Mekanism-tilera-Edition/common/universalelectricity/prefab/ConductorChunkInitiate.java

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Java
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2013-08-25 18:22:31 +02:00
package universalelectricity.prefab;
import java.util.ArrayList;
import java.util.Collection;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.ForgeSubscribe;
import net.minecraftforge.event.world.ChunkEvent;
import universalelectricity.core.block.INetworkConnection;
/**
* A helper class to register chunk loading for your wires if you need them to be refreshed upon
* chunk load. This prevents the need for your wire to be refreshed.
*
* @author Calclavia, Aidancbrady
*
*/
public class ConductorChunkInitiate
{
private static boolean onChunkLoadRegistered = false;
/**
* Registers and initiates Universal Electricity's network loader.
*/
public static void register()
{
if (!onChunkLoadRegistered)
{
try
{
MinecraftForge.EVENT_BUS.register(new ConductorChunkInitiate());
onChunkLoadRegistered = true;
}
catch (Exception e)
{
e.printStackTrace();
}
}
}
@ForgeSubscribe
public void onChunkLoad(ChunkEvent.Load event)
{
if (event.getChunk() != null)
{
Collection<?> collection = new ArrayList();
collection.addAll(event.getChunk().chunkTileEntityMap.values());
for (Object obj : collection)
{
if (obj instanceof TileEntity)
{
TileEntity tileEntity = (TileEntity) obj;
if (tileEntity instanceof INetworkConnection)
{
((INetworkConnection) tileEntity).refresh();
}
}
}
}
}
}