2013-08-27 00:57:08 +02:00
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package mekanism.client.render.tileentity;
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2012-12-19 21:23:55 +01:00
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2013-08-27 00:49:32 +02:00
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import mekanism.client.model.ModelTheoreticalElementizer;
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import mekanism.common.tileentity.TileEntityTheoreticalElementizer;
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2013-08-27 00:57:08 +02:00
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import mekanism.common.util.MekanismUtils;
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import mekanism.common.util.MekanismUtils.ResourceType;
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2012-12-20 22:53:39 +01:00
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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2012-12-19 21:23:55 +01:00
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import org.lwjgl.opengl.GL11;
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2013-04-13 16:33:37 +02:00
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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2012-12-23 20:46:11 +01:00
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public class RenderTheoreticalElementizer extends TileEntitySpecialRenderer
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2012-12-19 21:23:55 +01:00
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{
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2012-12-23 20:46:11 +01:00
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private ModelTheoreticalElementizer model = new ModelTheoreticalElementizer();
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2012-12-19 21:23:55 +01:00
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2013-02-22 04:03:54 +01:00
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@Override
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2013-04-13 02:25:21 +02:00
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTick)
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2012-12-19 21:23:55 +01:00
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{
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2013-04-13 02:25:21 +02:00
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renderAModelAt((TileEntityTheoreticalElementizer)tileEntity, x, y, z, partialTick);
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2012-12-19 21:23:55 +01:00
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}
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2013-04-13 02:25:21 +02:00
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private void renderAModelAt(TileEntityTheoreticalElementizer tileEntity, double x, double y, double z, float partialTick)
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2012-12-19 21:23:55 +01:00
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{
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GL11.glPushMatrix();
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2013-04-13 02:25:21 +02:00
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GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
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2013-09-28 03:59:47 +02:00
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bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "TheoreticalElementizer.png"));
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2012-12-19 21:23:55 +01:00
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switch(tileEntity.facing)
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{
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case 2: GL11.glRotatef(270, 0.0F, 1.0F, 0.0F); break;
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case 3: GL11.glRotatef(90, 0.0F, 1.0F, 0.0F); break;
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case 4: GL11.glRotatef(0, 0.0F, 1.0F, 0.0F); break;
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case 5: GL11.glRotatef(180, 0.0F, 1.0F, 0.0F); break;
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}
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GL11.glRotatef(180F, 0.0F, 1.0F, 1.0F);
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GL11.glRotatef(90F, -1.0F, 0.0F, 0.0F);
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2013-02-22 04:03:54 +01:00
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GL11.glRotatef(270F, 0.0F, 1.0F, 0.0F);
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2012-12-19 21:23:55 +01:00
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model.render(0.0625F);
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GL11.glPopMatrix();
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}
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}
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