRenderingHandler.java

152 lines
5.6 KiB
Java
Raw Normal View History

package mekanism.client;
import mekanism.common.BlockMachine.MachineType;
import mekanism.common.Mekanism;
import net.minecraft.block.Block;
import net.minecraft.client.model.ModelChest;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.world.IBlockAccess;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
public class BlockRenderingHandler implements ISimpleBlockRenderingHandler
{
public ModelTheoreticalElementizer theoreticalElementizer = new ModelTheoreticalElementizer();
public ModelElectricPump electricPump = new ModelElectricPump();
public ModelMetallurgicInfuser metallurgicInfuser = new ModelMetallurgicInfuser();
public ModelChest electricChest = new ModelChest();
@Override
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer)
{
GL11.glPushMatrix();
GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
if(block.blockID == Mekanism.machineBlockID)
{
if(metadata == MachineType.THEORETICAL_ELEMENTIZER.meta)
{
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(180F, 0.0F, -1.0F, 0.0F);
GL11.glTranslated(0.0F, -0.8F, 0.0F);
GL11.glBindTexture(3553, FMLClientHandler.instance().getClient().renderEngine.getTexture("/mods/mekanism/render/TheoreticalElementizer.png"));
theoreticalElementizer.render(0.0560F);
}
else if(metadata == MachineType.ELECTRIC_PUMP.meta)
{
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(90F, 0.0F, -1.0F, 0.0F);
GL11.glTranslated(0.0F, -0.85F, 0.0F);
GL11.glBindTexture(3553, FMLClientHandler.instance().getClient().renderEngine.getTexture("/mods/mekanism/render/ElectricPump.png"));
electricPump.render(0.0560F);
}
else if(metadata == MachineType.METALLURGIC_INFUSER.meta)
{
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(270F, 0.0F, -1.0F, 0.0F);
GL11.glTranslated(0.0F, 0.3F, 0.0F);
GL11.glBindTexture(3553, FMLClientHandler.instance().getClient().renderEngine.getTexture("/mods/mekanism/render/MetallurgicInfuser.png"));
metallurgicInfuser.render(0.0625F);
}
else if(metadata == MachineType.ELECTRIC_CHEST.meta)
{
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
GL11.glTranslatef(0, 1.0F, 1.0F);
GL11.glScalef(1.0F, -1F, -1F);
GL11.glBindTexture(3553, FMLClientHandler.instance().getClient().renderEngine.getTexture("/mods/mekanism/render/ElectricChest.png"));
electricChest.renderAll();
}
else {
renderItem(renderer, metadata, block);
}
}
GL11.glPopMatrix();
}
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer)
{
if(block.blockID == Mekanism.machineBlockID)
{
int metadata = world.getBlockMetadata(x, y, z);
if(!MachineType.getFromMetadata(metadata).hasModel)
{
renderer.renderStandardBlock(block, x, y, z);
renderer.setRenderBoundsFromBlock(block);
return true;
}
}
return false;
}
@Override
public boolean shouldRender3DInInventory()
{
return true;
}
@Override
public int getRenderId()
{
return ClientProxy.RENDER_ID;
}
/**
* Cleaned-up snip of RenderBlocks.renderBlockAsItem() -- used for rendering an item as an entity,
* in a player's inventory, and in a player's hand.
* @param renderer - RenderBlocks renderer to render the item with
* @param metadata - block/item metadata
* @param block - block to render
*/
public void renderItem(RenderBlocks renderer, int metadata, Block block)
{
block.setBlockBoundsForItemRender();
renderer.setRenderBoundsFromBlock(block);
if (renderer.useInventoryTint)
{
int renderColor = block.getRenderColor(metadata);
float red = (float)(renderColor >> 16 & 255) / 255.0F;
float green = (float)(renderColor >> 8 & 255) / 255.0F;
float blue = (float)(renderColor & 255) / 255.0F;
GL11.glColor4f(red, green, blue, 1.0F);
}
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1.0F, 0.0F);
renderer.renderBottomFace(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, metadata));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
renderer.renderTopFace(block, 0.0D, 0.0D, 0.0D, block.getIcon(1, metadata));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1.0F);
renderer.renderEastFace(block, 0.0D, 0.0D, 0.0D, block.getIcon(2, metadata));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
renderer.renderWestFace(block, 0.0D, 0.0D, 0.0D, block.getIcon(3, metadata));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
renderer.renderNorthFace(block, 0.0D, 0.0D, 0.0D, block.getIcon(4, metadata));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
renderer.renderSouthFace(block, 0.0D, 0.0D, 0.0D, block.getIcon(5, metadata));
tessellator.draw();
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
}