2013-08-27 00:57:08 +02:00
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package mekanism.client.render.tileentity;
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2013-04-13 02:25:21 +02:00
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2013-08-27 00:49:32 +02:00
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import mekanism.common.tileentity.TileEntityElectricChest;
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2013-08-27 00:57:08 +02:00
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import mekanism.common.util.MekanismUtils;
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import mekanism.common.util.MekanismUtils.ResourceType;
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2013-04-13 02:25:21 +02:00
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import net.minecraft.client.model.ModelChest;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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2013-06-29 01:43:45 +02:00
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import org.lwjgl.opengl.GL11;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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2013-04-13 16:33:37 +02:00
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@SideOnly(Side.CLIENT)
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2013-04-13 02:25:21 +02:00
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public class RenderElectricChest extends TileEntitySpecialRenderer
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{
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private ModelChest model = new ModelChest();
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTick)
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{
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renderAModelAt((TileEntityElectricChest)tileEntity, x, y, z, partialTick);
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}
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private void renderAModelAt(TileEntityElectricChest tileEntity, double x, double y, double z, float partialTick)
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{
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GL11.glPushMatrix();
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GL11.glTranslatef((float)x, (float)y + 1.0F, (float)z);
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GL11.glRotatef(90, 0.0F, 1.0F, 0.0F);
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2013-07-20 18:10:14 +02:00
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func_110628_a(MekanismUtils.getResource(ResourceType.RENDER, "ElectricChest.png"));
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2013-04-13 02:25:21 +02:00
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switch(tileEntity.facing)
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{
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case 2:
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GL11.glRotatef(270, 0.0F, 1.0F, 0.0F);
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GL11.glTranslatef(1.0F, 0.0F, 0.0F);
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break;
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case 3:
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GL11.glRotatef(90, 0.0F, 1.0F, 0.0F);
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GL11.glTranslatef(0.0F, 0.0F, -1.0F);
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break;
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case 4:
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GL11.glRotatef(0, 0.0F, 1.0F, 0.0F);
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break;
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case 5:
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GL11.glRotatef(180, 0.0F, 1.0F, 0.0F);
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GL11.glTranslatef(1.0F, 0.0F, -1.0F);
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break;
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}
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float lidangle = tileEntity.prevLidAngle + (tileEntity.lidAngle - tileEntity.prevLidAngle) * partialTick;
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lidangle = 1.0F - lidangle;
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lidangle = 1.0F - lidangle * lidangle * lidangle;
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model.chestLid.rotateAngleX = -((lidangle * 3.141593F) / 2.0F);
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GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
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model.renderAll();
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GL11.glPopMatrix();
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}
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}
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