Mekanism-tilera-Edition/common/dan200/computer/api/IComputerAccess.java

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2013-04-13 16:35:13 +02:00
/**
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2013. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computer.api;
/**
* The interface passed to peripherals by computers or turtles, providing methods
* that they can call. This should not be implemented by your classes. Do not interact
* with computers except via this interface.
*/
public interface IComputerAccess
{
/**
* Creates a new numbered directory in a subPath of the users game save, and return that number. To be used with mountSaveDir.<br>
* For example: n = createNewSaveDir( "computer/cdrom" ), will create a new
* numbered folder in the "computer/cdrom" subdirectory of the users save file, and return that number.
* mountSaveDir( "computer/rom", n ) could then be used to mount that folder onto the computers directory
* structure, and the value n could be saved out and used again in future to give the peripheral
* persistant storage.
* @param subPath A relative file path from the users world save, where the directory should be located.
* @return The numeric represenation of the name of the folder created. Will be positive.
* @see #mountSaveDir(String, String, int, boolean, long)
*/
public int createNewSaveDir( String subPath );
/**
* Mounts a directory into the computers file system, from a real directory a subPath of the users game save,
* with a numerical name. To be used with createNewSaveDir.<br>
* For example: n = createNewSaveDir( "computer/cdrom" ), will create a new
* numbered folder in the "computer/cdrom" subdirectory of the users save file, and return that number.
* mountSaveDir( "computer/rom", n ) could then be used to mount that folder onto the computers directory
* structure, and the value n can be saved out by the peripheral and used again, to give the peripheral
* persistant storage.<br>
* When a directory is mounted, it will appear in the computers file system, and the user will be
* able to use file operation to read from and write to the directory (unless readOnly, then only writes will be allowed).
* @param desiredLocation The desired location in the computers file system where you would like the directory to appear.
* If this location already exists, a number will be appended until a free name is found, and the
* actual location will be returned. eg: "cdrom" can become "cdrom2" if two peripherals attempt to
* mount "cdrom", or a "cdrom" folder already exists.
* @param subPath The real relative file path from the users world save, where the directory to mount can be located.
* @param id The numerical name of the folder to mount from the subPath: ex: mountSaveDir( "cdrom", "computer/cdrom", 7 )
* will mount the directory "computer/cdrom/7". Use createNewSaveDir to obtain a unique directory id.
* @param readOnly Whether the computer will be disallowed from making changes to the mounted directory and modifing or creating files therin.
* @param spaceLimit The size limit of the mount, in bytes. Specify 0 to have unlimited capacity.
* @return The location in the computers file system where the directory was mounted. This may differ from "desiredLocation", so the
* return value should be kept track of so the folder can be unmounted later.
* @see #createNewSaveDir(String)
* @see #mountFixedDir(String, String, boolean, long)
* @see #unmount(String)
*/
public String mountSaveDir( String desiredLocation, String subPath, int id, boolean readOnly, long spaceLimit );
/**
* Mounts a directory into the computers file system, from a real directory in the Minecraft install folder.<br>
* For example: mountFixedDir( "stuff", "mods/mymod/lua/stuff", true ), will mount the "lua/stuff" folder from
* your mod's directory into the computers filesystem at the location "stuff", with readonly permission, giving the
* computer access to those files.<br>
* When a directory is mounted, it will appear in the computers file system, and the user will be
* able to use file operation to read from and write to the directory (unless readOnly, then only writes will be allowed).<br>
* mountFixedDir can also be used to mount files, for example: mountFixedDir( "rom/apis/myapi", "mods/mymod/lua/myapi.lua", true ) can
* be used to have the peripheral install an API onto the computer it attaches to.
* @param desiredLocation The desired location in the computers file system where you would like the directory to appear.
* If this location already exists, a number will be appended until a free name is found, and the
* actual location will be returned. eg: "cdrom" can become "cdrom2" if two peripherals attempt to
* mount "cdrom", or a "cdrom" folder already exists.
* @param subPath The real relative file path from the minecraft install root, where the directory to mount can be located.
* @param readOnly Whether the computer will be disallowed from making changes to the mounted directory and modifing or creating files therin.
* @param spaceLimit The size limit of the mount, in bytes. Specify 0 to have unlimited capacity.
* @return The location in the computers file system where the directory was mounted. This may differ from "desiredLocation", so the
* return value should be kept track of so the folder can be unmounted later.
* @see #mountSaveDir(String, String, int, boolean, long)
* @see #unmount(String)
*/
public String mountFixedDir( String desiredLocation, String path, boolean readOnly, long spaceLimit );
/**
* Unmounts a directory previously mounted onto the computers file system by mountSaveDir or mountFixedDir.<br>
* When a directory is unmounted, it will disappear from the computers file system, and the user will no longer be able to
* access it. All directories mounted by a mountFixedDir or mountSaveDir are automatically unmounted when the peripheral
* is attached if they have not been explicitly unmounted.
* @param location The desired location in the computers file system of the directory to unmount.
* This must be the location of a directory previously mounted by mountFixedDir() or mountSaveDir(), as
* indicated by their return value.
* @see #mountSaveDir(String, String, int, boolean, long)
* @see #mountFixedDir(String, String, boolean, long)
*/
public void unmount( String location );
/**
* Returns the numerical ID of this computer.<br>
* This is the same number obtained by calling os.getComputerID() or running the "id" program from lua,
* and is guarunteed unique. This number will be positive.
* @return The identifier.
*/
public int getID();
/**
* Causes an event to be raised on this computer, which the computer can respond to by calling
* os.pullEvent(). This can be used to notify the computer when things happen in the world or to
* this peripheral.
* @param event A string identifying the type of event that has occurred, this will be
* returned as the first value from os.pullEvent(). It is recommended that you
* you choose a name that is unique, and recognisable as originating from your
* peripheral. eg: If your peripheral type is "button", a suitable event would be
* "button_pressed".
* @param arguments In addition to a name, you may pass an array of extra arguments to the event, that will
* be supplied as extra return values to os.pullEvent(). Objects in the array will be converted
* to lua data types in the same fashion as the return values of IPeripheral.callMethod().<br>
* You may supply null to indicate that no arguments are to be supplied.
* @see IPeripheral#callMethod
*/
public void queueEvent( String event, Object[] arguments );
/**
* Get a string, unique to the computer, by which the computer refers to this peripheral.
* For directly attached peripherals this will be "left","right","front","back",etc, but
* for peripherals attached remotely it will be different. It is good practice to supply
* this string when raising events to the computer, so that the computer knows from
* which peripheral the event came.
* @return A string unique to the computer, but not globally.
*/
public String getAttachmentName();
}