Mekanism-tilera-Edition/common/mekanism/client/GuiEnergyCube.java

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package mekanism.client;
import mekanism.common.ContainerEnergyCube;
import mekanism.common.TileEntityEnergyCube;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.util.StatCollector;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import universalelectricity.core.electricity.ElectricityDisplay;
import universalelectricity.core.electricity.ElectricityDisplay.ElectricUnit;
@SideOnly(Side.CLIENT)
public class GuiEnergyCube extends GuiContainer
{
private TileEntityEnergyCube tileEntity;
private int guiWidth;
private int guiHeight;
public GuiEnergyCube(InventoryPlayer inventory, TileEntityEnergyCube tentity)
{
super(new ContainerEnergyCube(inventory, tentity));
tileEntity = tentity;
}
@Override
protected void drawGuiContainerForegroundLayer(int par1, int par2)
{
String capacityInfo = ElectricityDisplay.getDisplayShort(tileEntity.electricityStored, ElectricUnit.JOULES) + "/" + ElectricityDisplay.getDisplayShort(tileEntity.tier.MAX_ELECTRICITY, ElectricUnit.JOULES);
String outputInfo = "Voltage: " + tileEntity.getVoltage() + "v";
fontRenderer.drawString(tileEntity.tier.name + " Energy Cube", 43, 6, 0x404040);
fontRenderer.drawString(capacityInfo, 45, 40, 0x00CD00);
fontRenderer.drawString(outputInfo, 45, 49, 0x00CD00);
fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, ySize - 96 + 2, 0x00CD00);
}
@Override
protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
{
mc.renderEngine.bindTexture("/mods/mekanism/gui/GuiEnergyCube.png");
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
guiWidth = (width - xSize) / 2;
guiHeight = (height - ySize) / 2;
drawTexturedModalRect(guiWidth, guiHeight, 0, 0, xSize, ySize);
int scale = (int)(((double)tileEntity.electricityStored / tileEntity.tier.MAX_ELECTRICITY) * 72);
drawTexturedModalRect(guiWidth + 65, guiHeight + 17, 176, 0, scale, 20);
}
}